![]() Serenity cover | |
Designers | Jamie Chambers |
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Publishers | Margaret Weis Productions, Ltd |
Publication | 2005 |
Genres | Science fiction |
Systems | Cortex System |
Serenity Role Playing Game is a science fiction tabletop role-playing game released in 2005 and set in the universe of the movie Serenity and the television series Firefly . It was produced by Margaret Weis Productions, Ltd, and its mechanics were the first iteration of the Cortex System. It won an Origins Award for Best RPG in 2005. [1] Margaret Weis's license came to an end on January 31, 2011. [2]
In February 2013, Margaret Weis Productions announced they now had a license to produce a game based on the Firefly TV series, this time with the rights to the characters who appeared in the series rather than those who appeared in the film. [3] At Gencon 2013, a preview of the system entitled Gaming in the 'Verse was offered for sale both at GenCon and for a limited time as a PDF. [4] In 2014, the Firefly Role-Playing Game was released, followed by four game supplements in 2014 and 2015.
The book was published in full colour, and includes character attributes as well as biographies written in the words of Mal, the protagonist of the Firefly franchise. Each chapter opens with a narrative to characterize the tone and mood of the setting. These narratives alternate between a crew created by MWP and the crew of Serenity. All of the photographs in the book are sampled from the film Serenity as opposed to the show Firefly . This is due to MWP acquiring their rights from Universal Studios rather than 20th Century Fox. Thus, the previously mentioned narrative text may seem similar to something that happened in an episode of Firefly but will diverge in some way to stay within the license purchased through Universal.
The first chapter introduces the character and setting, giving a brief history of The Verse and the basic concepts of play. The next few chapters deal with character creation as well as details on Attributes, Skills, and Traits. Following the character creation chapters, there are chapters pertaining to more detailed play systems, additional setting information, equipment, how to run the game, and samples of crews and ships as well as attributes for secondary characters in the film. At the end of the book, there is an appendix for common Chinese phrases that are used in the world of the Firefly, giving players the option to use these phrases during the course of the game.
Out in the Black by Laura and Tracy Hickman, the system's first adventure, was released on March 15, 2006. [5] Margaret Weis Productions, Ltd has also released a gamemaster's screen [6] as well as specialty d2 die for sale on their website. Two more books were released for the Serenity RPG in 2008 (Serenity Adventures, a collection of short adventures and winner of the 2008 Origins Award, [7] [8] and Six Shooters and Spaceships, a ship and technology sourcebook [9] ) with a third the following year titled Big Damn Heroes Handbook, a rule expansion that won the 2009 Origins Award for Best Supplement. [10] [11] The first installment of the Echoes of War series for the Firefly RPG, The Wedding Planners Cortex Classic Set, was also released under the rules for the Serenity RPG. [12]
In the run-up to the release of the Firefly Role-Playing Game, MWP produced four more books in the Echoes of War series of adventures—Gaming in the 'Verse (preview released at GenCon 2013), [13] Echoes of War: The Serenity Crew (containing stats for the various members of the Serenity and quickstart rules), Echoes of War: The Wedding Planners, Echoes of War: Shooting Fish, and Echoes of War: Friends in Low Places [14]
The Serenity Role Playing Game was the first game to be produced under the Cortex System. It is a rules-light generic roll-over system using polyhedral dice. Each of a character's attributes and skills is assigned one of these dice types, with larger dice representing greater ability. When a character attempts an action, such as piloting a spacecraft, shooting a gun, or punching someone, the player rolls the die for the character's applicable attribute and the die for their appropriate skill.
The Firefly Role-Playing Game was produced under the Cortex Plus system, and the dice pool includes three basic sections; an attribute (Physical/Mental/Social), a skill, and a distinction chosen from a list that may be rolled to gain a plot point. Each distinction comes with two possible traits, and starting characters pick two out of the possible six. If there is an asset used or a complication on the other party, the two highest are used for task resolution. [15]
Serenity won the 2005 Origins Award for the Gamer's Choice Best Role Playing Game of the Year. [16]
Serenity won the 2006 Gold Ennie Award for "Best Production Values". [17]
Tracy Raye Hickman is an American fantasy author and designer of games and virtual reality (VR) experiences. He co-authored the original Dragonlance novels with Margaret Weis as well as numerous other books. He also designed and created role playing game material while working for TSR and has cowritten novels with his wife, Laura Hickman. He is the author or co-author of over 60 books.
Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own.
Margaret Weis Productions, Ltd. is a games publisher located in Williams Bay, Wisconsin, United States and founded in 2004 after Margaret Weis and Don Perrin, the two founders of Sovereign Press, divorced.
The Supernatural Role Playing Game is a role-playing game by Margaret Weis Productions that was released in 2009. It is based on the television series Supernatural and was the final game to use the Cortex System.
Firefly is an American space Western media franchise created by Joss Whedon and produced by Mutant Enemy Productions. The franchise includes the TV series Firefly, the film Serenity, and other media.
Now most commonly referred to as "Cortex Classic," the Cortex System is a generic RPG system based on the Sovereign Stone role-playing game system,, and was developed by Margaret Weis Productions, Ltd for the Serenity Role Playing Game. It was subsequently used for their licensed Battlestar Galactica and Supernatural RPGs, and brought out as a stand-alone system in the Cortex System Role Playing Game book. Serenity, using the Cortex System, was the 2005 Origins Award Gamer's Choice Role Playing Game of the Year.
The One Ring Roleplaying Game is a tabletop role-playing game set in J. R. R. Tolkien's Middle-earth, set at the time between The Hobbit and The Lord of the Rings. Designed by Francesco Nepitello and Marco Maggi, the game was initially published by Cubicle 7 in 2011 under the title The One Ring: Adventures over the Edge of the Wild. Cubicle 7 continued to publish the first edition of the game until 2019. Nepitello and Maggi developed the second edition, which is published by Free League Publishing under the same title, The One Ring Roleplaying Game.
Marvel Heroic Roleplaying is the fourth role-playing game set in the Marvel Universe published by Margaret Weis Productions under license from Marvel Comics. It uses the Cortex Plus system. The first volume was published in early 2012. In early 2013, Margaret Weis Productions announced that they would not be renewing their license and publication ceased.
The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the Cortex Plus Hacker's Guide, a book of advice in how to create new games using Cortex Plus, and list of new games produced via Kickstarter. According to the Hacker's Guide there are three basic 'flavors' of Cortex Plus; Action, Drama, and Heroic.
The Smallville Roleplaying Game is a superhero-themed role-playing game published in 2010 by Margaret Weis Productions, set in the universe of the television series Smallville.
Leverage: The Roleplaying Game is a tabletop role-playing game based on the Leverage television series. It is designed for running a team of con artists who are trying to steal things back from the rich and powerful. It was designed by a team including Cam Banks, Rob Donoghue, and Clark Valentine, and uses the Cortex Plus system. Leverage is known for its innovative use of flashbacks to reproduce the con or heist genre and was nominated for the 2010 Origins Award for Best Roleplaying Game.
Cam Banks is a game designer known for his work on the Cortex System line of roleplaying games as lead designer for Marvel Heroic Roleplaying, and the Big Damn Heroes Handbook supplement to the Serenity Role Playing Game, among other titles. He is the Cortex Creative Director for Fandom Tabletop, the publishers of Cortex Prime.
The Battlestar Galactica Role Playing Game is a role-playing game published by Margaret Weis Productions in 2007, based on the Battlestar Galactica franchise.
Jamie Chambers is an American game designer who works primarily on role-playing games, contributing in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry, from 2007 until 2016, when he chose not to seek re-election. He succeeded Marcus King for the post. Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer. While there, he created the Cortex System, a role-playing game ruleset that has been used by MWP since that time.
This is a complete list of works by American science fiction and fantasy author Margaret Weis.
The Firefly Role-Playing Game is a science fiction tabletop role-playing game released in 2014, written by Monica Valentinelli and set in the universe of the Joss Whedon television show Firefly. Firefly takes place in a space Western setting where high technology mixes with frontier life on newly terraformed planets. It was produced by Margaret Weis Productions, Ltd, and uses the "Cortex Action" variant of the Cortex Plus game system.
Echoes of War: Thrillin' Heroics is the first title published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. This supplement was awarded an ENnie Judges' Spotlight Award at Gen Con 2015.
Smuggler's Guide to the Rim is a sourcebook published by Margaret Weis Productions, Ltd in 2015 as a supplement for the Firefly Role-Playing Game, which itself is based on the Firefly TV series.
Ghosts in the Black is the fifth title published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. Robin Laws described his concept for the adventures contained in this supplement as "a pastiche of a property which itself has a heavy element of pastiche in it, because it's a space opera which is actually a tribute to the classic westerns."
The Cortex System is a collection of related roleplaying games. Its most recent iteration, Cortex Prime, was designed by Cam Banks and initially published by Fandom Tabletop, then acquired by Dire Wolf Digital. Prior versions appeared in the licensed roleplaying games published by Margaret Weis Productions, where it was used as the house system. Cortex is an adaptable game system focusing on characterization and story development.