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Spatialism (Italian : Spazialismo) is an art movement founded by Argentine-Italian artist Lucio Fontana [1] in Milan in 1947 in which he proposed to synthesize colour, sound, space, movement, and time into a new type of art.
The main ideas of the movement were anticipated in his Manifiesto blanco (White Manifesto) published in Buenos Aires in 1946. In it he spoke of a new "spatial" art in keeping with the spirit of the post-war age. It repudiated the illusory or "virtual" space of traditional easel painting and sought to unite art and science to project colour and form into real space by the use of up-to-date techniques such as neon lighting and television. Five more manifestos followed; they were more specific in their negative than their positive aspects, and carried the concept of Spatialism little further than the statement that its essence consisted in "plastic emotions and emotions of colour projected upon space". In 1947 Fontana created a "Black Spatial Environment", a room painted black, which was considered to have foreshadowed Environment art. His stabbed and slashed canvases (beginning in 1949 and 1959 respectively) are also considered to embody Spatialism. An example of the slashed type (the slash made with a razor blade) is Spatial Concept Waiting (1960, Tate, London). Although Fontana's ideas were vague, his outlook was influential, for he was one of the first, certainly the first Latin American and European artist to truly promote the idea of art as gesture or performance, rather than as the creation of an enduring physical work.
In 2005, the Franco-German artist couple Cécile Colle and Ralf Nuhn [2] produced a series of canvases with computer connectors inserted into them, entitled "Cyber-Spatialism." The project was heavily influenced by Fontana's work. According to the artists, "by substituting Fontana's slashes with computer connectors, Cyber-Spatialism implies an extension of the canvas into cyberspace, and thus attempts to address the notion, that in today's (globalized) culture, real space is increasingly being replaced by virtual space." [3]
Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, governments, military and industry leaders and entrepreneurs to describe the domain of the global technology environment, commonly defined as standing for the global network of interdependent information technology infrastructures, telecommunications networks and computer processing systems. Others consider cyberspace to be just a notional environment in which communication over computer networks occurs. The word became popular in the 1990s when the use of the Internet, networking, and digital communication were all growing dramatically; the term cyberspace was able to represent the many new ideas and phenomena that were emerging. As a social experience, individuals can interact, exchange ideas, share information, provide social support, conduct business, direct actions, create artistic media, play games, engage in political discussion, and so on, using this global network. Cyberspace users are sometimes referred to as cybernauts.
Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance or effect of being present via telerobotics, at a place other than their true location.
Monochromatic painting has played a significant role in modern and contemporary Western visual art, originating with the early 20th-century European avant-gardes. Artists have explored the non-representational potential of a single color, investigating shifts in value, diversity of texture, and formal nuances as a means of emotional expression, visual investigation into the inherent properties of painting, as well as a starting point for conceptual works. Ranging from geometric abstraction in a variety of mediums to non-representational gestural painting, monochromatic works continue to be an important influence in contemporary art.
Kinetic art is art from any medium that contains movement perceivable by the viewer or that depends on motion for its effects. Canvas paintings that extend the viewer's perspective of the artwork and incorporate multidimensional movement are the earliest examples of kinetic art. More pertinently speaking, kinetic art is a term that today most often refers to three-dimensional sculptures and figures such as mobiles that move naturally or are machine operated. The moving parts are generally powered by wind, a motor or the observer. Kinetic art encompasses a wide variety of overlapping techniques and styles.
Since ancient times, Greeks, Etruscans and Celts have inhabited the south, centre and north of the Italian peninsula respectively. The very numerous rock drawings in Valcamonica are as old as 8,000 BC, and there are rich remains of Etruscan art from thousands of tombs, as well as rich remains from the Greek colonies at Paestum, Agrigento and elsewhere. Ancient Rome finally emerged as the dominant Italian and European power. The Roman remains in Italy are of extraordinary richness, from the grand Imperial monuments of Rome itself to the survival of exceptionally preserved ordinary buildings in Pompeii and neighbouring sites. Following the fall of the Roman Empire, in the Middle Ages Italy remained an important centre, not only of the Carolingian art, Ottonian art of the Holy Roman Emperors, Norman art, but for the Byzantine art of Ravenna and other sites.
A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content. Virtual museums can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum. In tandem with the ICOM mission of a physical museum, the virtual museum is also committed to public access; to both the knowledge systems embedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation. As with a traditional museum, a virtual museum can be designed around specific objects, or can consist of online exhibitions created from primary or secondary resources. Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums ; or can be born digital content such as, 3D environments, net art, virtual reality and digital art. Often, discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive. Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums.
Lucio Fontana was an Argentine-Italian painter, sculptor and theorist. He's known as the founder of Spatialism and exponent of abstract painting as the first known artist to slash his canvases - which symbolizes an utter rejection of all prerequisites of art.
Locative media or location-based media (LBM) is a virtual medium of communication functionally bound to a location. The physical implementation of locative media, however, is not bound to the same location to which the content refers.
Online ethnography is an online research method that adapts ethnographic methods to the study of the communities and cultures created through computer-mediated social interaction. As modifications of the term ethnography, cyber-ethnography, online ethnography and virtual ethnography designate particular variations regarding the conduct of online fieldwork that adapts ethnographic methodology. There is no canonical approach to cyber-ethnography that prescribes how ethnography is adapted to the online setting. Instead individual researchers are left to specify their own adaptations. Netnography is another form of online ethnography or cyber-ethnography with more specific sets of guidelines and rules, and a common multidisciplinary base of literature and scholars. This article is not about a particular neologism, but the general application of ethnographic methods to online fieldwork as practiced by anthropologists, sociologists, and other scholars.
Jesús Rafael Soto was a Venezuelan op and kinetic artist, a sculptor and a painter.
An art manifesto is a public declaration of the intentions, motives, or views of an artist or artistic movement. Manifestos are a standard feature of the various movements in the modernist avant-garde and are still written today. Art manifestos are sometimes in their rhetoric intended for shock value, to achieve a revolutionary effect. They often address wider issues, such as the political system. Typical themes are the need for revolution, freedom and the implied or overtly stated superiority of the writers over the status quo. The manifesto gives a means of expressing, publicising and recording ideas for the artist or art group—even if only one or two people write the words, it is mostly still attributed to the group name.
Marco Almaviva is an Italian painter.
Toyism is a contemporary art movement that originated in the 1990s in Emmen, Netherlands. The word symbolises the playful character of the artworks and the philosophy behind it. The suffix ism refers to motion or movements that exist in both the world of art and religion. Nevertheless, the game of Toyism is a serious matter that shows a new, critical and sensitive perspective on our present-day world.
Performative architecture is an architecture using digital technologies to challenge the way the built environment is designed.
Projection mapping, similar to video mapping and spatial augmented reality, is a projection technique used to turn objects, often irregularly shaped, into display surfaces for video projection. The objects may be complex industrial landscapes, such as buildings, small indoor objects, or theatrical stages. Using specialized software, a two- or three-dimensional object is spatially mapped on the virtual program which mimics the real environment it is to be projected on. The software can then interact with a projector to fit any desired image onto the surface of that object. The technique is used by artists and advertisers who can add extra dimensions, optical illusions, and notions of movement onto previously static objects. The video is commonly combined with or triggered by audio to create an audiovisual narrative. In recent years the technique has also been widely used in the context of cultural heritage, as it has proved to be an excellent edutainment tool.
Arte Informale is a term coined in 1950 by the French critic Michel Tapié to refer to the art movement that began during the mid-1940s in post-World War II Europe. This movement also paralleled the Abstract Expressionism movement that was taking place at the same time in the United States, and had ties to the Arte Povera movement. Sometimes referred to as Tachism, Art Autre or Lyrical Abstraction, it was a type of abstraction in which form became less important than that of the expressive impulses of the artist, and was opposed to the rationalism of traditional abstraction. The qualities of informal art explore the possibilities of gesture, materials, and signage as the basis of communication. Oftentimes art characterized as informal is executed spontaneously and the approach to painting and sculpture are generally gestural, performative, expressionistic and experimental. Certain artists such as Lucio Fontana, Alberto Burri and Emilio Vedova were crucial figures of this movement.
The Manifesto Blanco, or White Manifesto, was written in 1946 by artists and students in Buenos Aires, Argentina, under the direction of Lucio Fontana.
Du "Cubisme", also written Du Cubisme, or Du « Cubisme », is a book written in 1912 by Albert Gleizes and Jean Metzinger. This was the first major text on Cubism, predating Les Peintres Cubistes by Guillaume Apollinaire (1913). The book is illustrated with black and white photographs of works by Paul Cézanne (1), Gleizes (5), Metzinger (5), Fernand Léger (5), Juan Gris (1), Francis Picabia (2), Marcel Duchamp (2), Pablo Picasso (1), Georges Braque (1), André Derain (1), and Marie Laurencin (2).
Girl Running on a Balcony is a 1912 painting by Giacomo Balla, one of the forerunners of the Italian movement called Futurism. The piece indicates the artist's growing interests in creative nuances which would later formally be realized as part of the Futurist movement. The artist was heavily influenced by northern Italians' use of Divisionism and the French's better-known pointillism. Created with oil on canvas just on the brink of World War I, the Futurist movement is embodied by a dark optimism for a future of speed, turbulence, chaos, and new beginnings. Most of Giacaomo Balla's pieces allude to the wonder of dynamic movement, and this painting is no exception. The oil painting is now in the Museo del Novecento, in Milan.
Pia Myrvold is a Norwegian artist and designer specialized in interactive art interfaces. In her work she mixes technology and different artistic media, such as 3D animation, painting, video, fashion and design, in order to build a new relationship between the art, the dissemination of ideas and the public. She lives and works in Paris.