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Star Monkey is a 3D vertical scrolling shooter (with 2D gameplay), developed and published by Small Rockets in 2001 in a shareware form. [1] The IGN rating is 7.7, saying that "Star Monkey's graphics are really rather impressive". [2] Only one screen resolution of 800x600 is available. [3] The game is set in space, with ability to upgrade the spaceship that slows it movement down. [4] It has 6 levels and size of the game is around 10 megabytes.
After 9 months, on 6 September 2001, a gold edition was released, priced at $14.99. [5]
Actually I am very proud of Star Monkey, a Small Rockets game I did. Much like I did with Josh Boggs on SPY mouse, I collaborated closely with a very talented engineer/co-designer called James Brown, on that one. Paul Boulden did the art and Richard Beddow wrote the music. It was a scrolling shoot-em-up that we made very quickly; from start to finish in around 8 months. I was given free reign by Jonathan Small, the head of the company, to make this game, and I was very proud of what we achieved. I felt it was a classic little shooter with some nice ideas and well balanced. To this day I still meet people who say they loved that game, which always surprises me because it wasn't very high profile. [6]
— Adrian Moore
Game Design: Adrian Moore [7]
Code, co-game designer: James Brown
Art: Paul Boulden, Christopher Izatt
Sound: Richard Beddow
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