Publishers | MMG Ltd. |
---|---|
Players | 2 |
Setup time | Less than a minute |
Playing time | Approx. 10 minutes |
Skills | Card playing Arithmetic Basic Reading Ability |
The Doctor Who Collectible Card Game is an out-of-print collectible card game published in 1996 by MMG Ltd and is based on the British television series Doctor Who . [1] A total of 301 cards were released in the main set, plus 1 additional promotional card. [2]
The Doctor Who Collectible Card Game is a game in which two players compete against each other as Time Lords, and each plays creatures and resources from the past, present and future to battle the creatures of their opponents and destroy their Time cards, which represents a player's life energy. [3] When all the Time cards are destroyed, that player loses. The game was described as playing three Magic: the Gathering games simultaneously. [2]
Andy Butcher reviewed The Doctor Who Collectible Card Game for Arcane magazine, rating it a 4 out of 10 overall. [3] Butcher comments that "The rules and mechanics of the game are derivative, borrowing heavily from Magic: The Gathering and a few other combat-based games. The card design is poor, with a tacky 70s style font, garish colours and some low-quality computer graphics. The idea of three battlefields is a good one, but other than that, Doctor Who has little to recommend it." [3] According to Jane Frank, InQuest magazine reviewed it as the worst CCG ever, at that time. [4]
Magic: The Gathering is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately thirty-five million players as of December 2018, and over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity.
Netrunner is an out-of-print collectible card game (CCG) designed by Richard Garfield, the creator of Magic: The Gathering. It was published by Wizards of the Coast and introduced in April 1996. The game took place in the setting for the Cyberpunk 2020 role-playing game (RPG), but it also drew from the broader cyberpunk genre.
Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe. It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game. The game was produced from December 1995 until December 2001. Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online.
Spellfire: Master the Magic is an out-of-print collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons & Dragons role playing game. The game appeared first in April 1994, shortly after the introduction of Magic: The Gathering, in the wake of the success enjoyed by trading card games. It was the second CCG to be released, preceding Wizards of the Coast's second CCG Jyhad by two months.
Vampire: The Eternal Struggle is a multiplayer collectible card game published by White Wolf Publishing. It is set in the World of Darkness and is based on the Vampire: The Masquerade roleplaying game.
Middle-earth Collectible Card Game (MECCG) is an out-of-print collectible card game released by Iron Crown Enterprises in late 1995. It is the first CCG based on J.R.R. Tolkien's fictional universe of Middle-earth, with added content from ICE's Middle-earth Role Playing Game.
The collectible card game Magic: The Gathering published seven expansion sets from 1993–1995, and one compilation set. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting; these new cards could be played on their own, or mixed in with decks created from cards in the base sets. With Magic's runaway success, many of the printings of these early sets were too small to satisfy the rapidly growing fanbase. Cards from them became rare, hard to find, and expensive. It was not until Fallen Empires and Homelands that Wizards of the Coast was able to print enough cards to meet demand; additionally, Wizards of the Coast published Chronicles, a reprint set that helped fix many of the scarcity issues with the earliest sets.
Ice Age is a block of three expansion sets in Magic: The Gathering, consisting of the Ice Age, Alliances and Coldsnap sets. It is also the titular first set in the block. The Ice Age set is the eleventh set and the sixth expansion set, previewed at the Canadian Card and Comics Spectacular in early June 1995, and released later that month. Set in the years from 450 to 2934 AR, the set describes a world set in perpetual winter due to the events in Antiquities. Ice Age was followed up June 1996 with Alliances, the fourteenth Magic: The Gathering set and eighth expansion set.; and on July 21, 2006 with Coldsnap. The time period between Alliances and Coldsnap was the longest period of time between the beginning and the completion of a full block in Magic. Originally, the set Homelands, released in October 1995, was the second set in the Ice Age block, but following the release of Coldsnap, Homelands was removed from the block in favor of Coldsnap.
Shadowfist was created by Robin Laws and Jose Garcia. It was released in June 1995 as a collectible card game (CCG), but was shifted to a fixed distribution of cards as of 2013. It shares the same background as the Feng Shui, a role-playing game created by Laws and Garcia and released the following year. In September 2018 ownership of Shadowfist switched to Vetusta Games.
Dragon Storm is a role-playing game which is also a collectible common-deck card game, published by Susan Van Camp and Mark Harmon through Black Dragon Press. Van Camp had acquired the company in late 1996 after it had problems publishing Tempest of the Gods. Under her leadership, development of Tempest of the Gods was terminated to focus on Dragon Storm.
Dixie is an out-of-print collectible card game that uses dice and special trading cards to allow players to refight famous American Civil War battles, such as the battles of First Bull Run, Shiloh, and Gettysburg. It was produced in 1994 by Columbia Games with rules loosely based on its 'wooden block' series of games.
Wildstorms is an out-of-print collectible card game (CCG) published in October 1995. It was developed under the Image Comics Brand and published through Wildstorm under the helm of Jim Lee. It featured all of the Wildstorm characters.
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with Magic: The Gathering in 1993.
Heresy: Kingdom Come is an out-of-print collectible card game (CCG) developed and published by Last Unicorn Games (LUG) in September 1995. The game was based on religion-themed fantasy in a cyberpunk setting.
Magic: The Gathering – Puzzle Quest is a puzzle video game that combines the gem-matching concept in Puzzle Quest and its sequels, with the collectible card game aspects of Magic: The Gathering. It was released for mobile systems in December 2015.
Fantasy Adventures is an out-of-print collectible card game by Mayfair Games. It was first released in June 1996.
The Crow is an out-of-print collectible card game by Heartbreaker Press and Target Games.
James Bond 007 is an out-of-print collectible card game by Target Games and Heartbreaker Hobbies.
The Pocket Players' Guide is a book about Magic: The Gathering published by Wizards of the Coast.
Middle-earth: The Wizards Companion is a book published by Iron Crown Enterprises (ICE) in 1996 about their Middle-earth Collectible Card Game.