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The Art of Playing Mythos, subtitled "A Tome of Arcane Knowledge", is a book published by Chaosium in 1996 about Mythos , a collectible card game (CCG) published by Chaosium the same year.
The Art of Playing Mythos starts with an expansion of the rules included in each Mythos starter set that explains some ambiguities in the original rules and provides some errata. [1] The book then gives some instruction on deck construction, and how to make one's deck focus on the storytelling aspect of the game. [1]
The book also lists every card published at that time, with extensive background on some of the cards. A section then gives tips and tactics on how to play the game, and a Frequently Asked Questions section provides answers. [1]
With the sudden success of Magic: The Gathering in 1993 and the subsequent rise of other CCGs, Chaosium entered the market in 1996 with Mythos, and also released the promotional product The Art of Playing Mythos, a 160-page book written by Scott David, Aniolowski, Charlie Crank, Eric Rowe and Lynn Willis. [2]
In the July 1997 edition of Dragon (Issue #237), Rick Swan thought that "serious players should ... consider investing in The Art of Playing Mythos. [3]
In Issue 10 of Arcane , Paul Pettingale questioned the inclusion of the rules, which were also included in every starter deck. Pettingale also thought too much of the book (60 pages) was spent on describing some of the cards, and not enough (20 pages) was spent on game tactics. He concluded by giving the book a poor rating of 5 out of 10, saying, "I can't help feeling that the tactics section could and should have been beefed up from 20 to around 70 pages, and the peripheral information minimised to add worth to the book for seasoned Mythos players." [1]
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
Illuminati: New World Order (INWO) is an out-of-print collectible card game (CCG) that was released in 1994 by Steve Jackson Games, based on their original boxed game Illuminati, which in turn was inspired by the 1975 book The Illuminatus! Trilogy by Robert Anton Wilson and Robert Shea. An OMNI sealed-deck league patterned after the Atlas Games model was also developed.
Castle Falkenstein is a steampunk-themed fantasy role-playing game (RPG) designed by Mike Pondsmith and originally published by R. Talsorian Games in 1994. The game is named for a legendary unbuilt castle in the Bavarian Alps. Players play the roles of gallant adventurers who take on quests of intrigue and derring-do in the spirit of Victorian adventures such as The Prisoner of Zenda.
Spellfire: Master the Magic is an out-of-print collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons & Dragons role playing game. The game appeared first in April 1994, shortly after the introduction of Magic: The Gathering, in the wake of the success enjoyed by trading card games. It was the second CCG to be released, preceding Wizards of the Coast's second CCG Jyhad by two months.
Call of Cthulhu: The Card Game is an out-of-print card game produced and marketed by Fantasy Flight Games. It is based on Chaosium's Call of Cthulhu role-playing game, the writings of H. P. Lovecraft, and other Cthulhu Mythos fiction. In 2008, Fantasy Flight moved the game over to its Living Card Game (LCG) format, which retains the deck-building aspect of collectible card games, but without the random distribution.
Middle-earth Collectible Card Game (MECCG) is an out-of-print collectible card game released by Iron Crown Enterprises in late 1995. It is the first CCG based on J.R.R. Tolkien's fictional universe of Middle-earth, with added content from ICE's Middle-earth Role Playing Game.
Redemption is a collectible card game based on the Bible. It involves Biblical characters, places, objects, and ideas. The object of the game is for players to use their Heroes to rescue Lost Souls by defeating their opponent's Evil Characters, with the first player to rescue five Lost Souls winning the game. Redemption was first published in July 1995 by Cactus Game Design and its creator, Rob Anderson, continues to develop and produce the game and is the final authority on rulings.
Shadowfist was created by Robin Laws and Jose Garcia. It was released in June 1995 as a collectible card game (CCG), but was shifted to a fixed distribution of cards as of 2013. It shares the same background as the Feng Shui role-playing game, also by Laws and Garcia and released the following year. In September 2018 ownership of Shadowfist switched to Vetusta Games.
Guardians is a fantasy-themed collectible card game (CCG) published by Friedlander Publishing Group (FPG) in 1995.
Dixie is an out-of-print collectible card game that uses dice and special trading cards to allow players to refight famous American Civil War battles, such as the battles of First Bull Run, Shiloh, and Gettysburg. It was produced in 1994 by Columbia Games with rules loosely based on its 'wooden block' series of games.
Mythos is an out-of-print collectible card game published by Chaosium. It is based on the Cthulhu Mythos stories of the horror author H. P. Lovecraft, as well as on Chaosium's own Call of Cthulhu role-playing game.
Galactic Empires is an out-of-print collectible card game with a science fiction theme. It was published by Companion Games in 1994 until the company's bankruptcy in 1997.
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with Magic: The Gathering in 1993.
The BattleTech Trading Card Game is an out-of-print collectible card game (CCG) set in the BattleTech universe. The game was developed by Wizards of the Coast (WotC) for FASA and released in 1996.
Quest for the Grail is an out-of-print collectible card game (CCG) by Horizon Games and Stone Ring in 1995.
Eagles, also called Eagles: Waterloo, is an out-of-print collectible card game (CCG) published by Columbia Games in 1995.
The Pocket Players' Guide is a book about Magic: The Gathering published by Wizards of the Coast.
In the Shadows is an anthology of adventures published by Chaosium in 1995 for the 5th edition of the Lovecraftian horror role-playing game Call of Cthulhu.
Horror's Heart is an adventure campaign published by Chaosium in 1996 for the 5th edition of the horror role-playing game Call of Cthulhu.
The INWO Book is a book published by Steve Jackson Games (SJG) in 1995 about the company's satirical collectible card game (CCG) Illuminati: New World Order.