The Encyclopedia of Monsters

Last updated

The Encyclopedia of Monsters is a 1981 book by Daniel Cohen that describes popular myths about monsters. [1]

Contents

Description

The Encyclopedia of Monsters is a book about creatures from folklore, legend, and documented sightings. The book is divided into chapters about humanoids like Bigfoot, land-based monsters, flying monsters, phantoms, "strange visitors", sea monsters, and creatures from folklore. [2]

Each chapter includes a section of relevant illustrations and photographs as well as a bibliography. [2]

Reception

In the January 1992 edition of Dragon (Issue #177), John C. Bunnell thought this book would be "of considerable value to gamers in search of creatures and plots on which to hang adventures." Although Bunnell found the subject matter to be wide-ranging, he thought that Cohen's summaries sometimes tended towards oversimplification. While Bunnell noted that Cohen tried to be objective in his assessments, he said that "Cohen’s writing style is not always as even-handed as his conclusions. While his introductions and wrap-ups are done in his own voice, journalistic qualifiers are often absent from the stories themselves. That sometimes makes the material sound more authoritative than it really is, and it tilts the books away from unbiased reportage into the realms of speculation." While Bunnell cautioned readers to treat the book as popular journalism rather than scholarship, he concluded by recommending the book, saying, "Everyone from AD&D game campaigners to players of espionage and near-future games should find useful accounts in Cohen’s compilations." [2]

Related Research Articles

<span class="mw-page-title-main">Bestiary</span> Compendium of beasts

A bestiary is a compendium of beasts. Originating in the ancient world, bestiaries were made popular in the Middle Ages in illustrated volumes that described various animals and even rocks. The natural history and illustration of each beast was usually accompanied by a moral lesson. This reflected the belief that the world itself was the Word of God and that every living thing had its own special meaning. For example, the pelican, which was believed to tear open its breast to bring its young to life with its own blood, was a living representation of Jesus. Thus the bestiary is also a reference to the symbolic language of animals in Western Christian art and literature.

Cryptozoology is a pseudoscience and subculture that searches for and studies unknown, legendary, or extinct animals whose present existence is disputed or unsubstantiated, particularly those popular in folklore, such as Bigfoot, the Loch Ness Monster, Yeti, the chupacabra, the Jersey Devil, or the Mokele-mbembe. Cryptozoologists refer to these entities as cryptids, a term coined by the subculture. Because it does not follow the scientific method, cryptozoology is considered a pseudoscience by mainstream science: it is neither a branch of zoology nor of folklore studies. It was originally founded in the 1950s by zoologists Bernard Heuvelmans and Ivan T. Sanderson.

<span class="mw-page-title-main">Dragon</span> Legendary large magical creature with no real life taxonomy in folklore

A dragon is a large magical legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian, mammal, and avian features. Scholars believe vast extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery.

<span class="mw-page-title-main">European dragon</span> Mythical creature in European folklore

The European dragon is a legendary creature in folklore and mythology among the overlapping cultures of Europe.

<span class="mw-page-title-main">Ogre</span> Legendary monster featuring in mythology, folklore, and fiction

An ogre is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend.

<span class="mw-page-title-main">Jersey Devil</span> Legendary creature in North American folklore

In South Jersey and Philadelphia folklore in the United States, the Jersey Devil is a legendary creature said to inhabit the forests of the Pine Barrens in South Jersey. The creature is often described as a flying biped with hooves, but there are many variations. The common description is that of a bipedal kangaroo-like or wyvern-like creature with a horse- or goat-like head, leathery bat-like wings, horns, small arms with clawed hands, legs with cloven hooves, and a forked or pointed tail. It has been reported to move quickly and is often described as emitting a high-pitched "blood-curdling scream".

<span class="mw-page-title-main">Werewolf fiction</span> Fantasy genre

Werewolf fiction denotes the portrayal of werewolves and other shapeshifting therianthropes, in the media of literature, drama, film, games and music. Werewolf literature includes folklore, legend, saga, fairy tales, Gothic and horror fiction, fantasy fiction and poetry. Such stories may be supernatural, symbolic or allegorical. A classic American cinematic example of the theme is The Wolf Man (1941) which in later films joins with the Frankenstein Monster and Count Dracula as one of the three famous icons of modern day horror. However, werewolf fiction is an exceptionally diverse genre, with ancient folkloric roots and manifold modern re-interpretations.

<i>Deities & Demigods</i> Dungeons & Dragons supplement

Deities & Demigods, alternatively known as Legends & Lore, is a reference book for the Dungeons & Dragons fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns.

<i>Book of Exalted Deeds</i> Dungeons & Dragons supplement

The Book of Exalted Deeds is an optional sourcebook for the 3.0 edition of the Dungeons & Dragons role-playing game published by Wizards of the Coast (WotC) in 2003. It provides supplementary game material for campaigns involving characters of good alignment. Within the game, there is also a powerful magical artifact of the same name.

Bloody Bones is a bogeyman figure in English and North American folklore whose first written appearance is approximately 1548. As with all bogeymen the figure has been used to frighten children into good behaviour. The character is sometimes called Rawhead, Tommy Rawhead, or Rawhead-and-Bloody-Bones.

<span class="mw-page-title-main">Vampires in popular culture</span>

Vampires are frequently represented in popular culture, including appearances in ballet, films, literature, music, opera, theatre, paintings, and video games.

Vampire (<i>Dungeons & Dragons</i>) Fictional monster from Dungeons & Dragons

In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.

A kilmoulis is, in the folklore of the Anglo-Scottish border, an ugly version of the brownie who is said to haunt mills. He has an enormous nose and no mouth. This lack of an orifice forces him to inhale his food through his nose. The Kilmoulis works hard for the miller, but also delights in tricks and pranks. While his pranks may be a hindrance, he is generally enough help to offset the food he eats and the disturbances he causes. In popular culture, it was used in the Dungeons & Dragons game as a fey creature. A version of the kilmoulis appears in the video game Folklore. Kilmoulis also appears as a sentient monster in Andrzej Sapkowski's Witcher books.

In Scottish folklore, the beithir is a large snakelike creature or dragon.

<span class="mw-page-title-main">Gargoyle (monster)</span> A fantasy creature inspired by the architectural Gargoyle element

The gargoyle is a fantasy and horror monster inspired by the gargoyle architectural element. While they were believed in mythology to frighten away evil spirits, the idea of such statues physically coming to life is a more recent notion. Like golems, they are usually made of magically animated or transformed stone, but have animal or chimera traits and are often guardians of a place such as a cathedral or castle. They can also be depicted as vessels for demonic possession or as a living species resembling statues.

<span class="mw-page-title-main">The Encyclopedia of Ghosts</span>

The Encyclopedia of Ghosts is a 1984 book by Daniel Cohen that details documented supernatural phenomena.

<i>Heroes for Wargames</i>

Heroes for Wargames is a book about metal fantasy miniatures published by Paper Tiger Books in 1986.

References

  1. Cohen, Daniel (March 16, 1982). The encyclopedia of monsters. Dodd, Mead. OCLC   8474196 via Open WorldCat.
  2. 1 2 3 Bunnell, John C. (January 1992). "The Role of Books". Dragon . TSR, Inc. (177): 36.