Sixth Fleet (wargame)

Last updated
Strategy & Tactics #48, which contained Sixth Fleet as a pull-out game Cover of strategy and tactics 48.png
Strategy & Tactics #48, which contained Sixth Fleet as a pull-out game

Sixth Fleet, subtitled "US/Soviet Naval Warfare in the Mediterranean in the 1970s", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates a hypothetical attack against NATO forces in the Mediterranean Sea by naval forces of the Soviet Union. The game did not sell well, and several critics found that the tactics used in the game more closely resembled Napoleonic land battles rather than naval warfare in the 1970s.

Contents

Description

Sixth Fleet is a two-player board wargame designed at the height of the Cold War in which the Soviet Union targets a naval attack in the eastern Mediterranean against NATO forces, particularly American naval assets. The game has been characterized as moderately complex, [1] [2] but critic Jon Freeman believed that it was the wide range of possible courses of actions faced by the players on each turn that added difficulty rather than a complex rules system: "Despite a certain complexity — largely a matter of the number of choices that a player must make from a very large number of options — Sixth Fleet is relatively simple to play." [3]

Gameplay

The game uses an alternating "I Go, You Go" series of turns, but in an unusual twist, players engage in combat first and then move, the opposite of most wargames of the time. [4] Because of this change, a player must move their unit next to an enemy unit on one turn, but cannot attack them until the next turn, giving the enemy unit an opportunity to either attack first or to retreat before combat. [2]

The game uses both land-based and carrier-based aircraft, as well as surface ships and submarines. [2]

It is impossible to eliminate an enemy unit unless it is completely surrounded, so players instead must attempt to force their opponent to retreat and give up geographical territory. [2]

Scenarios

The game comes with two scenarios, a 10-turn game which only involves American and Soviet forces; and a twenty-turn game in which a Franco-British fleet may enter from the west, while a second Soviet fleet may sail in from the Black Sea. [5]

Publication history

Sixth Fleet was designed by Jim Dunnigan, and appeared as a free pull-out game in Issue 48 of SPI's house magazine Strategy & Tactics (January–February 1975). The game was also offered as a boxed set. [2] The game did not sell well, [3] and in a 1976 poll conducted by SPI to determine the most popular board wargames in North America, Sixth Fleet only placed 80th out of 202 games. [4]

Reception

In the October 1975 edition of Airfix Magazine , Bruce Quarrie noted "To a large extent Sixth Fleet is an abstract game. Ships and aircraft can be neither damaged nor destroyed. but are instead retreated when up against a superior force." Quarrie called the "combat and then movement" rule "the most novel feature ... This calls for a great deal of forethought and planning and makes the game every bit as challenging as chess." Quarrie concluded by calling it "altogether an intriguing game". [2]

In Issue 53 of the British magazine Games & Puzzles, Nicky Palmer noted that "The game is filled with imaginative and occasionally eccentric touches giving it a highly individual flavour." However, Palmer questioned the reality of the game, noting that having to surround a submarine in order to eliminate it "is excessively reminiscent, for the experienced player at least, of land tactics. One is used to surrounding the 5th Panzer Division to destroy it — but surely the tactics for sinking a Russian submarine would be a little different!" Palmer also noted that that the various alliances of NATO and neutral countries portrayed in the game was somewhat out of date only 18 months after the game's release. Palmer concluded by giving the game an Excitement Level of 4 out of 5, but warned that the game rules were complex, saying, "It's often tense, sometimes infuriating, and always fun. Not, however, for newcomers to wargaming." [1] In his 1977 book The Comprehensive Guide to Board Wargaming , Palmer added, "Fairly complex, with unusual game techniques: experienced players often find it hard to adjust to combat coming before movement." [4]

In The Guide to Simulations/Games for Education and Training, Martin Campion noted that "The game starts out with plenty of action and then tends to run down into a stalemate." Campion called it "a lively game but the game system forces the opposing units into competing battlelines and makes their operations look more like land operations than sea-air operations. This gives the players a strange feeling of unreality." [5]

In the 1980 book The Complete Book of Wargames , game designer Jon Freeman was of two minds about this game, calling it "an enjoyable and interesting game that is nonetheless quite peculiar in its assumptions." Like other critics, Freeman commented that "The tactics required would be more at home in a Napoleonic game than in a modern naval simulation." Freeman also noted that one misplaced unit can cause the loss of the game, warning, "Not only does this slow play considerably, but it also forces the players to take extreme care about something that has no basis in reality." Freeman gave this game an Overall Evaluation of "Fair to Good", concluding, "Sixth Fleet misses being quite a good game by a small amount on a lot of points." [3]

Other reviews and commentary

Related Research Articles

<i>Invasion America</i> (board wargame)

Invasion: America, subtitled "Death Throes of the Superpower", is a near-future board wargame published by SPI in 1976 that simulates a hypothetical coordinated attack on North America by various factions.

<i>Battle for Germany</i>

Battle for Germany is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates World War II operations in Germany during 1945

<i>War in Europe</i> (game)

War in Europe is a grand strategic "monster" board wargame published by Simulations Publications Inc. (SPI) in 1976 that attempts to simulate the entirety of the European theatre of World War II from 1939 to 1945. One of the largest wargames ever produced, War in Europe features 4000 counters, four rulebooks, and nine maps that when placed together cover an area of 38.5 ft2. The game is nominally a three-player game, but each side can be represented by teams of players. SPI estimated the full game would take at least 180 hours.

<i>StarForce: Alpha Centauri</i> Science fiction board wargame published in 1974

StarForce: Alpha Centauri, subtitled "Interstellar Conflict in the 25th Century", is a science fiction board game published by Simulations Publications Inc. (SPI) in 1974. It was the first mass-market science fiction board wargame, and was a best-seller for SPI.

<i>The American Civil War: 1861–1865</i>

The American Civil War: 1861–1865 is a board wargame published by Simulations Publications Inc. (SPI) in 1974 that is a strategic simulation of the American Civil War.

<i>The Fast Carriers</i> Board game

The Fast Carriers, subtitled "Air-Sea Operations, 1941–77" is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates naval combat involving aircraft carriers from 1941 to the mid-1970s.

<i>MechWar 77</i> Board wargame

MechWar '77, subtitled "Tactical Armored Combat in the 1970s", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates hypothetical tank combat in the mid-1970s between various adversaries, using the same rules system as the previously published Panzer '44.

<i>Napoleon at War</i> Board wargame published in 1975

Napoleon at War, subtitled "Four Battles", is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates various battles fought by Napoleon.

<i>Bloody Ridge</i> (game) Board wargame

Bloody Ridge, subtitled "Turning Point on Guadalcanal, September 1942", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the Guadalcanal Campaign during World War II. The game was originally published as part of the Island War: Four Pacific Battles "quadrigame" — a gamebox containing four games simulating four separate battles that all use the same rules. Bloody Ridge was also published as an individual "folio game."

<i>Thirty Years War</i> (wargame) Board wargame

Thirty Years War, subtitled "Four Battles", is a "quadrigame" — four separate board wargames packaged in one box that use a common set of rules — published by Simulations Publications Inc. (SPI) in 1976. The four games simulate different battles during the Thirty Years' War, and were sold individually as well as in the quadrigame format. Some of the games were well received by critics, but overall, the quadrigame did not sell well.

<i>Breitenfeld</i> (wargame) Board wargame

Breitenfeld, subtitled "Triumph of the Swedish System", is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the 1642 Battle of Breitenfeld during the Thirty Years' War. Breitenfeld was a free game that appeared in Strategy & Tactics, designed to promote SPI's soon-to-be-launched wargame Thirty Years War. Breitenfeld proved popular and was also published as part of SPI's "folio" series of games.

<i>Frigate: Sea War in the Age of Sail</i> Board wargame

Frigate: Sea War in the Age of Sail is a board wargame published by Simulations Publications Inc. (SPI) in 1974 that simulates naval combat in the 18th and 19th century Age of Sail.

<i>Torgau</i> (wargame) Board wargame published in 1974

Torgau is a board wargame published by Game Designers' Workshop (GDW) in 1974 that simulates the Battle of Torgau between Prussians and Austrians in 1760 during the Seven Years' War, a costly battle for both sides. Reviews were generally favorable, although gameplay was characterized as very long, complex, and more similar to traditional miniatures wargaming than board wargames.

<i>Legion: Tactical Warfare in the Roman Age, 100BC-700AD</i> Board wargame published in 1975

Legion: Tactical Warfare in the Roman Age, 100BC-700AD is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates battles involving Roman legions against a variety of historical foes. Originally published by SPI as Centurion, the game was revised and republished with the title Legion as part of a series called PRESTAGS.

<i>Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC</i> Board wargame published in 1975

Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates battles during the rise of Greece to the period of Roman rule. Originally published by SPI as Phalanx, the game was revised and republished with the title Spartan as part of a series called PRESTAGS.

<i>Leyte: Return to the Philippines, October 1944</i> 1975 World War II board wargame

Leyte: Return to the Philippines, October 1944 is a board wargame published in 1975 by Simulations Publications Inc. (SPI) that simulates the return of General Douglas MacArthur to the Philippines during World War II. The game was originally published as part of the four-game collection Island War: Four Pacific Battles, but was also released as an individual game. Leyte was not considered an outstanding success by critics.

<i>Seelöwe: The German Invasion of Britain</i> 1974 World War II board wargame

Seelöwe: The German Invasion of Britain, 1940 is a board wargame published by Simulations Publications Inc. (SPI) in 1974 that simulates the hypothetical Unternehmen Seelöwe, Hitler's planned 1940 invasion of England during World War II that was never executed.

<i>PRESTAGS</i> 1976 Collection of board wargames

PRESTAGS is a collection of five board wargames published by Simulations Publications, Inc. (SPI) in 1975 that simulates battles from the Bronze Age to the Renaissance. The five games were originally published as individual games with their own set of rules before being collected into one box and their various rules revised to produce one common set of rules.

<i>Yeoman</i> (game) 1975 Medieval board wargame

Yeoman, subtitled "Tactical Warfare in the Renaissance Age, 1250-1550", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates battles during the Late Medieval period and Renaissance. Originally published by SPI as Renaissance of Infantry, the game was revised and republished with the title Yeoman as part of a collection of games called PRESTAGS.

<i>Sinai: The Arab-Israeli Wars</i> 1973 Middle East board wargame

Sinai: The Arab-Israeli Wars – '56, '67 and '73 is a board wargame published by Simulations Publications Inc. (SPI) in 1973 that simulates three conflicts in the Middle East: The 1956 Suez Crisis, the 1967 Six-Day War, and the just-completed 1973 Yom Kippur War. The staff of SPI had been developing a wargame simulating a hypothetical Middle East conflict when war broke out in October 1973. Using newspaper and television reports, SPI found that their envisioned simulation was not accurate, and quickly redeveloped the game, releasing it only weeks after a ceasefire had been signed. The game proved very popular, and remained a best-seller for SPI during the 1970s.

References

  1. 1 2 Palmer, Nicky (October 1976). "Parade Ground". Games and Puzzles. No. 53. p. 11.
  2. 1 2 3 4 5 6 Quarrie, Bruce (October 1975). "News for the Wargamer". Airfix Magazine . Vol. 17, no. 2. p. 121.
  3. 1 2 3 Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. pp. 203–204.
  4. 1 2 3 Palmer, Nicholas (1977). The Comprehensive Guide to Board Wargaming . London: Sphere Books. p. 174.
  5. 1 2 Campion, Martin (1980). "Sixth Fleet". In Horn, Robert E.; Cleaves, Ann (eds.). The Guide to Simulations/Games for Education and Training. Beverly Hills CA: Sage Publications. p. 513. ISBN   0-8039-1375-3.