Spline roller

Last updated

A screen roller or spline roller is a small hand tool used to press screen mesh into the edges of a window frame that is fluted on the inner edges, or to press in the retainer spline that holds that mesh in place. Often these are combined into a single tool or combined with a spline cutter; versions are currently manufactured from plastic or wood and metal. [1]

Appearance and history

While a spline roller (also referred to as a "spline tool") is said to look like a less-sharp version of a pizza cutter (which it does), its origins are in fact from something different. Somewhere around or before 1920 a man named Julius Alexander Muhlberg who was co-owner of Winchester and Muhlberg, a New Jersey–based company. An innovator at heart, Julius had taken some other tool's handle, drilled a hole through a silver dollar, and after putting them both together with a nut and bolt, found it to be much faster to squish screening into the sides of a frame rather than the regular method of the time, nailing the screen into the frames. The original tool remained in the possession of his son, Julius Muhlberg, but unfortunately it seems to be hopelessly lost to time.[ citation needed ]

Related Research Articles

<span class="mw-page-title-main">Wire-frame model</span> Representation of a 3D object with only its edges rendered

In 3D computer graphics, a wire-frame model is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves. The object is projected into screen space and rendered by drawing lines at the location of each edge. The term "wire frame" comes from designers using metal wire to represent the three-dimensional shape of solid objects. 3D wireframe computer models allow for the construction and manipulation of solids and solid surfaces. 3D solid modeling efficiently draws higher quality representations of solids than conventional line drawing.

<span class="mw-page-title-main">Screen printing</span> Printing technique

Screen printing is a printing technique where a mesh is used to transfer ink onto a substrate, except in areas made impermeable to the ink by a blocking stencil. A blade or squeegee is moved across the screen in a "flood stroke" to fill the open mesh apertures with ink, and a reverse stroke then causes the screen to touch the substrate momentarily along a line of contact. This causes the ink to wet the substrate and be pulled out of the mesh apertures as the screen springs back after the blade has passed. One colour is printed at a time, so several screens can be used to produce a multi-coloured image or design.

Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central control points; rather, it is "stretched" toward them as though each were an attractive force. They are visually intuitive and, for many applications, mathematically convenient.

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

<span class="mw-page-title-main">Hobbing</span> Process used to cut teeth into gears

Hobbing is a machining process for gear cutting, cutting splines, and cutting sprockets using a hobbing machine, a specialized milling machine. The teeth or splines of the gear are progressively cut into the material by a series of cuts made by a cutting tool called a hob.

<span class="mw-page-title-main">Bottom bracket</span> Bicycle component

The bottom bracket on a bicycle connects the crankset (chainset) to the bicycle and allows the crankset to rotate freely. It contains a spindle to which the crankset attaches, and the bearings that allow the spindle and crankset to rotate. The chainrings and pedals attach to the cranks. Bottom bracket bearings fit inside the bottom bracket shell, which connects the seat tube, down tube and chain stays as part of the bicycle frame.

<span class="mw-page-title-main">Grip (occupation)</span> Camera supporting equipment technician

In the United States, Canada and the United Kingdom, grips are camera support equipment technicians in the filmmaking and video production industries. They constitute their own department on a film set and are directed by a key grip. Grips have two main functions: The first is to work closely with the camera department to provide camera support, especially if the camera is mounted to a dolly, crane, or in an unusual position, such as the top of a ladder. Some grips may specialize in operating camera dollies or camera cranes. The second function is to work closely with the electrical department to create lighting set-ups necessary for a shot under the direction of the director of photography.

Grips' responsibility is to build and maintain all the equipment that supports cameras. This equipment, which includes tripods, dollies, tracks, jibs, cranes, and static rigs, is constructed of delicate yet heavy duty parts requiring a high level of experience to operate and move. Every scene in a feature film is shot using one or more cameras, each mounted on highly complex, extremely expensive, heavy duty equipment. Grips assemble this equipment according to meticulous specifications and push, pull, mount or hang it from a variety of settings. The equipment can be as basic as a tripod standing on a studio floor, to hazardous operations such as mounting a camera on a 100 ft crane, or hanging it from a helicopter swooping above a mountain range.

Good Grips perform a crucial role in ensuring that the artifice of film is maintained, and that camera moves are as seamless as possible. Grips are usually requested by the DoP or the camera operator. Although the work is physically demanding and the hours are long, the work can be very rewarding. Many Grips work on both commercials and features.

<span class="mw-page-title-main">Motion (software)</span> Video software application produced by Apple Inc

Motion is a software application produced by Apple Inc. for their macOS operating system. It is used to create and edit motion graphics, titling for video production and film production, and 2D and 3D compositing for visual effects.

In computing, D3DX is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library was introduced in Direct3D 7, and subsequently was improved in Direct3D 9. It provides classes for common calculations on vectors, matrices and colors, calculating look-at and projection matrices, spline interpolations, and several more complicated tasks, such as compiling or assembling shaders used for 3D graphic programming, compressed skeletal animation storage and matrix stacks. There are several functions that provide complex operations over 3D meshes like tangent-space computation, mesh simplification, precomputed radiance transfer, optimizing for vertex cache friendliness and strip reordering, and generators for 3D text meshes. 2D features include classes for drawing screen-space lines, text and sprite based particle systems. Spatial functions include various intersection routines, conversion from/to barycentric coordinates and bounding box and sphere generators.

In the field of 3D computer graphics, a subdivision surface is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying inner mesh, can be calculated from the coarse mesh, known as the control cage or outer mesh, as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add geometry to a mesh by subdividing the faces into smaller ones without changing the overall shape or volume.

<span class="mw-page-title-main">Catmull–Clark subdivision surface</span> Technique in 3D computer graphics

The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised by Edwin Catmull and Jim Clark in 1978 as a generalization of bi-cubic uniform B-spline surfaces to arbitrary topology.

<span class="mw-page-title-main">Tool bit</span> Non-rotary cutting tool used in machining

In machining, a tool bit is a non-rotary cutting tool used in metal lathes, shapers, and planers. Such cutters are also often referred to by the set-phrase name of single-point cutting tool, as distinguished from other cutting tools such as a saw or water jet cutter. The cutting edge is ground to suit a particular machining operation and may be resharpened or reshaped as needed. The ground tool bit is held rigidly by a tool holder while it is cutting.

<span class="mw-page-title-main">Polygonal modeling</span> Object modeling method

In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers.

<span class="mw-page-title-main">Awning</span> Secondary covering attached to the exterior wall of a building

An awning or overhang is a secondary covering attached to the exterior wall of a building. It is typically composed of canvas woven of acrylic, cotton or polyester yarn, or vinyl laminated to polyester fabric that is stretched tightly over a light structure of aluminium, iron or steel, possibly wood or transparent material. The configuration of this structure is something of a truss, space frame or planar frame. Awnings are also often constructed of aluminium understructure with aluminium sheeting. These aluminium awnings are often used when a fabric awning is not a practical application where snow load as well as wind loads may be a factor.

<span class="mw-page-title-main">Window screen</span> Cover for the opening of a window

A window screen is designed to cover the opening of a window. It is usually a mesh made of metal, fibreglass, plastic wire, or other pieces of plastic and stretched in a frame of wood or metal. It serves to keep leaves, debris, bugs, birds, and other animals from entering a building or a screened structure such as a porch, without blocking fresh air-flow.

<span class="mw-page-title-main">DrawPlus</span> 2D vector graphics editor and animation software

DrawPlus was a 2D vector graphics editor and animation software developed by the UK-based software company Serif, also responsible for PhotoPlus, PagePlus, WebPlus, Digital Scrapbook Artist, Affinity Designer, Affinity Photo and other titles.

<span class="mw-page-title-main">Screen door</span>

A screen door can refer to a hinged storm door or hinged screen door covering an exterior door, or a screened sliding door used with sliding glass doors. A screen door incorporates screen mesh to block birds, flying insects or airborne debris such as seeds or leaves from entering, and pets and small children from exiting interior spaces, while allowing for air, light, and views.

The following outline is provided as an overview of and topical guide to machines:

<span class="mw-page-title-main">Computer representation of surfaces</span> Method of representing objects in 3D computer graphics

In technical applications of 3D computer graphics (CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe and solids. Point clouds are also sometimes used as temporary ways to represent an object, with the goal of using the points to create one or more of the three permanent representations.

In computer graphics, a T-spline is a mathematical model for defining freeform surfaces. A T-spline surface is a type of surface defined by a network of control points where a row of control points is allowed to terminate without traversing the entire surface. The control net at a terminated row resembles the letter "T".

References

  1. "Spline Roller Tools - Quality Screen Company".