Student competition

Last updated

A student competition is any student event where an individual or a team compete for a prize, where skill is the main predictor of the winner. There can be a competition between students or teams of students within a classroom or across different schools and across geographical regions. Student competitions help bring about a student's best effort by inspiring creativity and challenging the student to utilize their skills. [1] Teachers incorporate student competitions as part of their curriculum to encourage students to stay on task and bring forward their best work by significantly increasing the ‘Payoff for the Student’ by providing:

Contents

Types of student competitions

Different types of student competitions exist:

  1. Case study – This competition revolves around solving a real or imaginary case given to the competitors. The goal is to find a solution using the information provided in the case.
  2. Business Plan – A competition for which a business plan needs to be written for either an existing or fictional business. Most entrepreneurship competitions will be of this form.
  3. Design Competition – A Student Design Competition can be technical or purely aesthetic. The objective of technical competitions is to introduce students to real-world engineering situations and to teach students project-management and fabrication techniques used in industry. Aesthetic competitions usually require art and design skills.
  4. Simulation – Students compete either online or via software simulating an environment in which decisions need to be made. These decisions and the outcomes are monitored to decide on the winner. Sometimes the whole event is online, and no physical location is given.
  5. Ideation – A competition where ideas for different concepts are the main deliverables. The ideas may or may not be executed at a later time. Many competitions in which a semi-structured body of text needs to be delivered are considered in this category.
  6. Essay – Writing an essay (a short piece of writing) about a topic. Topics can vary and can be mandated or left to the writers’ discretion. The main deliverable is a body of text that is written in a specific form.

There are many student competitions running across the globe. Often, these competitions consist of students first competing with other students in their classrooms. The winners go on to regional competitions and finally on to national competitions.

See also

Related Research Articles

<span class="mw-page-title-main">Polymath</span> Individual whose knowledge spans a substantial number of subjects

A polymath is an individual whose knowledge spans a substantial number of subjects, known to draw on complex bodies of knowledge to solve specific problems.

<span class="mw-page-title-main">Collaboration</span> Act of working together

Collaboration is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most collaboration requires leadership, although the form of leadership can be social within a decentralized and egalitarian group. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources.

Technical communication is used to convey scientific, engineering, or other technical information. Individuals in a variety of contexts and with varied professional credentials engage in technical communication. Some individuals are designated as technical communicators or technical writers. These individuals use a set of methods to research, document, and present technical processes or products. Technical communicators may put the information they capture into paper documents, web pages, computer-based training, digitally stored text, audio, video, and other media. The Society for Technical Communication defines the field as any form of communication that focuses on technical or specialized topics, communicates specifically by using technology, or provides instructions on how to do something. More succinctly, the Institute of Scientific and Technical Communicators defines technical communication as factual communication, usually about products and services. The European Association for Technical Communication briefly defines technical communication as "the process of defining, creating and delivering information products for the safe, efficient and effective use of products ".

Communication design is a mixed discipline between design and information-development which is concerned with how media communicate with people. A communication design approach is not only concerned with developing the message in addition to the aesthetics in media, but also with creating new media channels to ensure the message reaches the target audience. Some designers use graphic design and communication design interchangeably due to overlapping skills.

Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence." Students must work in groups to complete tasks collectively toward academic goals. Unlike individual learning, which can be competitive in nature, students learning cooperatively can capitalize on one another's resources and skills. Furthermore, the teacher's role changes from giving information to facilitating students' learning. Everyone succeeds when the group succeeds. Ross and Smyth (1995) describe successful cooperative learning tasks as intellectually demanding, creative, open-ended, and involve higher-order thinking tasks. Cooperative learning has also been linked to increased levels of student satisfaction.

Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, museums, libraries, social work and health settings, and communities. They are thought to have educational, democratizing and even therapeutic effects.

<span class="mw-page-title-main">Concrete canoe</span>

A concrete canoe is a canoe made of concrete, typically created for an engineering competition.

Graphic design careers include creative director, art director, art production manager, brand identity developer, illustrator and layout artist.

<span class="mw-page-title-main">Composition studies</span>

Composition studies is the professional field of writing, research, and instruction, focusing especially on writing at the college level in the United States. The flagship national organization for this field is the Conference on College Composition and Communication.

<span class="mw-page-title-main">Inclusion (education)</span> Where disabled students spend most of their time with non-disabled students

Inclusion in education refers to all students being able to access and gain equal opportunities to education and learning. It arose in the context of special education with an individualized education program or 504 plan, and is built on the notion that it is more effective for students with special needs to have the said mixed experience for them to be more successful in social interactions leading to further success in life. The philosophy behind the implementation of the inclusion model does not prioritize, but still provides for the utilization of special classrooms and special schools for the education of students with disabilities. Inclusive education models are brought into force by educational administrators with the intention of moving away from seclusion models of special education to the fullest extent practical, the idea being that it is to the social benefit of general education students and special education students alike, with the more able students serving as peer models and those less able serving as motivation for general education students to learn empathy.

A math circle is a learning space where participants engage in the depths and intricacies of mathematical thinking, propagate the culture of doing mathematics, and create knowledge. To reach these goals, participants partake in problem-solving, mathematical modeling, the practice of art, and philosophical discourse. Some circles involve competition, while others do not.

Design history is the study of objects of design in their historical and stylistic contexts. With a broad definition, the contexts of design history include the social, the cultural, the economic, the political, the technical and the aesthetic. Design history has as its objects of study all designed objects including those of architecture, fashion, crafts, interiors, textiles, graphic design, industrial design and product design. Design theorists revamp historical techniques and they use these aspects to create more sophisticated techniques of design. It acts as a tool to better future aspects of design.

<span class="mw-page-title-main">Educational video game</span> Video game genre

An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product. In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational umbrella. Normally software of this kind is not structured towards school curricula and does not involve educational advisors.

William H. Turner Technical Arts High School, commonly referred to as Turner Tech, is a secondary technical school located at 10151 NW 19th Avenue in West Little River, unincorporated Miami-Dade County, Florida. Turner Tech is located behind Miami Central High School. According to US news, William H. Turner Technical Arts High School is ranked #2574 in the National Rankings and earned a silver medal. As of July 21, 2017, Turner Tech's principal is Uwezo Frasier. The school is ranked as a "B" school and is part of the Miami Dade Public Schools magnet program.

Professional communication, encompasses written, oral, visual and digital communication within a workplace context. This discipline blends together pedagogical principles of rhetoric, technology, software, and learning theory to improve and deliver communication in a variety of settings ranging from technical writing to usability and digital media design to more effectively communicate in the business world.

In information systems, applications architecture or application architecture is one of several architecture domains that form the pillars of an enterprise architecture (EA).

Prewriting is the first stage of the writing process, typically followed by drafting, revision, editing and publishing. Prewriting can consist of a combination of outlining, diagramming, storyboarding, and clustering.

In education, authentic learning is an instructional approach that allows students to explore, discuss, and meaningfully construct concepts and relationships in contexts that involve real-world problems and projects that are relevant to the learner. It refers to a "wide variety of educational and instructional techniques focused on connecting what students are taught in school to real-world issues, problems, and applications. The basic idea is that students are more likely to be interested in what they are learning, more motivated to learn new concepts and skills, and better prepared to succeed in college, careers, and adulthood if what they are learning mirrors real-life contexts, equips them with practical and useful skills, and addresses topics that are relevant and applicable to their lives outside of school."

<span class="mw-page-title-main">Techspardha</span>

Techspardha is the annual techno-managerial festival of National Institute of Technology, Kurukshetra. It started in 1995 as "Technospect". The year 2013 marked the Golden Jubilee of NIT Kurukshetra, thus it was renamed as Techspardha. Etymologically, the word ‘Techspardha’ is composed of two words, ‘Tech’ in English is a contraction of technology and ‘Spardha’ in Hindi means competition. Techspardha is known for hosting a variety of events that include competitions, exhibitions, guest lectures as well as workshops.

Creative education is when students are able to use imagination and critical thinking to create new and meaningful forms of ideas where they can take risks, be independent and flexible. Instead of being taught to reiterate what was learned, students learn to develop their ability to find various solutions to a problem. Coming up with various out-of-the box solutions is known as divergent thinking and there is no one way of cultivating this skill - largely due to the newness of the concept and the limited scientific information on creativity.

References

  1. "Affective Benefits from Academic Competitions for Middle School Gifted Students" (PDF). files.eric.ed.gov. Retrieved April 30, 2016.