The term strict refers to relational operators in mathematics.
Strict may also refer to:
strict
pragma in the programming language Perl used to restrict unsafe constructsC is a general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems.
Function or functionality may refer to:
In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program.
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value is needed and which also avoids repeated evaluations.
In computers, case sensitivity defines whether uppercase and lowercase letters are treated as distinct (case-sensitive) or equivalent (case-insensitive). For instance, when users interested in learning about dogs search an e-book, "dog" and "Dog" are of the same significance to them. Thus, they request a case-insensitive search. But when they search an online encyclopedia for information about the United Nations, for example, or something with no ambiguity regarding capitalization and ambiguity between two or more terms cut down by capitalization, they may prefer a case-sensitive search.
In computer programming, the scope of a name binding is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity, or to nothing at all. Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is in relation to the referenced entity, not the referencing name.
Implication may refer to:
In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate significant areas of computing systems, making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every term. Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other components.
Coherence, coherency, or coherent may refer to the following:
In computer science and computer programming, a function f is said to be strict if, when applied to a non-terminating expression, it also fails to terminate. A strict function in the denotational semantics of programming languages is a function f where . The entity , called bottom, denotes an expression that does not return a normal value, either because it loops endlessly or because it aborts due to an error such as division by zero. A function that is not strict is called non-strict. A strict programming language is one in which user-defined functions are always strict.
In computer science, conditionals are programming language commands for handling decisions. Specifically, conditionals perform different computations or actions depending on whether a programmer-defined Boolean condition evaluates to true or false. In terms of control flow, the decision is always achieved by selectively altering the control flow based on some condition . Although dynamic dispatch is not usually classified as a conditional construct, it is another way to select between alternatives at runtime. Conditional statements are the checkpoints in the programe that determines behaviour according to situation.
A Perl module is a discrete component of software for the Perl programming language. Technically, it is a particular set of conventions for using Perl's package mechanism that has become universally adopted.
In computer science, function-level programming refers to one of the two contrasting programming paradigms identified by John Backus in his work on programs as mathematical objects, the other being value-level programming.
In computing, late binding or dynamic linkage—though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime. In other words, a name is associated with a particular operation or object at runtime, rather than during compilation. The name dynamic binding is sometimes used, but is more commonly used to refer to dynamic scope.
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a parameter-passing strategy that defines the kind of value that is passed to the function for each parameter and whether to evaluate the parameters of a function call, and if so in what order. The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon.
In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. Beyond the name and the kind of entity, declarations typically specify the data type, or the type signature ; types may also include dimensions, such as for arrays. A declaration is used to announce the existence of the entity to the compiler; this is important in those strongly typed languages that require functions, variables, and constants, and their types to be specified with a declaration before use, and is used in forward declaration. The term "declaration" is frequently contrasted with the term "definition", but meaning and usage varies significantly between languages; see below.
A conditional statement may refer to:
Haskell is a general-purpose, statically-typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell has pioneered a number of programming language features such as type classes, which enable type-safe operator overloading, and monadic input/output (IO). It is named after logician Haskell Curry. Haskell's main implementation is the Glasgow Haskell Compiler (GHC).
In computer programming, one of the many ways that programming languages are colloquially classified is whether the language's type system makes it strongly typed or weakly typed. However, there is no precise technical definition of what the terms mean and different authors disagree about the implied meaning of the terms and the relative rankings of the "strength" of the type systems of mainstream programming languages. For this reason, writers who wish to write unambiguously about type systems often eschew the terms "strong typing" and "weak typing" in favor of specific expressions such as "type safety".