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Switch adapted toys are toys or devices which have been adapted so that their original switches are redirected to a larger external switch that is easier for the user to interact with. Many children and adults with limited fine and gross motor skills cannot play with regular battery-operated toys. [1]
For children or young people who have profound and extremely limiting physical and intellectual disabilities, operating a switch adapted toy may be the first independent thing they can do, which builds confidence and enjoyment as well as intellectual stimulation and potential learning.
Depending on the user's abilities, different switches are available for different purposes, including: finger switches, foot switches and button switches of many different sizes and varieties. Some switches have special textural coverings - soft fabric, "squishy" latex, pom pom, or "bump" patterned for the visually impaired. Use of switches depends on the user's muscle tone, spasticity, visual ability, cognitive function and interests. Switch adapted toys can generate blinking or changing lights and music, speaking, vibration, noises, fans, aromatherapy, massage, songs with number, alphabet or nursery rhyme content and even voice recording and playback.
Nearly all switch adapted toys and devices are items that can be purchased from the store and are adapted after-market by individuals and organziations. Some individuals sells these switch adapted items on online through retailers like Etsy, Amazon, and Shopify. Some larger companies also sell these items as well as proprietary devices intended for therapy.
A number of suppliers exist in Australia but they use imported switch adapted toys which means the toys are expensive to buy. Toy libraries like Noah's Ark in Perth, Western Australia stock a good range of switch adapted toys so that families can borrow to explore the best type of switch and the most interesting toys for their child.
Toy libraries import switch adapted toys or have volunteer helpers who are able to take an existing battery operated toy and convert it to switch adapted. Toys which have only one function are perfect for adaptation but more complex, multi-function toys may not be so easy. Adapting a battery toy at home can be achieved with the use of a small number of tools.
A crowd funding page Toys for Tots [2] through The Cerebral Palsy Alliance exists to generate funds needed to create a supply of switch adapted toys for use in a number of designated local libraries in Perth, starting a programme offering the toys to eligible children in locations closer to their homes.
A guide to switch adapting was created by Greg Nakata, AIA entitled "Let's Adapt for Everyone!". [3] The author is the parent of a child with disabilities and learned how to switch adapt toys for them. The switch adapting guide shows all the tools and supplies one would need to start adapting toys and devices as well as detailed tutorials for specific types of toys to adapt. Nakata also posts adapting tutorial videos on his Instagram profile: AdaptedDesign [4] where his goal is to make adapting accessible to everyone by sharing his knowledge and demystifying the process.
There are also online guides that demonstrate how to adapt toys for switch activation, such as TheLaserguy2's "Santa's Switch Adapted Toys" series. [5]
Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation), eating, bathing, dressing, grooming, and personal device care. Assistive technology can ameliorate the effects of disabilities that limit the ability to perform ADLs. Assistive technology promotes greater independence by enabling people to perform tasks they were formerly unable to accomplish, or had great difficulty accomplishing, by providing enhancements to, or changing methods of interacting with, the technology needed to accomplish such tasks. For example, wheelchairs provide independent mobility for those who cannot walk, while assistive eating devices can enable people who cannot feed themselves to do so. Due to assistive technology, disabled people have an opportunity of a more positive and easygoing lifestyle, with an increase in "social participation", "security and control", and a greater chance to "reduce institutional costs without significantly increasing household expenses." In schools, assistive technology can be critical in allowing students with disabilities to access the general education curriculum. Students who experience challenges writing or keyboarding, for example, can use voice recognition software instead. Assistive technologies assist people who are recovering from strokes and people who have sustained injuries that affect their daily tasks.
Cerebral palsy (CP) is a group of movement disorders that appear in early childhood. Signs and symptoms vary among people and over time, but include poor coordination, stiff muscles, weak muscles, and tremors. There may be problems with sensation, vision, hearing, and speech. Often, babies with cerebral palsy do not roll over, sit, crawl or walk as early as other children. Other symptoms include seizures and problems with thinking or reasoning. While symptoms may get more noticeable over the first years of life, underlying problems do not worsen over time.
The development of a hobbyist operating system is one of the more involved and technical options for a computer hobbyist. The definition of a hobby operating system can sometimes be vague. It can be from the developer's view, where the developers do it just for fun or learning; it can also be seen from the user's view, where the users are only using it as a toy; or it can be defined as an operating system which doesn't have a very big user base.
Computer accessibility refers to the accessibility of a computer system to all people, regardless of disability type or severity of impairment. The term accessibility is most often used in reference to specialized hardware or software, or a combination of both, designed to enable the use of a computer by a person with a disability or impairment.
Augmentative and alternative communication (AAC) encompasses the communication methods used to supplement or replace speech or writing for those with impairments in the production or comprehension of spoken or written language. AAC is used by those with a wide range of speech and language impairments, including congenital impairments such as cerebral palsy, intellectual impairment and autism, and acquired conditions such as amyotrophic lateral sclerosis and Parkinson's disease. AAC can be a permanent addition to a person's communication or a temporary aid. Stephen Hawking, probably the best-known user of AAC, had amyotrophic lateral sclerosis, and communicated through a speech-generating device.
The Paralympic sports comprise all the sports contested in the Summer and Winter Paralympic Games. As of 2020, the Summer Paralympics included 22 sports and 539 medal events, and the Winter Paralympics include 5 sports and disciplines and about 80 events. The number and kinds of events may change from one Paralympic Games to another.
Speech-generating devices (SGDs), also known as voice output communication aids, are electronic augmentative and alternative communication (AAC) systems used to supplement or replace speech or writing for individuals with severe speech impairments, enabling them to verbally communicate. SGDs are important for people who have limited means of interacting verbally, as they allow individuals to become active participants in communication interactions. They are particularly helpful for patients with amyotrophic lateral sclerosis (ALS) but recently have been used for children with predicted speech deficiencies.
The Summer Paralympics, also known as the Games of the Paralympiad, are an international multi-sport event where athletes with physical disabilities compete. This includes athletes with mobility disabilities, amputations, blindness, and cerebral palsy. The Paralympic Games are held every four years, organized by the International Paralympic Committee. Medals are awarded in every event, with gold medals for first place, silver for second and bronze for third, a tradition that the Olympic Games started in 1904.
The Winter Paralympic Games is an international multi-sport event where athletes with physical disabilities compete in snow and ice sports. The event includes athletes with mobility impairments, amputations, blindness, and cerebral palsy. The Winter Paralympic Games are held every four years directly following the Winter Olympic Games and hosted in the same city. The International Paralympic Committee (IPC) oversees the Games. Medals are awarded in each event: with gold for first place, silver for second, and bronze for third, following the tradition that the Olympic Games began in 1904.
The Gross Motor Function Classification System or GMFCS is a 5 level clinical classification system that describes the gross motor function of people with cerebral palsy on the basis of self-initiated movement abilities. Particular emphasis in creating and maintaining the GMFCS scale rests on evaluating sitting, walking, and wheeled mobility. Distinctions between levels are based on functional abilities; the need for walkers, crutches, wheelchairs, or canes / walking sticks; and to a much lesser extent, the actual quality of movement.
Spastic cerebral palsy is the type of cerebral palsy characterized by spasticity or high muscle tone often resulting in stiff, jerky movements. Cases of spastic CP are further classified according to the part or parts of the body that are most affected. Such classifications include spastic diplegia, spastic hemiplegia, spastic quadriplegia, and in cases of single limb involvement, spastic monoplegia.
Disability sports classification is a system that allows for fair competition between people with different types of disabilities.
Para-swimming classification is a function-based classification system designed to allow for fair competition in disability swimming. The classes are prefixed with "S" for freestyle, butterfly and backstroke events, "SB" for breaststroke and "SM" for individual medley events. Swimmers with physical disabilities are divided into ten classes based on their degree of functional disability: S1, S2, S3, S4, S5, S6, S7, S8, S9 and S10. The lower number indicates a greater degree of impairment. Those with visual impairments are placed in three additional classes: S11, S12 and S13. One more class, S14, is reserved for swimmers with intellectual impairment. A final class, S15, is for athletes with hearing loss. Another Classification is S19 which is similar to S14. It differs because S14 swimmers have an Iq of below 75 whereas S19 swimmers have an Iq of above 75.
Para-archery classification is the classification system for para-archery used to create a level playing field for archers with a different range of disabilities. Governance in the sport is through the International Archery Federation. Early classification systems for the sport were created during the 1940s and based on medical classification. This has subsequently changed to a functional mobility classification with the exception of blind archery.
Assistive eating devices include devices ranging from low-tech utensils to high-tech powered robotic eating equipment. Low tech eating devices include utensils, plates and bowls with lips that make scooping food easier. Cups and mugs, and even a standard disposable straw can be considered assistive drinking devices. They are used by people when they have difficulty eating or drinking independently. These devices are typically used for people with disabilities, but can also be used for children or people that have poor dexterity. They can promote independence during meal times, but in many cases also can reduce the caregiver workload during meals. "Assistive eating devices can increase self-care, increase self-esteem associated with increased independence, increase safety during meals, and make meal-time better for caregiver staff…".
Adaptive Physical Education (APE) is a physical education program that accommodates the needs of students with disabilities, that may include or be a combination of mobility or physical impairments, sensory impairments, intellectual disabilities, emotional or behavioural disorders. Physical education is important for the health and wellbeing of everyone, regardless of disabilities or not. APE programs are vital in maintaining and enhancing the quality of life for people with disabilities.
CP4 is a disability sport classification specific to cerebral palsy. In many sports, it is grouped inside other classifications to allow people with cerebral palsy to compete against people with other different disabilities but the same level of functionality. Compared lower number CP classes, they have fewer issues with head movement and trunk function. They tend to use wheelchairs on a daily basis though they may be ambulant with the use of assistive devices.
CP5 is a disability sport classification specific to cerebral palsy. In many sports, it is grouped inside other classifications to allow people with cerebral palsy to compete against people with other different disabilities but the same level of functionality. Sportspeople in this class have greater functional control of their upper body, and are generally ambulant with the use of an assistive device. Quick movements can upset their balance.
Les Autres sport classification is system used in disability sport for people with locomotor disabilities not included in other classification systems for people with physical disabilities. The purpose of this system is to facilitate fair competition between people with different types of disabilities, and to give credibility to disability sports. It was designed and managed by International Sports Organization for the Disabled (ISOD) until the 2005 merger with IWAS, when management switched to that organization. Classification is handled on the national level by relevant sport organizations.
The Xbox Adaptive Controller (XAC) is a video game controller designed by Microsoft for Windows PCs and the Xbox One and Xbox Series X/S video game consoles. The controller was designed for people with disabilities to help make user input for video games more accessible.