Players | 2-6 (recommended: 3-4) |
---|---|
Setup time | 5 minutes |
Playing time | 30 minutes [1] |
Random chance | High |
Age range | 12+ |
Skills required | Dice rolling |
For the similarly-named 1994 film, see Spanking the Monkey.
Spank the Monkey is a card game created by Peter Hansson, in which players are workers at a junk yard. A monkey has climbed the highest scrap pile, and it is each player's job to climb the scrap pile and bring down the monkey by spanking it.
The goal of the game is to build a tower of the same height as the scrap pile on which the monkey resides. The tower is built by playing Junk-cards, each of which has a height and a strength. The junk can be reinforced by playing reinforcement-cards. When the player's tower has reached the height of the monkey, that player may try to spank it by rolling a die. If successful, that player wins the game. It is easiest to spank the monkey from exactly the same level, but it is also possible to do so from above.
Players can also attack other players' towers using attack-cards. They can be one of throwing attack, hand attack and sneak attack. Throwing attacks can attack at any height. Hand attack can attack only at the same height as the target opponent, and sneak attacks is a catch-all for other types of attacks. Players can defend themselves using defense-cards. There are also special-cards which can affect the game in various ways.
There is one expansion set, Monkey Business.
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object.
Canasta is a card game of the rummy family of games believed to be a variant of 500 Rum. Although many variations exist for two, three, five or six players, it is most commonly played by four in two partnerships with two standard decks of cards. Players attempt to make melds of seven cards of the same rank and "go out" by playing all cards in their hand. It is "the most recent card game to have achieved worldwide status as a classic".
Mille Bornes is a French designer card game. Mille Bornes is listed in the GAMES Magazine Hall of Fame.
Shithead is a card game, the object of which is to lose all of one's playing cards, with the final player being the "shithead". The game became popular among backpackers in the late 20th century. Although the basic structure of the game generally remains constant, there are regional variations to the game's original rules.
President is a shedding card game for three or more, in which the players race to get rid of all of the cards in their hands in order to become "president" in the following round. It is a Westernized version of Chinese climbing card games such as Zheng Shangyou, and the Japanese Daifugō.
Uno is an American shedding-type card game that is played with a specially printed deck. The game's general principles put it into the crazy eights family of card games, and it is similar to the traditional European game mau-mau.
Durak is a traditional Russian card game that is popular in many post-Soviet states. It is Russia's most popular card game, having displaced Preferans. It has since become known in other parts of the world. The objective of the game is to shed all one's cards when there are no more cards left in the deck. At the end of the game, the last player with cards in their hand is the durak or 'fool'.
Escoba is a variant of the Italian fishing card game Scopa, which means "broom", a name that refers to the situation in the game where all of the cards from the board are "swept" in one turn. The game is usually played with a deck of traditional Spanish playing cards, called naipes.
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets or runs. If a player discards a card, making a run in the discard pile, it may not be taken up without taking all cards below the top one.
Skip-Bo is a commercial version of the card game Spite and Malice, a derivative of Russian Bank, which in turn originates from Double Klondike. In 1967, Minnie Hazel "Skip" Bowman (1915–2001) of Brownfield, Texas, began producing a boxed edition of the game under the name SKIP-BO. In 1980 the game was purchased by International Games, which was subsequently bought by Mattel in 1992. A mobile version of the game for iOS was released by Magmic in September, 2013. There is a new version called "SKIP-BO Mod" that comes in a white and blue case.
Speed is a game for two players or more of the shedding family of card games, in which players try to get rid of all of their cards first.
Kings in the Corner, or King's Corners is a multi-player solitaire-style card game using one deck of standard playing cards with between two and four players participating.
Traditional Filipino games or indigenous games in the Philippines are games that have been played across multiple generations, usually using native materials or instruments. In the Philippines, due to limited resources for toys, children usually invent games without needing anything but players.There are different kinds of Philippine Traditional Games that are suited for kids, and the games also stand as one of the different culture and/or traditional games of the Philippines. These games are not only fun to play, but these games are also good for you. This is because different games require different skills. These games are also an important part in Filipino culture.
Epic Battles is an out-of-print collectible card game produced by Score Entertainment that was released in September 2005. Gameplay attempts to emulate a traditional fighting game experience and features characters and attacks from several different franchises. There are four separate sets of cards available that feature characters from Mortal Kombat, Street Fighter, and Tekken, plus an unreleased Darkstalkers set.
Civilization: The Card Game is a card game designed by Civilization IV lead designer Soren Johnson, based on Civilization IV. It was developed in 2006 by Firaxis Games, as a bonus in the Sid Meier's Civilization Chronicles boxed set, and is not available independently.
It's Alive! is a light set collection and auction card game designed by Yehuda Berlinger published in 2007 by Reiver Games in English. A second edition, also by Reiver Games, with both English and German rules was published in 2008. Players assume the roles of mad scientists racing to create a monster from body parts and bring it to life.
Go-Stop, also called Godori is a Korean fishing card game played with a hanafuda deck. The game can be called Matgo (Korean: 맞고) when only two players are playing.
Star Realms is a card-based deck building science-fiction tabletop game, designed by Rob Dougherty and Darwin Kastle and published in 2014 by White Wizard Games. The game started out as a Kickstarter campaign in 2013. The goal of Star Realms is to destroy opponents by purchasing cards using "trade" points and using these cards to attack an opponent's "authority" using "combat" points. The game takes place in a distant future where different races compete to gain resources, trade and outmaneuver each other in a race to become ruler of the galaxy.
Evolution: The Origin of Species is a card game created by Dmitriy Knorre and Sergey Machin in 2010. The game is inspired by the evolutionary biology. It was published by SIA Rightgames RBG. English, French and German game editions were published in 2011. Two or more players create their own animals, make them evolve and hunt in order to survive.
Hund is a card game, which is especially common in Silesia but not well known in Germany. It is played between four players using a standard French pack of 52 cards. The aim of the game is to get rid of all one's cards as quickly as possible to one's opponents. The game has no winner, only a loser: when one player has all the cards in his hand, they lose the game and are known as the "dog" (Hund) hence the name of the game.