Swedish whist

Last updated
Swedish whist
Swedish pattern cards-Suit of Spades down to Six-IMG 7483.jpg
Spades from a Modern Swedish pattern pack
OriginSweden
Alternative namesFyrmanswhist
TypeWhist group
Players4
Cards52 cards
Deck French-suited, Swedish Modern pattern
Rank (high→low)A K Q J 10 9 8 7 6 5 4 3 2
Playing time5 min/deal
Related games
Whist

Swedish whist (Swedish : svensk whist), also called Fyrmanswhist ("Four-hand whist") or, regionally, just whist, is a Swedish trick-taking card game. Knowing four-player whist is useful for playing other card games because it was the prototype for trick-taking games.

Contents

History

The game emerged in the 1950s in Sweden, but first appeared in the literature in 1967. It may be a derivative of the classic Swedish game of Priffe. Swedish whist was very popular in Sweden in the 1970s and 1980s. [1]

Description

Swedish whist is played by four players in teams of two using a standard 52-card pack, typically of the Modern Swedish pattern. Cards rank in their natural order, aces high. The first dealer is chosen by lot and then rotates after each deal. The dealer deals all the cards, one by one. [2]

Players examine their hands and decide whether to play 'red' or 'black', i.e., whether they want to take as many tricks as possible (red) or as few as possible (black). Players indicate their choice by placing a red card (of the suit of hearts or diamonds) or a black card (of the suit of clubs or spades) at the bottom of their cards, bearing in mind that all players may see this card during the bidding. [2]

Forehand begins the bidding by showing his bottom card. If it is black, this is the equivalent of calling "pass" (pass) and the next player reveals his bottom card. If all four players show a black card, they play a black or 'null game', (nollspel) in which the aim is to lose tricks. [2]

As soon as a player reveals a red card, it is the equivalent of announcing "play" (spel). The bidding ends and a normal game is played, whereby teams aim to win tricks. [2]

Once the bidding is over, forehand leads to the first trick. Players must follow suit if able. [2]

When one side has announced they will play (red game), they get one point for each trick over six that they take. If they lose (i.e. take fewer than seven tricks) their opponents score double for each trick in excess of six. In a null game (black game), where neither side has announced an intention to win, the winners must take fewer than seven tricks. The winning side then gets one point for each trick under seven.

Game is usually 13 points.

Although the rules are simple, the game requires good memory, strategy and skill.

Related Research Articles

<span class="mw-page-title-main">Oh hell</span> Card game

Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. It was first described by B. C. Westall around 1930 and originally called oh! well. It was said to have been introduced into America via the New York clubs in 1931. Phillips and Westall describe it as "one of the best round games."

<span class="mw-page-title-main">Whist</span> Trick-taking card game having origins in the 18th century

Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.

<span class="mw-page-title-main">Skat (card game)</span> German three-player card game

Skat, historically Scat, is a three-player trick-taking card game of the ace–ten family, devised around 1810 in Altenburg in the Duchy of Saxe-Gotha-Altenburg. It is the national game of Germany and, along with Doppelkopf, it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. A variant of 19th-century Skat was once popular in the US. John McLeod considers it one of the best and most interesting card games for three players, and Kelbet described it as "the king of German card games." The German Skat Association assess that it is played by around 25 million Germans – more than play football.

<span class="mw-page-title-main">Bid whist</span> Card game

Bid whist is a partnership trick-taking variant of the classic card game whist. As indicated by the name, bid whist adds a bidding element to the game that is not present in classic whist. Bid whist, along with spades, remains popular particularly in U.S. military culture and a tradition in African-American culture.

<span class="mw-page-title-main">Preferans</span> Trick-taking game

Preferans or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. It is a sophisticated variant of the Austrian game Préférence, which in turn descends from Spanish Ombre and French Boston. It is renowned in the card game world for its many complicated rules and insistence on strategical approaches.

German whist is a variant of classic whist for two players in which the reward for winning the first 12 tricks is to add a particular card to your hand. Also called Chinese whist, it is probably of British origin.

<span class="mw-page-title-main">Polskpas</span> Card game

Polskpas, Polsk Pas, or Polskt Pass is a Scandinavian 5-card plain-trick game for four individual players using 24 cards. Eldest hand has the first right to accept or make trumps. As is typical for Schafkopf card games, which are normally point-trick games, the four Jacks are known as Wenzels and form permanent highest trumps. Polskpas is similar to the historical German game of Kontraspiel.

Mizerka is a trick-taking card game belonging to the Whist group. Mizerka is a three-person game. Although it originates in Poland, Mizerka's popularity has largely increased in the United States. What distinguishes Mizerka from tradition trick is the use of a fourth dealt pile, serving as a talon with which players can exchange their cards.

<span class="mw-page-title-main">Tapp Tarock</span>

Tapp Tarock, also called Viennese Tappen, Tappen or Tapper, is a three-player tarot card game which traditionally uses the 54-card Industrie und Glück deck. Before the Anschluss (1938), it was the preferred card game of Viennese coffee houses, for example, the Literatencafés and Café Central. Even today Tapp Tarock is played sporadically. The exact date when it appeared is not possible to identify; some sources suggest it may have been developed in Austria in the early 19th century, but its mention in caricature operas in 1800 and 1806 suggest it was well known even by then and must have arisen in the late 18th century. The oldest description of the actual rules is dated to 1821. Tapp Tarock is considered a good entry level game before players attempt more complex Tarock forms like Cego, Illustrated Tarock or Königrufen.

<span class="mw-page-title-main">Bräus</span> Old Swedish card game from the island of Gotland

Bräus is an old Swedish card game from the island of Gotland that differs from all others in that not all cards are actually playable. The game is descended from the oldest known card game in Europe, Karnöffel, a fact testified by its unusual card ranking and lack of a uniform trump suit.

<span class="mw-page-title-main">Norseman's knock</span> Classic Swedish card game

Norseman's knock or Norrlandsknack is a classic Swedish card game for 3 to 5 players, known since the mid-1800s. It is traditionally played for money. The game is about winning as many tricks as possible and above all not being completely left without a trick.

Trekort, Tre-Kort or, in Swedish, also Trikort, is an old card game of Danish origin for four or five players that was usually played for money. It was also known in Sweden, where it developed into the variant of Knack. The name Trekort is also loosely used to describe related three-card games such as Swedish Köpknack. The name means "three cards" and may therefore be related to German Dreiblatt.

<span class="mw-page-title-main">Köpknack</span> Swedish card game

Köpknack is an old Swedish card game which is a development of Knack and, like the latter, is mainly played for stakes. The game is also known as Trekort which, however, usually refers to a simpler version of Danish origin that may have been its progenitor.

<span class="mw-page-title-main">Femkort</span> Card game

Femkort is a classic Swedish card game for 3 to 8 players "with an unusual object", known since the 17th century, being mentioned in 1658 in Georg Stiernhielm's epic poem, Hercules (Herkules) as Fämkort. It is traditionally played with some kind of bet.

<span class="mw-page-title-main">Knektpass</span> Card game

Knektpass or Knekt-Pass, also called Rams, is an old Swedish card game of the Rams group, mentioned as early as 1834. It is a trick-taking game for two or more players and features the four Jacks as top trumps.

<span class="mw-page-title-main">Rödskägg</span> Swedish card game

Rödskägg ("Redbeard") also called Fem Opp, is a Swedish card game for three to seven players in which penalties are incurred for failing to follow certain rituals as well as for failing to take a declared number of tricks. Some rules describe Fem Opp as a variant of Rödskägg. It is an advanced and tactically demanding game and, of games played in Sweden, only Bridge and Poker are considered more difficult.

<span class="mw-page-title-main">Skærvindsel</span> Danish card game

Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace. This principle has since been transferred to Call-Ace Whist (Esmakkerwhist).

Call-ace whist or Danish whist is a card game for four players playing in variable partnerships. It is the most popular form of Whist in Denmark, where it is often just called "Whist". It has a well developed bidding system and has imported from the traditional Danish game of Skærvindsel the feature of determining the partnerships by 'calling an ace'. John McLeod records that there is also a version of Danish whist in which there are fixed partnerships.

<span class="mw-page-title-main">Sjavs</span> Danish card game

Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard piquet pack of 32 cards.

<span class="mw-page-title-main">Priffe</span> Swedish card game

Priffe or Preference is a classic Swedish, trick-taking card game for four players who form two teams of two. It is an elaboration of Whist that involves bidding, but this is a different form from that in American Bid Whist. Together with Vira, Priffe was one of the most common card games in Sweden until superseded by Bridge.

References

  1. Helmfrid, Sten (2022), "Tap the glasses for a game of priffe! Cheers!" in Kartofilen, 2022.
  2. 1 2 3 4 5 Fyrmanswhist at Swedish WikiBooks. Retrieved 13 February 2021.

Bibliography