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Original author(s) | Pixar |
---|---|
Developer(s) | Pixar |
Initial release | 1992 |
Final release | 2.2 / 1995.12.22 |
Operating system | MacOS System 6, System 7, Windows |
Type | 3D graphics |
License | Pixar EULA |
Website | www.pixar.com |
Showplace is a 3D computer graphics program. It was released in the 1990s by Pixar with versions for Apple Macintosh and Microsoft Windows. The Mac version was co-developed by Phil Beffrey [1] and Dana Batali. Version 1.0 sold for US$995. It would create a basic primative model, from which the user could change model surfaces and set lighting and camera angles. Version 2.0, which cost $495–695, provided additional modeling tools for users call Clip Objects Library and require Pixar's Renderman for render images. [2] Users can import model from other software by use file RIB format. [3]
Version 1.0: [4]
Version 1.1 [5]
Version 2.0 features [6]
In 1992 Valis group create PrimeRIB object library and PickTure (345$ US) and 3 shader libraries (345$ US) for Showplace. [8]
It was discontinued when Pixar chose to concentrate on film production instead of application development. [9]
Pixar's Universal Scene Description (USD) software tool included many Showplace features, such as importing models, creating basic primative models and applying transformations. Transformations include organizing, rotating and scaling models, adding lights, adjusting and changing lighting and changing model materials. USD is designed to work with the modern 3D animation pipeline. Unlike Showplace, Pixar uses USD to create 3D animated movies. USD uses an internal OpenGL renderer. [10] Pixar released an open source version of Universal Scene Description on 2016-07-26.
QuarkXPress is a desktop publishing software for creating and editing complex page layouts in a WYSIWYG environment. It runs on macOS and Windows. It was first released by Quark, Inc. in 1987 and is still owned and published by them.
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.
Bryce, also often referred to colloquially as Bryce3D, is a 3D modeling, rendering and animation program specializing in fractal landscapes. The name is taken from Bryce Canyon—a rugged region with many of the same landscapes that were first simulated with the software.
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3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.
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Typestry is a 3D software program released in the 1990s by Pixar for Apple Macintosh and Windows-based PC computer systems. Unlike general purpose modellers and renderers, Typestry concentrated on rendering and animating text entered by the user in multiple fonts. The fonts were extruded into three dimensions, with various bevel styles and textures applied during rendering. Typestry creates 3D text with Type 1 and TrueType fonts and can do many different effects:
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Shade 3D is a 3D modeling, rendering, animation, 3D printing computer program developed by e frontier Japan and published by Mirye Software. In October 2013, Shade 3D development team formed a new company called Shade3D Co.,Ltd., and continue to develop and market the program. After terminating the sales agreement with e frontier Japan and Mirye Software by the end of December 2014, Shade3D company is now developing and marketing Shade 3D products in Japan and worldwide exclusively.
Modo is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and macOS platforms.
Paracomp was a Macintosh programming company known for their 3D software, Swivel 3D and ModelShop and FilmMaker. FilmMaker was known for its packaging which was a 16 mm film reel tin, which was used to contain the software and manuals. Paracomp was also the publisher of the computer algebra system Milo, which was the first program on Macintosh able to perform symbolic computation using standard math notation. Paracomp was acquired by MacroMind in 1991 to briefly form MacroMind-Paracomp, before adding Authorware in 1992 and becoming Macromedia.
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Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. USD is used in many industries including visual effects, architecture, design, robotics and CAD. It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license.