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Key people | Carter Cleveland Sebastian Cwilich Matthew Israel Joe Kennedy Madeleine Boucher Rachel Egan |
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Website | artsy |
The Art Genome Project is the search technology behind Artsy.
The Art Genome Project's search technology is the product of an ongoing art-historical study — undertaken by a team of contributors with art-historical backgrounds at Artsy — seeking to define the characteristics which distinguish and connect works of art, architecture, ancient artifacts and design.[ citation needed ]
Its primary aim is to provide Artsy users dynamic search categories and explain similarities among art and artists. Currently, there are over 1000 "genes" (i.e., attributes of art) in the project's taxonomy, including art-historical movements, subject matter, and formal qualities. [1] These genes are the product of Artsy's team and their engagement with (and feedback from) the museums, galleries, curators, critics and art historians present on Artsy's platform.
There are two general parts of the project:
1) Conceiving and defining such characteristics, referred to as "genes";
2) Applying these genes to artists and artworks — creating "genomes" for both — for the artsy.net site.[ citation needed ]
Importantly, unlike tags, which are binary, genes are applied with values ranging from 0 to 100. [2] [3] The value indicates the degree of relevance of a gene to an artist or work of art. While not seen by users, such gene values account for the strength of a relationship between artists and artworks. It also enables similarity to be expressed in a more nuanced way[ citation needed ] than it might be with just tags because one can weigh various attributes of an artist or work of art to establish which might be the most or less important. Furthermore, such nuance allows for matching potential collectors with artworks based on their tastes and preferences. [4] [5]
Artsy's "genes" create various opportunities for discovering and learning about the artist and artworks. If users search for an artist, they can see "related" artists and if they search for an artwork, they can see "related" artworks. Genes (with definitions) also appear on their own pages and provide the backbone for Artsy's browse page.
The Art Genome Project provides metadata for search (and similarity) results based on the principles of information retrieval (TF/IDF) and presents results in a UX-driven search product.
Matthew Israel, an art historian, is the Director of The Art Genome Project. [6]
The Art Genome Project has often been compared to Pandora's Music Genome Project, and was originally developed in consultation with Pandora's Joe Kennedy. [7] [8] Both aim to create comprehensive (though by no means exhaustive) analyses of types of art by identifying a set of criteria, which both call "genes". These are both broadly applicable to their respective art forms, as well as useful for generating interesting connections for users. Importantly, while The Art Genome is currently one extensive list of genes for all works of art, Pandora has separate genomes (lists of genes) for each genre of music.[ citation needed ]
The Music Genome Project and TAGP are examples of Big Data, which is a sector of algorithmic technology that synthesizes data to predict what users will prefer. Artsy's genome is user facing, allowing users to navigate genes manually. [9] Netflix also makes customized recommendations to users based on the qualities of the movies that they enjoy. Amazon Art makes suggestions to users based on their browsing and purchasing history.
Museums and galleries as well as other online art image databases, such as Google Art Project and Artstor, digitize artworks for public access, but beyond providing basic metadata (artist, title, date, medium) these databases do not extensively classify works of art or create connections between them.
Art historians, libraries and image archives have long used classification systems, art cataloging standards or metadata, and created taxonomies, such as The Getty Art & Architecture Thesaurus [10] to systematize the description of artworks. Classification is one of the major foundations of the discipline of art history.[ citation needed ]
Most college and university art history surveys are based on such an idea of classification, to provide students with a way of grasping the history of art and a jumping-off point for more focused research. Unlike other types of classification, The Art Genome's taxonomy was designed for the purposes of establishing similarities between artists and artworks.[ citation needed ]
In the words of Matthew Israel, Director of The Art Genome Project, "Genes are not tags — though we have many tags on the site — because tags are binary (something is either tagged "dog" or not). Genes, in contrast, can range from 0-100, thus capturing how strongly a gene applies to a specific artist or artwork. This nuanced connection between works of art is impossible with a simple tagging mechanism." [11]
Importantly, The Art Genome Project does incorporate over 6000 tags for content (iconography) in artwork as well as certain materials and mediums, which do not need the nuance of genes.[ citation needed ]
Digtalmeetsculture.net calls TAGP "user-friendly," "intelligent and orchestrated behind the scenes by the Artsy experts." [12] Complex.com highlighted genes in their article "15 Awesome Genes on Artsy" to show "just how incredible their project is." [13]
In the New York Times, the Cooper-Hewitt Museum's director of new and emerging media Seb Chan said, "sites like Art.sy were not meant to replace museums, galleries or books, but rather to help the public, especially art neophytes, stretch the boundaries of their taste. ‘You shouldn’t need to be a scholar to discover works of art that you might be fascinated by,’ he said. ‘You go to museums, and you browse — chancing upon things is what it’s all about. The Art Genome is another way of creating serendipitous connections.’" [14]
Jonathan Olivares praised The Art Genome’s comprehensiveness, objectivity and ability to accommodate future revisions: "Unlike books, which can only be modified between editions, the website is made of millions of layers of edits that can be reworked at any time… [and] unlike the opinionated and subjectively ordered history book, this neutral and re-configurable database will allow us to access any work of art or design, within any imaginable order, and instantly." [15]
Criticism around The Art Genome Project centers on "its classification system, which rubs up some artists the wrong way." [16]
Some critics have questioned the accuracy of the connections made through genes: "'I don't think what I am doing has anything to do with Cindy Sherman,' says British artist Jonathan Smith after being told the site links his work to hers via a staged-photography gene. 'That sounds like something a programmer would think of." [17] Others have highlighted the subjective nature of genes and expressed a concern that they might be applied reductively. [18]
MusicBrainz is a MetaBrainz project that aims to create a collaborative music database that is similar to the freedb project. MusicBrainz was founded in response to the restrictions placed on the Compact Disc Database (CDDB), a database for software applications to look up audio CD information on the Internet. MusicBrainz has expanded its goals to reach beyond a CD metadata storehouse to become a structured online database for music.
The National Center for Biotechnology Information (NCBI) is part of the United States National Library of Medicine (NLM), a branch of the National Institutes of Health (NIH). It is approved and funded by the government of the United States. The NCBI is located in Bethesda, Maryland, and was founded in 1988 through legislation sponsored by US Congressman Claude Pepper.
Video game art is a specialized form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. It may also include the creation of art games either from scratch or by modifying existing games. Notable examples of video game art include Cory Arcangel's Super Mario Clouds and I Shot Andy Warhol, Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paolo Pedercini's Molleindustria games such as "Unmanned" and "Every Day the Same Dream", and Ian Bogost's "Cowclicker."
In information systems, a tag is a keyword or term assigned to a piece of information. This kind of metadata helps describe an item and allows it to be found again by browsing or searching. Tags are generally chosen informally and personally by the item's creator or by its viewer, depending on the system, although they may also be chosen from a controlled vocabulary.
Geotagging, or GeoTagging, is the process of adding geographical identification metadata to various media such as a geotagged photograph or video, websites, SMS messages, QR Codes or RSS feeds and is a form of geospatial metadata. This data usually consists of latitude and longitude coordinates, though they can also include altitude, bearing, distance, accuracy data, and place names, and perhaps a time stamp.
Pandora is a subscription-based music streaming service owned by Sirius XM Holdings based in Oakland, California, United States. The service carries a focus on recommendations based on the "Music Genome Project" — a means of classifying individual songs by musical traits. The service originally launched in the consumer market as an internet radio service, which would generate personalized channels based on these traits and songs liked by the user; this service is available in an advertising-supported tier, and a subscription-based version. In 2017, the service launched Pandora Premium, an on-demand version of the service more in line with contemporary competitors.
The Music Genome Project is an effort to "capture the essence of music at the most fundamental level" using various attributes to describe songs and mathematics to connect them together into an interactive map. The Music Genome Project covers five music genres: Pop/Rock, Hip-Hop/Electronica, Jazz, World Music, and Classical.
Colab is the commonly used abbreviation of the New York City artists' group Collaborative Projects, which was formed after a series of open meetings between artists of various disciplines.
The Lens, formerly called Patent Lens, is an online patent and scholarly literature search facility, provided by Cambia, an Australia-based non-profit organization. The Lens has been hailed as the “most comprehensive scholarly literature database, that exceeds in its width and depth two leading commercial databases combined”. The Lens is an agglomeration database, that takes bibliometric data from other databases and combines them into one, deduplicated and with unified search syntax. Also, unlike the competing databases, The Lens allows data exporting in JSON format with a superior granularity compared to RIS and CSV formats.
The steve.museum project was a collaborative effort to improve public access to and engagement with US art museum collections. It explored the possibilities of user-generated descriptions of works of art, also known as folksonomy. Project staff in 2011 comprised a group of volunteers, mostly from art museums, including the Guggenheim Museum, the Cleveland Museum of Art, the Metropolitan Museum of Art and the San Francisco Museum of Modern Art, as well as Archives & Museum Informatics.
Metadata is "data that provides information about other data", but not the content of the data, such as the text of a message or the image itself. There are many distinct types of metadata, including:
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Jinni was a website-based search engine and recommendation engine for movies, TV shows and short films. The service was powered by the Entertainment Genome, an approach to indexing titles based on attributes like mood, tone, plot, and structure. As of 2015, it was no longer available to the public, but is reportedly available via API and business-to-business licensing, where it reportedly impacts businesses like Comcast's Xfinity product, as well as other businesses using "smart" entertainment search.
Folksonomy is a classification system in which end users apply public tags to online items, typically to make those items easier for themselves or others to find later. Over time, this can give rise to a classification system based on those tags and how often they are applied or searched for, in contrast to a taxonomic classification designed by the owners of the content and specified when it is published. This practice is also known as collaborative tagging, social classification, social indexing, and social tagging. Folksonomy was originally "the result of personal free tagging of information [...] for one's own retrieval", but online sharing and interaction expanded it into collaborative forms. Social tagging is the application of tags in an open online environment where the tags of other users are available to others. Collaborative tagging is tagging performed by a group of users. This type of folksonomy is commonly used in cooperative and collaborative projects such as research, content repositories, and social bookmarking.
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Gegham Aleksanyan is an Armenian-born artist working in the United States since 2004.
Liz Glynn is an American artist. She is originally from Boston and now works out of Los Angeles. Much of her work is sculptural and installation-based, incorporating found objects and materials. Her work deals with institutional critique, collecting practices, antiquity, monument-building, and the concept of material value. Many of her installations encourage public engagement and participatory performance among her audiences. She is represented by Paula Cooper Gallery in New York.
Austin Irving is an American contemporary artist and photographer.