Superstruct

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Superstruct is an alternate reality game (ARG) created for the purpose of calling attention to, and to spark interest in preparing the world for catastrophic events. Superstruct is the world's first massively multiplayer forecasting game. The primary creative vision behind Superstruct is Jane McGonigal, along with the Institute for the Future (IFTF) who have created similar games in line with Superstruct. The game was launched on Oct 6, 2008 and it lasted for 6 weeks. [1] [2] [3] [4] [5] [6]

Gameplay

Superstruct combines elements of an alternate reality game with those of a serious game. Set in 2019, it stimulates the players to give humans a little more time on Earth after five "super-threats" that are wearing down our civilization. The five "super-threats" are: Quarantine, Ravenous, Outlaw Planet, Generation Exile and Power Struggle. The game leaves clues on the Internet in order for the players to find. This allows them to advance in the game and uncover more things about the game.

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Jane McGonigal Writer (1977−[[Category:Errors reported by Module String]]String Module Error: Target string is empty)

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Global warming game Type of serious game

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A transreality game, sometimes written as trans-reality game, describes a type of video game or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In this approach a player evolves and moves seamlessly through various physical and virtual stages, brought together in one unified game space. Alongside the rising trend of gamification, the application of game mechanics to tasks that are not traditionally associated with play, a transreality approach to gaming incorporates mechanics that extend over time and space, effectively playing through a players day-to-day interactions.

The Institute for the Future (IFTF) is a Palo Alto, California, US–based not-for-profit think tank. It was established, in 1968, as a spin-off from the RAND Corporation to help organizations plan for the long-term future, a subject known as futures studies.

References

  1. Egan, James (2008-10-06). "Superstruct: The world's first massively multiplayer forecasting game". Engadget . Retrieved 2020-06-23.
  2. "Forecasting the Future May Be a Matter of Fun and Games". Discover Magazine. Retrieved 2020-03-06.
  3. Hayles, N. Katherine; Jagoda, Patrick; LeMieux, Patrick (2014). "Speculation: Financial Games and Derivative Worlding in a Transmedia Era". Critical Inquiry. 40 (3): 220–236. doi:10.1086/677374. ISSN   0093-1896. S2CID   1417811.
  4. Harpstead, Erik; MacLellan, Christopher J.; Aleven, Vincent; Myers, Brad A. (2015), "Replay Analysis in Open-Ended Educational Games", Serious Games Analytics, Springer International Publishing, pp. 381–399, doi:10.1007/978-3-319-05834-4_17, ISBN   978-3-319-05833-7
  5. Farhangi, Sanaz (2012-07-19). "Reality is broken to be rebuilt: how a gamer's mindset can show science educators new ways of contribution to science and world?". Cultural Studies of Science Education. 7 (4): 1037–1044. Bibcode:2012CSSE....7.1037F. doi:10.1007/s11422-012-9426-y. ISSN   1871-1502. S2CID   144116172.
  6. Gorbis, Marina (2010-10-01). "Foresight to Insight to Action: Imaginative Forecasting Helps Shape a Brighter Future". Generations. 34 (3): 12. ISSN   0738-7806.