Steve Grand (roboticist)

Last updated

Steve Grand
Steve Grand (cropped).jpg
Born (1958-02-12) 12 February 1958 (age 66)
NationalityBritish
Occupations
  • Computer scientist
  • roboticist
Awards Order of the British Empire (2000)
Website grandroids.com

Steve Grand OBE (born 12 February 1958) is a British computer scientist and roboticist. [1] He was the creator and lead programmer of the Creatures artificial life simulation, which he discussed in his first book Creation: Life and How to Make It, a finalist for the 2001 Aventis Prize for Science Books. He is also an Officer of the Most Excellent Order of the British Empire, which he received in 2000. [2]

Contents

Grand's project from 2001 to 2006 was the building of an artificial robot baby orangutan, with the intention of having it learn as a human baby would. [3] [4] [5] This is documented in his book Growing up with Lucy.

Projects

Creatures

One of the best known projects created by Steve Grand is Creatures , an artificial life simulation, which his company Cyberlife Technology released in the 1996. It was the first in a series of games.

Lucy, the Android

His project from 2001 to 2005 was Lucy, a mechanical baby orangutan. Lucy was an attempt at simulating the mind of a human baby. [6] [7] [8]

Sim-biosis

Grand worked on Sim-biosis, a computer simulation game in which complete artificial creatures could be built from functional, structural units. [9] It is available on SourceForge under the name Simergy. [10] [11]

Grandroids

In February 2011, Grand announced a new project, Grandroids, described as "real 'alien' life forms who can live in a virtual world on your computer". [12]

Bibliography

Related Research Articles

<i>SimCity</i> (1989 video game) 1989 video game

SimCity is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.

<i>The Sims</i> (video game) 2000 video game

The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features an open-ended gameplay, where players can choose their own goals and objectives, and customize their Sims' appearance, personality, skills, relationships, and environment. A series of expansion packs were also released that add new content and features to the game, such as new careers, items, locations, and scenarios.

<span class="mw-page-title-main">Will Wright (game designer)</span> American video game designer and entrepreneur

William Ralph Wright is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.

<i>SimEarth</i> 1990 video game

SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright. and published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game. Versions were made for the Macintosh, Atari ST, Amiga, IBM PC, Super Nintendo Entertainment System, Sega CD, and TurboGrafx-16. It was re-released for the Wii Virtual Console. In 1996, several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title. SimEarth was re-released in 1997 under the Classics label.

Creatures is an artificial life video game series created in the mid-1990s by English computer scientist Steve Grand while working for the Cambridge video game developer Millennium Interactive.

<span class="mw-page-title-main">Boids</span> Artificial life program

Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds, and related group motion. His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference. The name "boid" corresponds to a shortened version of "bird-oid object", which refers to a bird-like object. Reynolds' boid model is one example of a larger general concept, for which many other variations have been developed since. The closely related work of Ichiro Aoki is noteworthy because it was published in 1982 — five years before Reynolds' boids paper.

<i>Creatures 2</i> 1998 video game

Creatures 2 is the second game in the Creatures artificial life game series made by Creature Labs, and the sequel to the 1996 game Creatures. It features three species: the cute, dependent Norns, the cantankerous Grendels and the industrious Ettins. The game tries to simulate life, and includes a complex two-dimensional ecology of plants, animals and insects, which provide the environment for the three main species to live and develop in. The player interacts with the world using a hand-shaped cursor, and tries to encourage the creatures' development by manipulating various objects around the world, guiding the creatures using the cursor and encouraging the creatures to speak.

<span class="mw-page-title-main">Karl Sims</span> Computer graphics artist

Karl Sims is a computer graphics artist and researcher, who is best known for using particle systems and artificial life in computer animation.

Lucy is a feminine given name.

<span class="mw-page-title-main">Life simulation game</span> Subgenre of simulation video games

Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters. Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).

Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots. Robotics is related to the sciences of electronics, engineering, mechanics, and software. The word "robot" was introduced to the public by Czech writer Karel Čapek in his play R.U.R., published in 1920. The term "robotics" was coined by Isaac Asimov in his 1941 science fiction short-story "Liar!"

Humans have considered and tried to create non-biological life for at least 3,000 years. As seen in tales ranging from Pygmalion to Frankenstein, humanity has long been intrigued by the concept of artificial life.

<span class="mw-page-title-main">Guerrilla Cambridge</span> British video game developer, 1997–2017

Guerrilla Cambridge was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of CyberLife Technology. In 2010, SCE Studio Cambridge was restructured as a sister studio to Guerrilla Games under the name Guerrilla Cambridge and shut down in 2017. The studio is best known for developing the MediEvil series.

Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".

Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives. Some examples include The Sims and Animal Crossing series.

<span class="mw-page-title-main">Sandbox game</span> Type of video game encouraging creativity

A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets people create nearly anything they want within it.

<i>Orangutan Diary</i> British nature documentary series

Orangutan Diaries is a nature documentary series on the BBC, which follows the lives of Bornean orangutans in the care of Lone Drøscher Nielsen, a member of the Borneo Orangutan Survival (BOS) foundation. The program tries to detail the threat that the orangutans face in day-to-day life. The presenters Michaela Strachan and Steve Leonard follow the careers of the orangutans daily to see what the centre has to deal with.

FlexSim is a discrete-event simulation software package developed by FlexSim Software Products, Inc. The FlexSim product family currently includes the general purpose FlexSim product and healthcare systems modeling environment.

<span class="mw-page-title-main">Artificial life</span> Field of study

Artificial life is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American theoretical biologist, in 1986. In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: soft, from software; hard, from hardware; and wet, from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena.

AirSim is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. It is developed by Microsoft and can be used to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. This allows testing of autonomous solutions without worrying about real-world damage.

References

  1. Daniel, Dr (9 January 2006). "Science seen under the right conditions". BBC News. Retrieved 6 March 2011.
  2. "Investiture". Archived from the original on 21 April 2008. Retrieved 7 August 2014.
  3. "SCI/TECH | Robots get busy". BBC News. 27 December 2000. Retrieved 6 March 2011.
  4. "Radio 4 - The Material World 07/04/2005". BBC. Retrieved 6 March 2011.
  5. Dermody, Nick (18 March 2004). "UK | Wales | A Grand plan for brainy robots". BBC News. Retrieved 6 March 2011.
  6. Lyall, Sarah (2 February 2002). "Man Who Would Be God: Giving Robots Life". The New York Times.
  7. Dermody, Nick (18 March 2004). "A Grand plan for brainy robots". BBC News.
  8. "Cyberlife Research Product 1". 14 December 2005. Archived from the original on 14 December 2005. Retrieved 6 July 2021.
  9. Grand, Steve (2008). "Creating artificial life for fun, one cell at a time" (PDF). PerAda Magazine. doi:10.2417/2200812.1449 (inactive 5 July 2024). Archived from the original (PDF) on 1 December 2017.{{cite journal}}: CS1 maint: DOI inactive as of July 2024 (link)
  10. Barbalet, Tom. "[tt][alife] Steve Grand's project released open source". Archived from the original on 1 December 2017.
  11. "Simergy: ALife Construction Set". 7 August 2015.
  12. "Blowing my own trumpet « Steve Grand's Blog". Stevegrand.wordpress.com. 28 February 2011. Retrieved 6 March 2011.