Designers | John Edwards |
---|---|
Publishers | Jedko Avalon Hill |
Publication | 1973 |
Genres | WWII board wargame |
The African Campaign is a board wargame published by the Australian game company Jedko Games in 1973 that simulates the North African Campaign during World War II. The game design was based on Avalon Hill's popular wargame Afrika Korps , but Avalon Hill recognized some improvements had been made to the game, and became the North American distributor of Jedko games including this one.
The African Campaign is a two-player wargame in which one player takes the role of Allied forces, and the other controls the Axis forces. The game begins in December 1940, when Italian troops under General Rodolfo Graziani dug in instead of advancing towards the strategically important Suez Canal, allowing the British to counterattack. The game ends in January 1943, following the Second Battle of El Alamein.
The game uses a standard "I Go, You Go" mechanic, where the Allied forces move and then attack. The Axis forces then move and attack. This completes one turn, which represents two weeks of game time. There are also rules for ports, air power, flak units, and minefields. The game is 50 turns long, representing the entire campaign between December 1940 and January 1943. There are no shorter scenarios included with the game. Despite its length, game critic Nicky Palmer called it a "brisk" game. [1]
Units move the number of hexes indicated on their counter. The exception is "Strategic Movement", where any unit that begins and ends its turn outside of an enemy zone of control can double its movement.
The game uses a "step-reduction" mechanic, where damage taken reduces a unit's effectiveness by a step at a time, until finally, after several hits, the unit is eliminated. [2]
All units must be able to trace an unbroken line a maximum of 15 hexes to a supply source or a friendly road that leads to a supply source. Each turn, the Axis player must roll a die to determine how much fuel made it through the Allied naval blockade.
The Axis player wins by moving 12 combat factors off the eastern edge of the board before December 1942, but must keep them in supply for two turns after they leave the board. The Allied player wins by either preventing the Axis victory conditions, or by eliminating all Axis units on the board.
In 1968, John Edwards was visiting a friend in the United States and came across a copy of Avalon Hill's Akrika Korps. Edwards took the game home and, not knowing any other wargamers, played it solitaire for several months. [3] In 1971, Edwards reached an agreement with Avalon Hill to become their Australian import agent, but Edwards soon realized that the Australian import tax of 52% made Afrika Korps unaffordable. [3] To overcome this, Edwards designed his first professional game, The African Campaign, a game based on Afrika Korps, and founded the publishing company Jedko in 1973 to print and publish the game in Australia. [4] Avalon Hill realized that the game was not a photocopy of Afrika Korps — Edwards had made enough substantive improvements that The African Campaign was now a different game. Edwards and Avalon Hill reached an agreement that Avalon Hill would print and distribute copies of The African Campaign in North America. [3]
In 1985, Jedko produced a second edition of The African Campaign. In 2000, the Japanese publisher Kokusai-Tsushin Co., Ltd. (国際通信社) published a Japanese language edition of the game in Issue 31 of the wargame magazine Command Japan.
In a 1976 poll conducted by SPI to determine the most popular board wargames in North America, The African Campaign, which was not widely known in North America, was rated only 169th out of 202 games. [1]
Writing in the inaugural issue of The Brutus Bulletin, American player John Michalski, who owned an Australian copy of the game, lauded Avalon Hill for making it available to North America. Michalski called the game "about as close to a perfect-playing wargame as I expect one could find." Michalski liked the clarity of the rules, noting, "The rules to AC are a masterpiece: if you know what a zone of control is and how to make an attack, you can read the whole booklet in ten minutes and sit down to play at once, including all the optional rules ... The game is simple and fast-moving, a masterpiece in the old 'Classics' school of games." Michalski's only complaint with the game was that he could not find enough other players who were familiar with the game. [2]
In Issue 3 of the European wargaming magazine Europa, Leo Niehorster called this "A very fast moving game." Niehorster found the rules "simple and easy to remember" especially compared to Afrika Korps. Niehorster noted that due to several other North African game produced at the same time, "It is a pity that the glut of North African games will undoubtedly screen this otherwise fine game games produced in 1973." Niehorster concluded, "Especially recommended for beginners and intermediates, who like easy, fast and quite realistic games; better than Afrika Korps, just as easy to learn as Afrika Korps. Well worth the money, if you can afford it, and like this type of game." [5]
In Issue 30 of Simulacrum, Martin Campion did not feel that The Africa Campaign stood out from several other North African campaign games produced in 1973, saying, "The only really interesting thing about this game is that it comes from Australia. It is a playable game, although unbalanced, [but] without enough different ideas to make the player turn away from Afrika Korps." [6]
Axis & Allies is a series of World War II strategy board games. The first version was initially published in 1981 and a second edition known colloquially as Axis & Allies: Classic was published in 1984. Played on a board depicting a Spring 1942 political map of Earth divided by territories, players take the role of one or more of the five major belligerents of World War II: the Axis powers of Germany and Japan; and the Allied powers of the Soviet Union, the United Kingdom, and the United States. Turns rotate among these belligerents, who control armies of playing pieces with which they attempt to capture enemy territories, with results determined by dice rolls. The object of the game is to win the war by capturing enough critical territories to gain the advantage over the enemy.
PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards.
War at Sea is a strategic board wargame depicting the naval war in the Atlantic during World War II, published by Jedko Games in 1975, and subsequently republished by Avalon Hill in 1976 and more recently by L2 Design Group in 2007.
PanzerArmee Afrika, subtitled "Rommel in the Desert, April 1941 - November 1942", is a board wargame published by Simulations Publications, Inc. (SPI) in 1973 that simulates the World War II North African Campaign that pitted the Axis forces commanded by Erwin Rommel against Allied forces. The game was revised and republished in 1984 by Avalon Hill.
Battle of the Bulge is a board wargame published by Avalon Hill (AH) in 1965 that simulates the World War II battle of the same name. General Anthony McAuliffe (ret.), who had been commanding officer at Bastogne during the Battle of the Bulge, was a consultant during the game's development. The game proved popular and sold more than 120,000 copies, but was dogged by criticisms of historical inaccuracies, and was finally replaced by a completely new edition in 1981. A third edition in 1991 was released as part of the Smithsonian American History Series.
D-Day is a board wargame published by Avalon Hill in 1961 that simulates the six months of the European Campaign of World War II from the Normandy Invasion to the crossing of the Rhine. It was the first wargame to feature the now ubiquitous hex grid map and cardboard counters, and was revised and re-released in 1962, 1965, 1971, 1977 and 1991.
Afrika Korps is a board wargame published by Avalon Hill in 1964 and re-released in 1965 and 1978 that simulates the North Africa Campaign during World War II.
Jedko Games is an Australian importer/wholesaler of games, jigsaws, playing cards, wooden toys, board games, traditional games and puzzles. It was originally a publisher of original games and Australian editions of overseas wargames.
Stalingrad is a strategic-level board wargame published by Avalon Hill in 1963 that simulates the first 24 months of the war between Germany and the Soviet Union during World War II. As one of the first board wargames it was extensively played and discussed during the early years of the wargaming hobby.
Tobruk, subtitled "Tank Battles in North Africa 1942", is a board wargame published by Avalon Hill in 1975 that simulates tank combat in North Africa during World War II.
El Alamein: Battles in North Africa, 1942 is a board wargame published by Simulations Publications Inc. (SPI) in 1973 that simulates the final four months of the North African campaign during World War II.
Kasserine Pass, in some editions subtitled "The Baptism of Fire", is a board wargame published by Conflict Games in 1972 that simulates the Battle of Kasserine Pass during the North African Campaign of 1942, when inexperienced American forces were attacked by the battle-hardened Afrika Korps under the command of Erwin Rommel. The game was the first created by noted game designer John Hill.
Eagle Day: The Battle of Britain is a board wargame published by Histo Games in 1973 that simulates the Battle of Britain. Reviewers noted its marked similarity to previously published wargames The Battle of Britain, and Luftwaffe, but found Eagle Day to be inferior to both.
Normandy: The Invasion of Europe 1944 is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the D-Day landings on the beaches of Normandy, and the six days that followed as the German forces tried to prevent an Allied break-out. A second revised edition was published in 1971
Assault on Tobruk, subtitled "Rommel Triumphant, 20 June 1942," is a board wargame published by Simulations Canada in 1980 that simulates the North African Battle of Tobruk during World War II. Compass Games later reissued a new edition of the game.
Crusader: Battle for Tobruk, November 1941 is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates Operation Crusader during World War II. The game was originally published as part of the Four Battles in North Africa "quadrigame" — a gamebox containing four games simulating four separate battles that all use the same rules. Crusader was also published as an individual "folio game."
D.A.K.,, is a board wargame published by Simulations Canada in 1982 that simulates the North African Campaign.
Waterloo is a Napoleonic board wargame published by Avalon Hill in 1963 that simulates the Battle of Waterloo. It was one of the first board wargames produced and despite its lack of historicity and complexity, it still received positive comments more than twenty years later as a fun and playable game, and remained in Avalon Hill's catalogue until 1990.
Rommel: The Campaign for North Africa is a board wargame self-published by designer Loren Sperry in 1973 that simulates the North African Campaign during World War II.
The Major Battles and Campaigns of General George S. Patton is a board wargame published by Research Games Inc. (RGI) in 1973 that simulates three battles of World War II in which General George S. Patton played a significant role.