Spill (also known as bleed [1] and leakage [2] ) is the occurrence in sound recording (particularly in close miking) and live sound mixing whereby sound is picked up by a microphone from a source other than that which is intended. Spill is usually seen as a problem, and various steps are taken to avoid it or reduce it. In some styles of music, such as orchestral music, jazz, and blues, it is more likely to be accepted or even seen as desirable.
Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2] It also causes difficulty in overdubbing, where the spill from the sound being replaced may still be audible on other channels. [5] For sound reinforcement in live shows, mic bleed can make it hard for the sound engineer to control the levels of the different instruments and vocals onstage. For example, if an electric guitarist's loud amplifier is bleeding into the drum and vocal mics, it may be hard for the sound engineer to reduce the volume of the guitar in the onstage mix.
Spill can also introduce sounds which are not desired as part of the recording or live sound mix, such as the sound of a squeaking piano pedal, the clacking of keys on a bassoon, or the rustling of papers on a public speaker's podium.
Spill is sometimes accepted or even desirable, particularly in classical music recordings, [4] as it can create a natural sound between instruments. A guide to orchestral recordings notes that an ″...advantage in using a ribbon mic on the brass is that...there will be a slight pickup of the strings on those mics which gives you a nice depth of field on the strings due to mic bleed (i.e., strings bleeding into the brass mics on the other side of the stage)″. [6] For some classical recordings, the spacious sound of mic bleed is simulated. The ″SPACE programming module... uses delay and phasing to emulate positioning and microphone bleed within a heavily multi-miked sound stage that has come to define that [orchestral] film score sound we are all used to hearing″. [7]
This is also true for drum recording and productions that need a "live" feel. [5] [8] Whereas pop songs are often recorded one track at a time, for jazz and blues and other improvisation-based music, it is often desirable to have the band perform together, because this creates a better "feel" and more "swing", and because the musicians typically "feed" off each other's ideas in real time. For example, in a jazz tune, the "comping" musicians will alter their improvised accompaniment in response to the solo lines played by the saxophone player; as well, in some cases, the comping musicians will introduce melodic or rhythmic ideas which are picked up by the solo improviser.
In Jamaican reggae and dub, mic bleed is purposely used in recordings. [9]
Spill is often experienced with vocal recording, when the accompaniment is monitored through speakers or open-backed headphones. [10] It may also be a problem in studios without talkback facilities. [11]
Recording engineers and live sound engineers aim to avoid spill by:
Spill is also avoided by using a 3:1 distance rule of thumb, [14] which states that for each unit of distance between a sound source and its microphone, other microphones should be placed at least three times as far. [12]
Other methods of minimising spill include the use of noise gates. [8]
Spill is evident on The Beatles' song "Yesterday", where Paul McCartney overdubbed his lead vocal. [15] He had originally recorded acoustic guitar and vocals together on different tracks, though the spill of vocals onto the acoustic guitar track gave an effect similar to double tracking. [15] Spill can also be heard on the vocal track of Christina Aguilera's "Beautiful". [16] Engineer Dave Pensado said that although the vocal track contained spill from Aguilera's headphones, the "bleed is honest", which suited the song as it was "about being beautiful and honest in every way". [16]
The effect can also be observed when operating a record player in the same room as the loudspeakers. Depending on the construction of the player the sound may acoustically couple into the record player's dust cover or other mechanical parts and cause a feedback loop into the magnetic cartridge.
A drum kit is a collection of drums, cymbals, and sometimes other auxiliary percussion instruments set up to be played by one person. The player (drummer) typically holds a pair of matching drumsticks, one in each hand, and uses their feet to operate a foot-controlled hi-hat and bass drum pedal.
A mixing console or mixing desk is an electronic device for mixing audio signals, used in sound recording and reproduction and sound reinforcement systems. Inputs to the console include microphones, signals from electric or electronic instruments, or recorded sounds. Mixers may control analog or digital signals. The modified signals are summed to produce the combined output signals, which can then be broadcast, amplified through a sound reinforcement system or recorded.
A recording studio is a specialized facility for recording and mixing of instrumental or vocal musical performances, spoken words, and other sounds. They range in size from a small in-home project studio large enough to record a single singer-guitarist, to a large building with space for a full orchestra of 100 or more musicians. Ideally, both the recording and monitoring spaces are specially designed by an acoustician or audio engineer to achieve optimum acoustic properties.
Multitrack recording (MTR), also known as multitracking, is a method of sound recording developed in 1955 that allows for the separate recording of multiple sound sources or of sound sources recorded at different times to create a cohesive whole. Multitracking became possible in the mid-1950s when the idea of simultaneously recording different audio channels to separate discrete "tracks" on the same reel-to-reel tape was developed. A "track" was simply a different channel recorded to its own discrete area on the tape whereby their relative sequence of recorded events would be preserved, and playback would be simultaneous or synchronized.
The Wall of Sound is a music production formula developed by American record producer Phil Spector at Gold Star Studios, in the 1960s, with assistance from engineer Larry Levine and the conglomerate of session musicians later known as "the Wrecking Crew". The intention was to exploit the possibilities of studio recording to create an unusually dense orchestral aesthetic that came across well through radios and jukeboxes of the era. Spector explained in 1964: "I was looking for a sound, a sound so strong that if the material was not the greatest, the sound would carry the record. It was a case of augmenting, augmenting. It all fit together like a jigsaw."
A rhythm section is a group of musicians within a music ensemble or band that provides the underlying rhythm, harmony and pulse of the accompaniment, providing a rhythmic and harmonic reference and "beat" for the rest of the band. The rhythm section is often contrasted with the roles of other musicians in the band, such as the lead guitarist or lead vocals whose primary job is to carry the melody.
A sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered.
A noise gate or gate is an electronic device or software that is used to control the volume of an audio signal. Comparable to a compressor, which attenuates signals above a threshold, such as loud attacks from the start of musical notes, noise gates attenuate signals that register below the threshold. However, noise gates attenuate signals by a fixed amount, known as the range. In its simplest form, a noise gate allows a main signal to pass through only when it is above a set threshold: the gate is "open". If the signal falls below the threshold, no signal is allowed to pass : the gate is "closed". A noise gate is used when the level of the "signal" is above the level of the unwanted "noise". The threshold is set above the level of the "noise", and so when there is no main "signal", the gate is closed.
Electronic drums is a modern electronic musical instrument, primarily designed to serve as an alternative to an acoustic drum kit. Electronic drums consist of an electronic sound module which produces the synthesized or sampled percussion sounds and a set of pads, usually constructed in a shape to resemble drums and cymbals, which are equipped with electronic sensors to send an electronic signal to the sound module which outputs a sound. Like acoustic drums, the pads are struck by drum sticks and they are played in a similar manner to an acoustic drum kit, albeit with some differences in the drumming experience.
The Shure SM57 is a low-impedance cardioid dynamic microphone made by Shure Incorporated and commonly used in live sound reinforcement and studio recording. It is one of the best-selling microphones in the world. It is used extensively in amplified music and has been used for speeches by every U.S. president since its introduction in 1965. In 2004, honoring its four decades of "solid, dependable performance", it was inducted into the first-ever TEC Awards TECnology Hall of Fame.
Orchestral enhancement is the technique of using orchestration techniques, architectural modifications, or electronic technologies to modify the sound, complexity, or color of a musical theatre, ballet or opera pit orchestra. Orchestral enhancements are used both to create new sounds and to add capabilities to existing orchestral ensembles.
There are a number of well-developed microphone techniques used for recording musical, film, or voice sources or picking up sounds as part of sound reinforcement systems. The choice of technique depends on a number of factors, including:
Live sound mixing is the blending of multiple sound sources by an audio engineer using a mixing console or software. Sounds that are mixed include those from instruments and voices which are picked up by microphones and pre-recorded material, such as songs on CD or a digital audio player. Individual sources are typically equalised to adjust the bass and treble response and routed to effect processors to ultimately be amplified and reproduced via a loudspeaker system. The live sound engineer listens and balances the various audio sources in a way that best suits the needs of the event.
A stage monitor system is a set of performer-facing loudspeakers called monitor speakers, stage monitors, floor monitors, wedges, or foldbacks on stage during live music performances in which a sound reinforcement system is used to amplify a performance for the audience. The monitor system allows musicians to hear themselves and fellow band members clearly.
This is a list of jazz and popular music terms that are likely to be encountered in printed popular music songbooks, fake books and vocal scores, big band scores, jazz, and rock concert reviews, and album liner notes. This glossary includes terms for musical instruments, playing or singing techniques, amplifiers, effects units, sound reinforcement equipment, and recording gear and techniques which are widely used in jazz and popular music. Most of the terms are in English, but in some cases, terms from other languages are encountered.
Overhead microphones are those used in sound recording and live sound reproduction to pick up ambient sounds, transients and the overall blend of instruments. They are used in drum recording to achieve a stereo image of the full drum kit, as well as orchestral recording to create a balanced stereo recording of full orchestras.
A professional audio store is a retail business that sells, and in many cases rents, sound reinforcement system equipment and PA system components used in music concerts, live shows, dance parties and speaking events. This equipment typically includes microphones, power amplifiers, electronic effects units, speaker enclosures, monitor speakers, subwoofers and audio consoles (mixers). Some professional audio stores also sell sound recording equipment, DJ equipment, lighting equipment used in nightclubs and concerts and video equipment used in events, such as video projectors and screens. Some professional audio stores rent "backline" equipment used in rock and pop shows, such as stage pianos and bass amplifiers. While professional audio stores typically focus on selling new merchandise, some stores also sell used equipment, which is often the equipment that the company has previously rented out for shows and events.
Heavy metal drumming is a style of rock music drum kit playing that developed in the late 1960s and early 1970s, largely in the United Kingdom and the United States. With roots in blues rock and psychedelic/acid rock drum playing, heavy metal drummers play with emphatic beats, and overall loudness using an aggressive performing style. Heavy metal drumming is traditionally characterized by emphatic rhythms and dense bass guitar-and-drum sound. The essence of metal drumming is creating a loud, constant beat for the band using the "trifecta of speed, power, and precision".
The Sennheiser MD 421 is a German cardioid dynamic microphone, widely used for speech in broadcasting and for music in live concerts and the recording studio. Introduced in 1960, the internal large-diaphragm transducer element of the MD 421 is still produced unchanged by Sennheiser. The MD 421 is considered a classic, an industry standard. More than 500,000 units have been sold.