The 1 Up Fever

Last updated

The 1 Up Fever
The 1up Fever official poster.jpg
Film poster
Directed bySilvia Dal Dosso
Music by Clap! Clap!, Niccolò Presenti
Release date
  • August 2, 2013 (2013-08-02)
Running time
14 minutes
CountryGermany

The 1 Up Fever is a 2013 mockumentary about the first usage of the Bitcoin cryptocurrency and the release of an augmented reality smartphone-based video game inspired by the Super Mario Bros. platform game. The movie was shot in the city of Berlin and after its web release on August 2, 2013, it became a small case among the Bitcoin community and between augmented reality video game developers. [1] [2]

Contents

The documentary had its European Premiere at Cineglobe Film Festival du CERN, now Geneva International Film Festival Tous Ecrans, where it won the Audience Favourite Documentary prize [3] and its North American premiere at the Silicon Valley Science Fiction Short Film Festival. [4] [5] The movie was also named and shown as a nominee in many other film festivals. [6] [7]

Overview

The short movie describes the possible aftermaths due to the release of an augmented reality game, which awards its users with Bitcoin prizes. The game is an action game inspired by Nintendo's Super Mario Bros. platform game, transposed to an augmented reality environment. [8] The actors walk through the city, jumping, climbing, grasping yellow coins with their phones, obsessed by the gold fever. The Berlin city is the stage of this strange behaviour, while the gamers discover new ways of living the city landscape and its socio-economic texture. [9] The game has been seen as an allegorization of the gold farming and microlabor mechanisms of Bitcoin mining. [10]

Part of the work is dedicated to the "Bitcoin kiez", a district of Berlin Kreuzberg which aroused the interest of the media for being the place with the highest density of businesses accepting the Bitcoin currency in the world. [11] The story is a consideration of the huge impact that the usage of smartphones on a great scale and the rising business of the big data market and data mining can have on the private life and habits of the users, as local Bitcoin developers, journalists and hackers discuss about the secret identity of the game developer, which winks at the mysterious figure of the Bitcoin designer Satoshi Nakamoto, and about the financial reasons which lay behind the release of the game app. [12]

Release

During the weeks after its release, The 1 Up Fever received critical praise, [13] [14] and many started searching for how to download the game app, until the author revealed the Mockery. [15] In 2017 The 1 Up Fever was on the news again, to have been allegedly inspired the Pokemon Challenge's April 1 Mockery of 2014, and the consequent creation of the Pokémon GO App. [16]

Related Research Articles

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

<span class="mw-page-title-main">Mobile game</span> Video game played on a mobile device

A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone, tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

<i>Mario & Wario</i> 1993 video game

Mario & Wario is a puzzle video game developed by Game Freak and published by Nintendo for the Super Famicom. It was released exclusively in Japan in 1993. Mario & Wario requires the Super Famicom Mouse accessory to play. Despite being a Japan-only release, the game is entirely in English.

<i>New Super Mario Bros.</i> 2006 video game

New Super Mario Bros. is a 2006 platform game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions in June 2006. It is the first installment in the New Super Mario Bros. subseries of the Super Mario franchise and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several old and new power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario has to defeat Bowser Jr. and Bowser before saving Princess Peach.

<span class="mw-page-title-main">Mii</span> Avatar on several Nintendo video game consoles and mobile apps

A Mii is a customizable avatar used on several Nintendo video game consoles and mobile apps. The name Mii is a portmanteau of "Wii" and "me", referring to them typically being avatars of the players. Miis were first introduced on the Wii console in 2006 and later appeared on the DS, 3DS, the Wii U, the Switch, and various apps for smart devices such as Miitomo. Miis can be created using different body, facial and clothing features, and can then be used as characters within games on the consoles, either as an avatar of a specific player or in some games portrayed as characters with their own personalities. Miis can be shared and transferred between consoles, either manually or automatically with other users over the internet and local wireless communications.

The Super Mario Bros. theme, officially known as the "Ground Theme" is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System video game Super Mario Bros. It was one of six themes composed for the game by Nintendo sound designer Koji Kondo, who found it to be the most difficult track to compose for it. The theme is set in the key of C major and features a swing rhythm with prominent use of syncopation. While the original theme is composed within the sound limitations of the NES's 8-bit hardware, in later installments with more powerful sound hardware, it is often scored as a calypso song led by steel drums.

<i>Ingress</i> (video game) Location-based augmented reality mobile game

Ingress is an augmented reality (AR) mobile game developed and published by Niantic for Android and iOS devices. The game first released on December 14, 2013, for Android devices and then for iOS devices on July 14, 2014. The game is free-to-play, uses a freemium business model, and supports in-app purchases for additional in-game items. The mobile app has been downloaded more than 20 million times worldwide as of November 2018.

<span class="mw-page-title-main">Niantic, Inc.</span> Mobile app and video game development company

Niantic, Inc. is an American software development company based in San Francisco. Niantic is best known for developing the augmented reality mobile games Ingress and Pokémon Go. The company was formed as Niantic Labs in 2010 as an internal startup within Google. The company became an independent entity in October 2015 when Google restructured under Alphabet Inc. Niantic has additional offices in Bellevue, Los Angeles, Sunnyvale, Seattle, Lawrence, Tokyo, London, Hamburg, and Zurich.

<span class="mw-page-title-main">Bandai Namco Studios</span> Japanese video game developer

Bandai Namco Studios Inc. is a Japanese video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studio Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.

<i>Super Mario Bros.</i> 1985 video game

Super Mario Bros. is a platform game developed and published in 1985 by Nintendo for the Famicom in Japan and for the Nintendo Entertainment System (NES) in North America. It is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. Following a US test market release for the NES, it was converted to international arcades on the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.

<span class="mw-page-title-main">PETA satirical browser games</span> Satirical browser games created by PETA

People for the Ethical Treatment of Animals (PETA), an animal rights organization based in the United States, has released a number of browser games on its website that have parodied existing video games. Various PETA parodies have been made based on games such as New Super Mario Bros., Cooking Mama 2: World Kitchen, New Super Mario Bros. Wii, Super Meat Boy, Super Mario 3D Land, Pokémon Black 2 and White 2, and Pokémon X and Y. PETA creates these games to spread attention about real-life animal rights and animal welfare concerns and to advocate for vegetarian and vegan diets.

<i>Super Mario Run</i> 2016 mobile game

Super Mario Run is a 2016 platform game developed and published by Nintendo for iOS and later Android. It is Nintendo's first mobile game that is part of one of the company's long-running and major franchises.

<span class="mw-page-title-main">Nintendo mobile games</span> Overview of mobile games by and the relationship with mobile games of Nintendo

Nintendo, a Japanese home and handheld video game console manufacturer and game developer, has traditionally focused on games that utilize unique elements of its consoles. However, the growth of the mobile gaming market in the early 2010s led to several successive fiscal quarters where they were running at a loss, partially due to the failure of the Wii U. Nintendo, led by president Satoru Iwata at the time, developed a strategy for entering into the mobile games market with development partner DeNA, as a means of introducing their franchise properties to mobile players with a goal of bringing them to buy Nintendo's consoles later. From 2015 to 2020 Nintendo has internally developed a number of mobile games, while also publishing games with other developers, including games outside of the initial DeNA partnership. Several of them have entered the top-downloaded games list on the iOS App Store and Google Play stores, earning over US$100 million in revenue in total. However, as Nintendo's next console, the Nintendo Switch, proved a financial success for the company, coupled with dwindling numbers on its mobile games during the COVID-19 pandemic, Nintendo quietly backed off its mobile strategy starting in 2020, though continued to back Pokémon Go and future Pokémon games.

Commercial augmented reality (CAR) is the use of augmented reality (AR) to support B2B (Business-to-Business) and B2C (Business-to-Consumer) commercial activities, particularly for the retail industry. The use of CAR started in 2010 with virtual dressing rooms for E-commerce.

<i>Minecraft Earth</i> 2019 video game

Minecraft Earth was an augmented reality and geolocation-based sandbox game developed by Mojang Studios and Blackbird interactive and published by Xbox Game Studios. A spin-off of the video game Minecraft, it was first announced in May 2019, and was available on Android and iOS. The game was free-to-play, and was first released in early access on 17 October 2019. The game received its final update in January 2021 and officially shut down on 30 June 2021 due to the COVID-19 pandemic.

Tsunekazu Ishihara is a Japanese video game designer, director, producer and businessman who is the president of The Pokémon Company. Prior to working with the Pokémon series, Ishihara was part of Ape Inc. and worked on titles such as EarthBound, and then years later he founded Creatures Inc.

The 2020s is the sixth decade in the industry's history. The industry remains heavily dominated by the actions of Nintendo, Sony, and Microsoft, but it remains unforeseen how their dominance will be affected by cloud gaming and smartphone and tablet market. Virtual reality headsets are expected to become more popular over the course of the decade. The industry was heavily impacted by the COVID-19 pandemic. The ninth generation of video game consoles went on sale, beginning with the Xbox Series X and Series S and the PlayStation 5. Notable games released in the 2020s included Animal Crossing: New Horizons, Doom Eternal,Final Fantasy VII Remake, The Last of Us Part II, Ghost of Tsushima,Fall Guys,Hades,Genshin Impact, It Takes Two, Forza Horizon 5,Horizon Forbidden West, Elden Ring,Stray, Xenoblade Chronicles 3,Cult of the Lamb,God of War Ragnarök, The Legend of Zelda: Tears of the Kingdom,Baldur's Gate 3, Super Mario Bros. Wonder, Marvel's Spider-Man 2, Alan Wake 2, Tekken 8,Final Fantasy VII Rebirth, and Grand Theft Auto VI. Game development companies have come under increasing criticism for "crunch" practices, forcing workers to work long hours in the build-up to release.

Lego Fusion was a Lego theme that combined standard Lego bricks with a mobile app that was designed to interact and communicate with the build models according to the principle of augmented reality. The theme was first introduced on 1 August 2014 and exclusively in North America. It was eventually discontinued by the end of July 2015.

References

  1. "Giga Games, Fantastisch gefaked". Giga Games.
  2. "Super Mario Bros em realidade aumentada". Blckmnds.
  3. "Cineglobe Festival". Facebook.
  4. Garcia, Christopher J. (2014). Uncanny Magazine Issue One: A Magazine of Science Fiction and Fantasy.
  5. "Short list ten best science fiction fantasy shorts web". Uncanny Magazine.
  6. "The 1up Fever". Currents New Media. February 20, 2014.
  7. "'The 1 Up Fever': Now Showing At The Unstitute + Call For Videos". Rhizome. March 15, 2014.
  8. Stuckey, Daniel. "Super Mario Meets Bitcoin in the Augmented Reality of 1 Up Fever". Motherboard. Vice News.
  9. Brownstone, Sydney. "Could Earning Money One Day Resemble A Real-Life Video Game?". Fast Company. Fast Company.
  10. Holmes, Steve (2014). Rhetorical Allegorithms in Bitcoin, Enculturation Journal.
  11. Connolly, Kate. "Bitcoin: the Berlin streets where you can shop with virtual money". The Guardian. The Guardian.
  12. Brownstone, Sydney. "Could Earning Money One Day Resemble A Real-Life Video Game?". Fast Company. Fast Company.
  13. "The 1up Fever Fake Docu about augmented bitcoin jumpnrun". Nerdcore.
  14. "La fievre du 1up". Korben. September 9, 2013.
  15. "1up fever par Silvia Dal Dosso". L'oeil du Links. Canal+.
  16. Santoni, Vanni. "Silvia che anticipò Pokemon Go". Il Corriere della Sera. Il Corriere Fiorentino.