Sylvia Libow Martinez

Last updated

Sylvia Libow Martinez an American engineer whose book Invent To Learn: Making, Tinkering, and Engineering in the Classroom [1] has been acknowledged as the "bible" of the school Maker Movement. She, with this one book, is largely collected by libraries worldwide. [2]

Sylvia Martinez received her bachelor's degree in electrical engineering from UCLA, and a master's degree in educational technology from Pepperdine. She began her career as an engineer for Magnavox Research Labs focusing on the development of high frequency receiver systems and navigation software for GPS satellites. After six years, she transitioned to educational software development where she presided over the design and development at several software publishers (Davidson & Associates, Knowledge Adventure, and Vivendi Universal) for over a decade. She then shifted to the non-profit world, where she held the position of President at YES. She sought to champion young people in the use of modern technology to advance education and community. This cumulative work provides the groundwork for her co-authorship of the book Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Her time is now spent advancing the Science, Technology, Engineering, and Math (STEM) and Maker Movement initiatives through speaking engagements and workshops.

Related Research Articles

Engineering Applied science

Engineering is the use of scientific principles to design and build machines, structures, and other items, including bridges, tunnels, roads, vehicles, and buildings. The discipline of engineering encompasses a broad range of more specialized fields of engineering, each with a more specific emphasis on particular areas of applied mathematics, applied science, and types of application. See glossary of engineering.

Multimedia is a form of communication that combines different content forms such as text, audio, images, animations, or video into a single presentation, in contrast to traditional mass media, such as printed material or audio recordings. Popular examples of multimedia include video podcasts, audio slideshows, animated shows, and movies.

Software engineering is the systematic application of engineering approaches to the development of software. Software engineering is a computing discipline.

Engineer Professional practitioner of engineering and its sub classes

Engineers, as practitioners of engineering, are professionals who invent, design, analyze, build and test machines, complex systems, structures, gadgets and materials to fulfill functional objectives and requirements while considering the limitations imposed by practicality, regulation, safety and cost. The word engineer is derived from the Latin words ingeniare and ingenium ("cleverness"). The foundational qualifications of an engineer typically include a four-year bachelor's degree in an engineering discipline, or in some jurisdictions, a master's degree in an engineering discipline plus four to six years of peer-reviewed professional practice and passage of engineering board examinations.

Handicraft Item production made completely by hand or with simple tools

A handicraft, sometimes more precisely expressed as artisanal handicraft or handmade, is any of a wide variety of types of work where useful and decorative objects are made completely by one’s hand or by using only simple, non-tech related tools like sissors. It is a traditional main sector of craft making and applies to a wide range of creative and design activities that are related to making things with one's hands and skill, including work with textiles, moldable and rigid materials, paper, plant fibers, etc. One of the world's oldest handicraft is Dhokra; this is a sort of metal casting that has been used in India for over 4,000 years and is still used. In Iranian Baluchistan, women still make red ware hand made pottery with dotted ornaments much similar to the 5000 year old pottery tradition of Kalpurgan, an archaeological site near the village. Usually, the term is applied to traditional techniques of creating items that are both practical and aesthetic. Handicraft industries are those that produce things with hands to meet the needs of the people in their locality without using machines.

Computer engineering

Computer engineering is a branch of engineering that integrates several fields of computer science and electronic engineering required to develop computer hardware and software. Computer engineers usually have training in electronic engineering, software design, and hardware-software integration instead of only software engineering or electronic engineering. Computer engineers are involved in many hardware and software aspects of computing, from the design of individual microcontrollers, microprocessors, personal computers, and supercomputers, to circuit design. This field of engineering not only focuses on how computer systems themselves work but also how they integrate into the larger picture.

Software engineer Practitioner of software engineering

A software engineer is a person who applies the principles of software engineering to the design, development, maintenance, testing, and evaluation of computer software.

A computer scientist is a person who has acquired the knowledge of computer science, the study of the theoretical foundations of information and computation and their application.

Syrian Virtual University

The Syrian Virtual University (SVU) is a Syrian educational institution established by the Syrian Ministry of Higher Education. It provides virtual education to students from around the world. It was established on 2 September 2002 and is the first virtual education institution in the region, and as of 2006, remains the only one. The goals of the SVU include offering education to those who want to learn but cannot afford to do so by going to a "brick and mortar" university. It is headquartered at the Ministry of Higher Education building, Damascus. Students can study online, but they should make exams in one of the centres accredited by the University inside and outside Syria.

Tool and die maker

Tool and die makers are a class of machinists in the manufacturing industries. Variations on the name include tool maker,toolmaker, die maker,diemaker, mold maker,moldmaker or tool jig and die-maker, or Fitter, depending on which area of concentration or industry an individual works in.

Educational video game Video game genre

An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product. In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational umbrella. Normally software of this kind is not structured towards school curricula and does not involve educational advisors.

The Kansas State University Carl R. Ice College of Engineering offers 12 undergraduate majors and one undecided program, as well as multiple minors, and graduate programs of study. The undergraduate engineering program is ranked among the top 100 engineering schools in the United States.

Hackerspace Community-operated physical space for people with common interests

A hackerspace is a community-operated, often "not for profit", workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. Hackerspaces are comparable to other community-operated spaces with similar aims and mechanisms such as Fab Lab, men's sheds, and commercial "for-profit" companies.

Donna Auguste is an African-American businesswoman, entrepreneur, and philanthropist. She was the co-founder, along with colleague John Meier, and chief executive officer (CEO) of Freshwater Software from 1996 to 2000. Prior to founding Freshwater Software, Auguste was a senior engineering manager at Apple Computer who helped to coordinate the development of the Newton personal digital assistant (PDA). Additionally, she was the senior director for US West Advanced Technologies, whereabouts she met John Meier and began seriously thinking about the creation of Freshwater Software.

Maker culture

The maker culture is a contemporary subculture representing a technology-based extension of DIY culture that intersects with hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of Computer Numeric Control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts. The subculture stresses a cut-and-paste approach to standardized hobbyist technologies, and encourages cookbook re-use of designs published on websites and maker-oriented publications. There is a strong focus on using and learning practical skills and applying them to reference designs. There is also growing work on equity and the maker culture.

Margaret Hamilton (software engineer) American NASA scientist and mathematician

Margaret Heafield Hamilton is an American computer scientist, systems engineer, and business owner. She was director of the Software Engineering Division of the MIT Instrumentation Laboratory, which developed on-board flight software for NASA's Apollo program. She later founded two software companies—Higher Order Software in 1976 and Hamilton Technologies in 1986, both in Cambridge, Massachusetts.

The following outline is provided as an overview of and topical guide to software development:

Educational robotics teaches the design, analysis, application and operation of robots. Robots include articulated robots, mobile robots or autonomous vehicles. Educational robotics can be taught from elementary school to graduate programs. Robotics may also be used to motivate and facilitate the instruction other, often foundational, topics such as computer programming, artificial intelligence or engineering design.

Maker education closely associated with STEM learning, is an approach to problem-based and project-based learning that relies upon hands-on, often collaborative, learning experiences as a method for solving authentic problems. People who participate in making often call themselves "makers" of the maker movement and develop their projects in makerspaces, or development studios which emphasize prototyping and the repurposing of found objects in service of creating new inventions or innovations. Culturally, makerspaces, both inside and outside of schools, are associated with collaboration and the free flow of ideas. In schools, maker education stresses the importance of learner-driven experience, interdisciplinary learning, peer-to-peer teaching, iteration, and the notion of "failing forward", or the idea that mistake-based learning is crucial to the learning process and eventual success of a project.

Sylvia Acevedo American businesswoman and engineer

Sylvia Acevedo is an American engineer and businesswoman. She was the chief executive officer (CEO) of the Girl Scouts of the USA from 2016 to 2020. A systems engineer by education, she began her career at NASA's Jet Propulsion Laboratory, where she was on the Voyager 2 team. She has held executive roles at Apple, Dell, and Autodesk. In 2018, Acevedo was included in a Forbes list of "America's Top 50 Women In Tech". She was a founder, with 3 others of REBA Technology, an infiniband company that was sold and also the Founder and CEO of CommuniCard. As CEO of Girl Scouts of the USA, Acevedo led the organization's largest release of badges, over 100 badges in STEM and Outdoors over three years.

References

  1. Martinez, Sylvia Libow; Stager, Gary S. (2013). Invent to Learn:Making, Tinkering, and Engineering in the Classroom. Torrance, CA: Constructing Modern Knowledge Press. p. 6. ISBN   978-0989151108.
  2. "Martinez, Sylvia Libow". worldcat.org. Retrieved October 2, 2016.