In game theory, Silverman's game is a two-person zero-sum game played on the unit square. It is named for mathematician David Silverman.
It is played by two players on a given set S of positive real numbers. Before play starts, a threshold T and penalty ν are chosen with 1 < T < ∞ and 0 < ν < ∞. For example, consider S to be the set of integers from 1 to n, T = 3 and ν = 2.
Each player chooses an element of S, x and y. Suppose player A plays x and player B plays y. Without loss of generality, assume player A chooses the larger number, so x ≥ y. Then the payoff to A is 0 if x = y, 1 if 1 < x/y < T and −ν if x/y ≥ T. Thus each player seeks to choose the larger number, but there is a penalty of ν for choosing too large a number.
A large number of variants have been studied, where the set S may be finite, countable, or uncountable. Extensions allow the two players to choose from different sets, such as the odd and even integers.
In mathematics, the binomial coefficients are the positive integers that occur as coefficients in the binomial theorem. Commonly, a binomial coefficient is indexed by a pair of integers n ≥ k ≥ 0 and is written It is the coefficient of the xk term in the polynomial expansion of the binomial power (1 + x)n, and is given by the formula
In elementary algebra, the binomial theorem describes the algebraic expansion of powers of a binomial. According to the theorem, it is possible to expand the polynomial (x + y)n into a sum involving terms of the form axbyc, where the exponents b and c are nonnegative integers with b + c = n, and the coefficient a of each term is a specific positive integer depending on n and b. For example,
In mathematics, cardinal numbers, or cardinals for short, are a generalization of the natural numbers used to measure the cardinality (size) of sets. The cardinality of a finite set is a natural number: the number of elements in the set. The transfinite cardinal numbers, often denoted using the Hebrew symbol (aleph) followed by a subscript, describe the sizes of infinite sets.
In mathematics, the Euclidean algorithm, or Euclid's algorithm, is an efficient method for computing the greatest common divisor (GCD) of two integers (numbers), the largest number that divides them both without a remainder. It is named after the ancient Greek mathematician Euclid, who first described it in his Elements . It is an example of an algorithm, a step-by-step procedure for performing a calculation according to well-defined rules, and is one of the oldest algorithms in common use. It can be used to reduce fractions to their simplest form, and is a part of many other number-theoretic and cryptographic calculations.
The quantum Hall effect is a quantized version of the Hall effect and which is observed in two-dimensional electron systems subjected to low temperatures and strong magnetic fields, in which the Hall resistance Rxy exhibits steps that take on the quantized values at certain level
In mathematics, the surreal number system is a totally ordered proper class containing the real numbers as well as infinite and infinitesimal numbers, respectively larger or smaller in absolute value than any positive real number. The surreals share many properties with the reals, including the usual arithmetic operations ; as such, they form an ordered field. If formulated in von Neumann–Bernays–Gödel set theory, the surreal numbers are a universal ordered field in the sense that all other ordered fields, such as the rationals, the reals, the rational functions, the Levi-Civita field, the superreal numbers, and the hyperreal numbers, can be realized as subfields of the surreals. The surreals also contain all transfinite ordinal numbers; the arithmetic on them is given by the natural operations. It has also been shown that the maximal class hyperreal field is isomorphic to the maximal class surreal field; in theories without the axiom of global choice, this need not be the case, and in such theories it is not necessarily true that the surreals are a universal ordered field.
In mathematics, the Kronecker delta is a function of two variables, usually just non-negative integers. The function is 1 if the variables are equal, and 0 otherwise:
Determinacy is a subfield of set theory, a branch of mathematics, that examines the conditions under which one or the other player of a game has a winning strategy, and the consequences of the existence of such strategies. Alternatively and similarly, "determinacy" is the property of a game whereby such a strategy exists.
In condensed matter physics, Hofstadter's butterfly describes the spectral properties of non-interacting two-dimensional electrons in a magnetic field in a lattice. The fractal, self-similar nature of the spectrum was discovered in the 1976 Ph.D. work of Douglas Hofstadter and is one of the early examples of computer graphics. The name reflects the visual resemblance of the figure on the right to a swarm of butterflies flying to infinity.
In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games. The original Folk Theorem concerned the payoffs of all the Nash equilibria of an infinitely repeated game. This result was called the Folk Theorem because it was widely known among game theorists in the 1950s, even though no one had published it. Friedman's (1971) Theorem concerns the payoffs of certain subgame-perfect Nash equilibria (SPE) of an infinitely repeated game, and so strengthens the original Folk Theorem by using a stronger equilibrium concept: subgame-perfect Nash equilibria rather than Nash equilibria.
In algebra, an absolute value is a function which measures the "size" of elements in a field or integral domain. More precisely, if D is an integral domain, then an absolute value is any mapping |x| from D to the real numbers R satisfying:
In game theory, the traveler's dilemma is a non-zero-sum game in which each player proposes a payoff. The lower of the two proposals wins; the lowball player receives the lowball payoff plus a small bonus, and the highball player receives the same lowball payoff, minus a small penalty. Surprisingly, the Nash equilibrium is for both players to aggressively lowball. The traveler's dilemma is notable in that naive play appears to outperform the Nash equilibrium; this apparent paradox also appears in the centipede game and the finitely-iterated prisoner's dilemma.
A topological game is an infinite game of perfect information played between two players on a topological space. Players choose objects with topological properties such as points, open sets, closed sets and open coverings. Time is generally discrete, but the plays may have transfinite lengths, and extensions to continuum time have been put forth. The conditions for a player to win can involve notions like topological closure and convergence.
In the mathematical theory of games, in particular the study of zero-sum continuous games, not every game has a minimax value. This is the expected value to one of the players when both play a perfect strategy.
In game theory a Poisson game is a game with a random number of players, where the distribution of the number of players follows a Poisson random process. An extension of games of imperfect information, Poisson games have mostly seen application to models of voting.
In cooperative game theory and social choice theory, the Nakamura number measures the degree of rationality of preference aggregation rules, such as voting rules. It is an indicator of the extent to which an aggregation rule can yield well-defined choices.
In number theory, the Moser–De Bruijn sequence is an integer sequence named after Leo Moser and Nicolaas Govert de Bruijn, consisting of the sums of distinct powers of 4. It begins
In model checking, a field of computer science, a region is a convex polytope in for some dimension , and more precisely a zone, satisfying some minimality property. The regions partition .
In combinatorics, Hall-type theorems for hypergraphs are several generalization of Hall's marriage theorem from graphs to hypergraphs. Such theorems were proved by Ofra Kessler, Ron Aharoni, Penny Haxell, Roy Meshulam, and others.
In graph theory, Meshulam's game is a game used to explain a theorem of Roy Meshulam related to the homological connectivity of the independence complex of a graph, which is the smallest index k such that all reduced homological groups up to and including k are trivial. The formulation of this theorem as a game is due to Aharoni, Berger and Ziv.