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Smuggler's Guide to the Rim is a sourcebook published by Margaret Weis Productions, Ltd in 2015 as a supplement for the Firefly Role-Playing Game , which itself is based on the Firefly TV series .
Smuggler's Guide to the Rim presents more information about the Firefly role-playing game setting, including: [1]
The book also includes two adventures: "All in the Family" by Margaret Weis, and "Circling the Wagons" by Greg Stolze.
In 2005, Margaret Weis Productions acquired the role-playing game license for Serenity , the movie based on the Firefly TV series, and subsequently produced the Serenity Role Playing Game that used the first iteration of the Cortex System rules. That license expired in 2011, and production of the Serenity role-playing game ended. In 2013, the company announced that they now had a license to produce a game based on the Firefly TV series, this time with the rights to the characters who appeared in the series rather than those who appeared in the film. [2] After the release of preview adventures Gamin' in the Verse and Freedom Flyer in 2013, the Firefly Role-Playing Game was released in 2014. This was followed by a series of sourcebooks and adventures. The fourth of these was Smuggler's Guide to the Rim, a 296-page PDF and soft-cover book designed by Bill Bodden, Jaym Gates, Deanna Gilbert, Travis Heermann, Aaron Rosenberg, Brie Sheldon, Greg Stolze, PK Sullivan, Monica Valentinelli, Eddy Webb, and Margaret Weis, with artwork by Joseph Carriker, Thomas Deeny, Brian Glass, Craig S. Grant, Yigit Koroglu, Ben Mund, Beth Sobel, Andrew Trabbold, Kieran Yanner, and Darius Zablockis. It was published in 2015. [1]
Writing for Escapist Magazine, Marshall Lemon noted that "Smuggler’s Guide to the Rim has a fantastic Reputation system for managing factions, and an upgraded character sheet with an 'episode guide' that tracks experience." While Lemon agreed that the core game was playable without these additions, he concluded, "they add so much that Firefly feels lacking without them." [3]
Thomas Robert for Casus Belli said that the basic faction and reputation management system in the book would be an excuse to add more dice to the GM or crew pools. [4]
Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films.
Werewolf: The Apocalypse is a role-playing game from the Classic World of Darkness line by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels. In the game, players take the role of werewolves known as "Garou". These werewolves are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. Game supplements detail other shape-shifters.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
The Serenity Role Playing Game is a science fiction role-playing game released in 2005 and set in the universe of the movie Serenity. It was produced by Margaret Weis Productions, Ltd, and its mechanics were the first iteration of the Cortex System. It won an Origins Award for best RPG in 2005 and Margaret Weis' license came to an end on January 31, 2011.
Star Wars: The Roleplaying Game is a role-playing game set in the Star Wars universe, written and published by West End Games (WEG) between 1987 and 1999. The game system was slightly modified and rereleased in 2004 as D6 Space, which used a generic space opera setting. An unrelated Star Wars RPG was published by Wizards of the Coast from 2000 to 2010. Since 2012 the official Star Wars role-playing game is another unrelated game, published by Fantasy Flight Games.
Margaret Weis Productions, Ltd. is a games publisher located in Williams Bay, Wisconsin, United States and founded in 2004 after Margaret Weis and Don Perrin, the two founders of Sovereign Press, divorced.
Skyrealms of Jorune is a science-fantasy role-playing game that was first published in 1984 through SkyRealms Publishing. The game is set on the fictional alien planet of Jorune above which float levitating islands. The second edition was published in 1986 as a boxed set, and a third edition was published by Chessex in 1992. The computer game Alien Logic: A Skyrealms of Jorune Adventure was published in 1994. The various editions received positive reviews in game periodicals including Casus Belli, White Dwarf, White Wolf, Different Worlds, Dragon, Polyhedron, The Games Machine, and Challenge.
Dungeoneer's Survival Guide is a supplement to the Dungeons & Dragons fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc. in 1986.
Firefly is an American space Western media franchise created by Joss Whedon and produced by Mutant Enemy Productions. The franchise includes the TV series Firefly, the film Serenity, and other media.
Jamie Chambers is an American game designer who works primarily on role-playing games, contributing in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry, from 2007 until 2016, when he chose not to seek re-election. He succeeded Marcus King for the post. Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer. While there, he created the Cortex System, a role-playing game ruleset that has been used by MWP since that time.
This is a complete list of works by American science fiction and fantasy author Margaret Weis.
The Firefly Role-Playing Game is a science fiction role-playing game released in 2014, written by Monica Valentinelli and set in the universe of the Joss Whedon television show Firefly. It was produced by Margaret Weis Productions, Ltd, and uses the "Cortex Action" variant of Margaret Weis Production's proprietary Cortex Plus game system.
Echoes of War: Thrillin' Heroics is the first title published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. This supplement was awarded an ENnie Judges' Spotlight Award at Gen Con 2015.
Things Don't Go Smooth is a source book published by Margaret Weis Productions, Ltd in 2014 for the science fiction role-playing game Firefly Role-Playing Game, itself based on the TV series of the same name. The two scenarios detailed in the book utilize the Cortex Plus system.
Ghosts in the Black is the fifth title published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. Robin Laws described his concept for the adventures contained in this supplement as "a pastiche of a property which itself has a heavy element of pastiche in it, because it's a space opera which is actually a tribute to the classic westerns."
Chivalry & Sorcery Sourcebook is a 1978 role-playing game supplement for Chivalry & Sorcery by Edward E. Simbalist and Wilf K. Backhaus, published by Fantasy Games Unlimited.
Chicago by Night is a tabletop role-playing game supplement originally released by White Wolf Publishing in 1991 for use with the first edition of their game Vampire: The Masquerade, and released in updated versions for the game's second and fifth editions in 1993 and 2020. As a sandbox-style setting sourcebook for storytellers to use in campaigns, Chicago by Night describes the city of Chicago as it is portrayed within the game's setting, reinterpreted as having a large population of vampires.
Star Wars Sourcebook is a supplement published by West End Games (WEG) in 1987 for Star Wars: The Roleplaying Game, itself based on the Star Wars movies.
Vapors Don't Shoot Back is an adventure published by West End Games in 1985 for the humorous dystopian science-fiction role-playing game Paranoia.
Le Monde des Ténèbres: France is a tabletop role-playing game supplement published in French by Ludis International in January 1997, for use with the games in White Wolf Publishing's World of Darkness series. It interprets France for the series' gothic-punk setting, and presents information on the region related to vampires, werewolves, mages, wraiths, and changelings, along with story hooks and pre-made characters, and introduces two new types of fae to the series. Ludis International planned to follow it with a book about Paris in June 1997, but this never materialized, and the publisher closed down a year later.