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Star is a two-player abstract strategy board game developed by Craige Schensted (now Ea Ea). It was first published in the September 1983 issue of Games magazine. [1] It is a connection game similar to Hex, Y, Havannah, and TwixT . Unlike these games, however, the result is based on a player having a higher final score rather than achieving a specific goal. He has since developed a slightly more complicated version called *Star with better balance between edge and center moves, writing "*Star is what those other games wanted to be."
Star is played on a board of hexagonal cells. Although the board can have any size and shape, a board with unequal edges is generally used to avoid ties. [2] Players may not place stones on the partial hexagon border cells off the edge of the board; these are used for scoring. One player places black stones on the board; the other player places white stones.
The game begins with one player placing a stone on the board. To avoid giving an advantage to the first player, a pie rule is used, allowing the second player to switch sides at that point. Players then alternate turns, placing a stone on an empty cell on the board. Players may pass; the game is over when both players pass. [2]
At the end of the game the players count their scores. A "star" is a group of connected stones belonging to one player that touches at least three partial-hex border cells. [2] The score of a star is the number of partial-hex border cells it touches minus two. [2] A player's score is the total of all the stars of that player's color. The player with the higher score wins.
For any given board, the total final score of the two players is constant. The combined score of the two players is equal to the number of partial-hex border cells, less two.
This 5×6 board has 75 cells in 10 rows (1–10) and 11 columns (A–J) which touch 33 partial-hex border cells.
White has five distinct stars with a total net score of 14.
Black has two distinct stars with a total net score of 17.
Black wins by more effectively connecting its stars. For example, if the stone at [D3] were white instead, that would connect its first two stars and the net score would be 6+8-2 = 12 instead of 10. Likewise, this would disconnect the large Black star, which would be split into two stars, contacting 3 and 15 border cells, for a net score of 3+15-4 = 14 instead of 16. Although this single change would not have been sufficient for White to win, it illustrates the reward for connecting stars.
Because of the board's geometry, the six corner perimeter cells [A1], [A5], [F1], [F10], [J5], and [J10] each contact 3 border cells and would score one point each with a single occupying stone. Schensted felt this was an unfair advantage and proposed a rule change to make these cells worth two points each instead. [3] This can be accomplished by modifying those corner cells to be five-sided; the removal of the six small partial scoring cells at the corners means the resulting total score of both players is 25 on the 5×6 board.
For the example game illustrated here, the revised score is White 11, Black 14 with the modified 2-point corners. Each player occupied three corner cells in this example, so the score is reduced by three points each using the modified board.
Schensted first developed Poly-Y in the 1970s, a more generalized version of Y in that Y is the special case of Poly-Y using a board with three sides and corners. [4] Through experimentation, Schensted discovered that a board with nine sides and corners and seven elements per side was ideal; more corners would mean shorter sides, and players could make a "Y" touching three sides relatively easily. [4]
After R. Wayne Schmittberger contacted Schensted in the early 1980s, asking to publish Poly-Y in Games magazine, Schensted dusted off the concept and playtested it with his wife, Irene. During one of their games, they decided to grant a bonus to the player who more effectively linked their groups together to avoid ties, resulting in the rules for Star. [4]
Gomoku, also called Five in a Row, is an abstract strategy board game. It is traditionally played with Go pieces on a 15×15 Go board while in the past a 19×19 board was standard. Because pieces are typically not moved or removed from the board, gomoku may also be played as a paper-and-pencil game. The game is known in several countries under different names.
Hex is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash.
The game of Go has simple rules that can be learned very quickly but, as with chess and similar board games, complex strategies may be employed by experienced players.
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 4,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia.
The rules of Go have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
Havannah is a two-player abstract strategy board game invented by Christian Freeling. It belongs to the family of games commonly called connection games; its relatives include Hex and TwixT. Havannah has "a sophisticated and varied strategy" and is best played on a base-10 hexagonal board, 10 hex cells to a side.
The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated. After the first move is made in a game that uses the pie rule, the second player must select one of two options:
Y is an abstract strategy board game, first described by John Milnor in the early 1950s. The game was independently invented in 1953 by Craige Schensted and Charles Titus. It is a member of the connection game family inhabited by Hex, Havannah, TwixT, and others; it is also an early member in a long line of games Schensted has developed, each game more complex but also more generalized.
Gonnect is a strategy board game for two players invented by João Pedro Neto in 2000. The game is played with standard Go equipment and basically uses the same rules as Go, however the goal of the game is to construct a group that connects any two opposite sides.
DVONN is a two-player strategy board game in which the objective is to accumulate pieces in stacks. It was released in 2001 by Kris Burm as the fourth game in the GIPF Project. DVONN won the 2002 International Gamers Award and the Games magazine Game of the Year Award in 2003.
*Star is a complex abstract strategy game by Ea Ea, a designer of Y. It is a redevelopment of his earlier game Star.
The Black Path Game is a two-player board game described and analysed in Winning Ways for your Mathematical Plays. It was invented by Larry Black in 1960.
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Hexic is a 2003 tile-matching puzzle video game developed by Carbonated Games for various platforms. In Hexic, the player tries to rotate hexagonal tiles to create certain patterns. The game is available on Windows, Xbox 360, Windows Phone and the web. Many clones are available for Android and iOS. The game was designed by Alexey Pajitnov, best known as the creator of Tetris. While most earlier releases of the game were developed by Carbonated Games, the most recent version released for Windows and Windows Phone is developed by Other Ocean. The name is a portmanteau of the words "hectic" and "hexagon".
Hexagonal chess is a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.
There are many variations of the simple rules of Go. Some are ancient digressions, while other are modern deviations. They are often side events at tournaments, for example, the U.S. Go Congress holds a "Crazy Go" event every year.
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games.
Craige Schensted, who formally changed his name to Ea Ea, was an American physicist and mathematician who first formulated the insertion algorithm that defines the Robinson–Schensted correspondence. Under a different form, that correspondence had earlier been described by Gilbert de Beauregard Robinson in 1938, but it is due to the Schensted insertion algorithm that the correspondence has become widely known in combinatorics. Schensted also designed several board games including *Star, Star, and Y. In 1995, he changed his name to Ea, the Babylonian name for the Sumerian god Enki, and in 1999 changed it to Ea Ea. He lived on Peaks Island in Portland, Maine.
Onyx is a two-player abstract strategy board game invented by Larry Back in 1995. The game features a rule for performing captures, making Onyx unique among connection games.
This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.