Stereoscape

Last updated

Stereoscape Ltd. is an extended reality startup company with headquarters in Helsinki. The company designs and builds interactive and immersive 3D, AR and VR solutions for companies. The goal of the solutions is to help people learn faster and work smarter to drive productivity, sustainability and business growth. [1] [2]

Contents

Stereoscape's team consists of AR & VR experts working together with a network of international partners. The company tailors its solutions to the customer needs. [3]

Solutions

Stereoscape's solution offerings can be divided into three categories:

In the past Stereoscape has created solutions for brands like Nokia, Valmet, Wärtsilä and F-Secure. [6]

History

Stereoscape was founded in 2009. The company started in the field of stereoscopic 3D conversions of films and later progressed to glasses-free 3D technologies. Stereoscape was part of the process of stereoscopic conversion of the movie Moomins and the Comet Chase. In 2015 Stereoscape started creating extended reality solutions with the focus more on the interactive content. In 2020 more solution portfolios were created to answer the changing demands on the market because of the coronavirus pandemic. [7] [3]

Related Research Articles

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.

Sennheiser electronic GmbH & Co. KG is a German audio equipment manufacturer headquartered in Wedemark, Germany, near Hanover. Sennheiser specializes in high-fidelity and media production audio equipment, including microphones, headphones, and loudspeakers and serves both the consumer and professional audio market.

UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.

Keram Malicki-Sánchez is an actor, musician, writer, filmmaker, interactive media and virtual reality developer, multimedia artist, and event producer.

<span class="mw-page-title-main">360-degree video</span> Visual arts technique

360-degree videos, also known as surround video, or immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. During playback on normal flat display the viewer has control of the viewing direction like a panorama. It can also be played on a display or projectors arranged in a sphere or some part of a sphere.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

Vuzix is an American multinational technology company headquartered in Rochester, New York. Founded in 1997 by Paul Travers, Vuzix is a supplier of wearable display technology, virtual reality, and augmented reality. Vuzix manufactures and sells computer display devices and software. Vuzix personal display devices are used for mobile and immersive augmented reality applications, such as 3D gaming, manufacturing training, and military tactical equipment. On January 5, 2015, Intel acquired 30% of Vuzix's stock for $24.8 million.

<span class="mw-page-title-main">Oculus Rift</span> Virtual reality headsets by Oculus VR

Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. The last was the Oculus Rift S, discontinued in April of 2021.

WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML5, Web Audio, WebGL, and WebRTC. From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers.

zSpace (company) Technology firm based in San Jose, California

zSpace is a technology firm based in San Jose, California that combines elements of virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market. It allows teachers and learners to interact with simulated objects in virtual environments.

<span class="mw-page-title-main">Windows Mixed Reality</span> Mixed reality platform

Windows Mixed Reality is a platform introduced as part of the Windows 10 and 11 operating system, which provides augmented reality and virtual reality experiences with compatible head-mounted displays.

EON Reality is a multinational virtual reality and augmented reality software developer headquartered in Irvine, California. The company was founded by Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson in 1999. Its clients include Boeing, Microsoft, Lexus and Cornell University.

Dane Allan Smith is a Creative Producer specializing in digital media. He is known for his work on Dune (2022), Rings of Power (2022),Avengers Endgame (2021),Star Wars: Episode VIII - The Last Jedi (2017),Shang Chi and the Legend of the Ten Rings (2021),The Mandalorian and Jungle Cruise 2021. Dane currently directs global operations as Chief Strategy Officer (CSO) at The Third Floor.

Tilt Brush is a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett.

<span class="mw-page-title-main">Gary Yost</span> American filmmaker and software designer

Gary Yost is an American filmmaker and software designer, best known for leading the team that created Autodesk 3ds Max.

Festival of International Virtual & Augmented Reality Stories (FIVARS) is a media festival that showcases stories or narrative forms from around the world using immersive technology that includes virtual reality, augmented reality, live VR performance theater and dance, projection mapping and spatialized audio. It is considered to be Canada's first dedicated virtual or augmented reality stories festival, and was the world's first virtual reality festival dedicated completely and exclusively to narrative pieces. FIVARS is operated by Constant Change Media Group, Inc. and VRTO.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.

Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. This type of volumography acquires data that can be viewed on flat screens as well as using 3D displays and VR goggles. Consumer-facing formats are numerous and the required motion capture techniques lean on computer graphics, photogrammetry, and other computation-based methods. The viewer generally experiences the result in a real-time engine and has direct input in exploring the generated volume.

Cinematic virtual reality(Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically designed to reinforce the belief that the audience is actually in the virtual environment rather than watching it on a two-dimensional screen. Cine-VR is different from traditional Virtual Reality which uses computer generated worlds and characters more akin to interactive gaming engines, while cine-VR uses live images captured thorough a camera which makes it more like film.

<span class="mw-page-title-main">Vergence-accommodation conflict</span> Visual and perceptual phenomenon

Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain.

References

  1. "Stereoscape | Creating immersive experiences". stereoscape.com. November 15, 2019.
  2. "Stereoscape Oy - taloustiedot, Y-tunnus ja päättäjät - Finder.fi". www.finder.fi.
  3. 1 2 "Yritys | Stereoscape".
  4. "Solutions - Stereoscape". stereoscape.com. Archived from the original on 2015-01-24.
  5. "Stereoscape Oy".
  6. "Work". 15 January 2020.
  7. "The Return of the 'Moomins'".