Superpoke! and SuperPoke! Pets were virtual goods apps for Facebook and MySpace originally created by Nikil Gandhy, Will Liu, and Jonathan Hsu. [1] They launched less than one month after the creation of the Facebook Platform. Max Levchin's Slide acquired the application and its creators in 2007, with the application growing to become one of Facebook's most popular applications in terms of monthly active users. [2] The application mimicked Facebook's own "poke" feature, adding new actions like smiles, winks, slaps, and “smacking” Facebook friends. At one point SuperPoke! allowed users to virtually “stab” friends; Facebook later asked Slide to remove this option. [3]
SuperPoke! differentiated itself from other applications by introducing characters such as a sheep, chicken, and penguin. SuperPoke! was shut down on September 27, 2011 and SuperPoke! Pets closed on March 7, 2012.
In August 2010, Slide was acquired by Google, [4] and almost a year later SuperPoke! Pets announced significant changes including removal of gold buying and quests.
In September 2011, it was announced that SuperPoke! Pets would be shut down permanently beginning March 6, 2012. [5]
In 2012, the SuperPoke! Pets user community sued Google/Slide [6] for shutting down SuperPoke! Pets after its players had invested an estimated $650 million [5] of money in virtual goods that, with the shutdown of the app, would now expire worthless. The plaintiff's legal team wrote [6] that Google's offer of a limited, "SuperPoke! Pets Lite" that eliminated access to virtual goods and interaction with pets was inadequate because it “entirely stripped the value from customers' original purchases,” rendering their virtual items as “effectively valueless” as users could no longer interact with each other on the secondary market or play with their virtual pets. Characterizing the virtual items they had purchased as “property,” they claimed that as a result of Slide/Google's actions, individual players lost access to an inventory of goods that had cost “hundreds or even thousands of dollars.” [6] In 2013, the case was voluntarily dismissed by Abreu. [7]
Neopets is a free-to-play virtual pet website. First launched in 1999, the website allows users to own virtual pets ("Neopets") and explore a virtual world called "Neopia." Players can earn one of two virtual currencies. One currency, called Neopoints, can be obtained for free through on-site features like games, events, and contests. The other, Neocash (NC), is purchased with real-world money and can be exchanged for wearable items for pets.
Cyworld (Korean: 싸이월드) is a South Korean social network service. Cyworld was originally part of SK communication, and became an independent company in 2014. Members cultivate relationships by forming Ilchon or "friendships" with each other through their minihompy. Avatars and "mini-rooms" are features of the service, which can make for a Sims-like experience.
Flixster was an American social-networking movie website for discovering new movies, learning about movies, and meeting others with similar tastes in movies. It is currently owned by Fandango Media. The formerly independent site, allowed users to view movie trailers as well as learn about new and upcoming movies at the box office. It was originally based in San Francisco and was founded by Joe Greenstein and Saran Chari on January 20, 2006. It was also the former parent company of Rotten Tomatoes from January 2010 to February 17, 2016. On February 17, 2016, Flixster, including Rotten Tomatoes, was acquired by Fandango.
Tagged is a social discovery website based in San Francisco, California, founded in 2004. It allows members to browse the profiles of any other members, and share tags and virtual gifts. Tagged claims it has 300 million members as of 2014. As of September 2011, Quantcast estimates Tagged monthly unique users at 5.9 million in the United States, and 18.6 million globally. Michael Arrington wrote in April 2011 that Tagged is most notable for the ability to grow profitably during the era of Facebook.
Bebo was an American social networking website that originally operated from 2005 until its bankruptcy in 2013 and relaunched in February 2021. The site relaunched several times after its bankruptcy with a number of short-lived offerings, including instant messaging and video streaming, until its acquisition by Amazon in July 2019 when it was shut down. It was announced in January 2021 that it would be returning as a new social-media site the month after. By May 2022, it had once again been shut down, without having ever left beta-testing.
Playfish was a short-lived developer of free-to-play social network games. Playfish was founded in 2007 by Kristian Segerstråle, Sebastien de Halleux, Sami Lababidi, and Shukri Shammas. It closed in 2013. Playfish in the past had tended to attract up to 55 million users a month, with over 37 million users coming from Facebook users.
FarmVille is a series of agriculture-simulation social network games developed and published by Zynga in 2009. It is similar to Happy Farm and Farm Town. Its gameplay involves various aspects of farmland management, such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock. The sequels FarmVille 2 and FarmVille 3 were released in September 2012 and November 2021, respectively.
FishVille is a defunct real-time aquarium simulation game developed by Zynga, it was available as an application on the social-networking website Facebook. The game allowed members of Facebook to manage virtual aquariums by rearing fish. As of October 2011, FishVille had 1.6 million monthly active users. The game was discontinued on December 5, 2012.
Gowalla is a location-based social networking service. It originally launched in 2007 and closed in 2012, but was relaunched on March 10, 2023. Users are able to check in at "Spots" in their local vicinity, either through a dedicated mobile application or through the mobile website. Checking-in will sometimes produce virtual "items" for the user, some of which are developed to be promotional tools for the game's partners. As of November 2010 there were approximately 600,000 users. In January 2021, Gowalla made an announcement that the app is coming back in 2022.
Friends for Sale was a massively multiplayer online business simulation game originally developed by Serious Business, available as an application on the social networking website Facebook. The game allowed players to buy and sell virtual pets representing other players. Since its launching by November 2007, Friends for Sale soared into popularity by June 2008, becoming one of the top ten Facebook applications with around 700,000 daily users and activity peaked at around 6.5 million monthly users on 2 November 2009 until Zynga acquired Serious Business on 11 February 2010. Shortly after its acquisition by Zynga, Friends for Sale underwent another transition as it was subsequently sold to Lika Games Inc on September 27, 2010. Due to financial constraints and challenges, Lika Games has made the difficult decision to discontinue the operation of Friends for Sale. Despite dedicated efforts over the past eleven months to enhance game functionality and streamline the interface, the game struggled to attract sufficient new players. Given these circumstances and uncertainties about resolving these issues in the near future, the decision has been made to cease operation on September 3, 2011.
Facebook Credits was a virtual currency that enabled people to purchase items in games and non-gaming applications on the Facebook Platform. One U.S. dollar was the equivalent of 10 Facebook Credits. Facebook Credits were available in 15 currencies including U.S. dollars, pound sterling, euros, and Danish kroner. Facebook was hoping eventually to expand Credits into a micropayment system open to any Facebook application, whether a game or a media company application. Facebook deprecated Credits in favour of users' local currencies.
Fantage was a MMORPG involving a virtual world containing a range of online games and activities, developed by Fantage Inc. The game featured a customizable cartoon avatar, called a "Fantagian", that users can customize with items ranging from hair to clothing and accessories. Fantage was released to the general public on March 17, 2008, and had since expanded into a large online community— the game had over 16 million registered users by January 2012 and over 30 million by December 2014.
YoWorld is a browser-based virtual world game which was released on May 8, 2008. It is developed by Big Viking Games. The game operates on the freemium model, and is supported through microtransactions, as well as a voluntary in-game ad program. The game itself is free-to-play, however, players can purchase in-game currencies or enroll in special programs and offers to improve their game-play experience or help them progress faster, using real money.
The Sims Social was a Facebook addition to the Sims series of video games. It was announced during the Electronic Entertainment Expo 2011 press conference. As with the original Sims games, The Sims Social lets the user create their own customizable character. In this version, however, the player uses their character to interact with those of their Facebook friends. The characters can develop likes or dislikes for other Sims, creating relationships that can be publicized on the user's Facebook page.
ReDigi was an online marketplace for used digital music, eBooks, games, apps, and software. It claims to be the only cloud storage service that verifies whether each digital file uploaded for storage was legally acquired from an eligible source. ReDigi's Cloud and Marketplace only accept lawfully purchased digital media. The service allowed users to buy and sell pre-owned digital content directly from one user to another. As of December 2020, the website is offline.
Mindspark Interactive Network, Inc. was an operating business unit of IAC known for the development and marketing of entertainment and personal computing software, as well as mobile application development. Mindspark's mobile division acquired iOS application developer Apalon in 2014, which was known for popular entertainment applications such as Weather Live, Emoji Keypad, and Calculator Pro.
Wavii was a Seattle startup founded by Adrian Aoun in 2008, and was subsequently acquired by Google, Inc. in April 2013. Wavii developed an iPhone app that allowed users to follow topics and receive short updates about them in their feed. This app was based on data produced by Wavii's proprietary technology, which used natural-language-processing and machine-learning approaches to convert content on the web into structured summaries of the stories they contained.
Parse, Inc. was a company acquired by Meta in 2013 and shut down in January 2017. They developed a MBaaS platform, Parse. Following the announcement in 2016 of the impending shutdown, the platform was subsequently open sourced.