Authors |
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Subjects | Education, computer programming |
Published | 1999 by Addison-Wesley |
Publication place | United States |
Pages | 320 |
ISBN | 978-0135957059 |
Website | pragprog |
The Pragmatic Programmer: From Journeyman to Master is a book about computer programming and software engineering, written by Andrew Hunt and David Thomas and published in October 1999. [1] [2] [3] It is used as a textbook in related university courses. [4] It was the first in a series of books under the label The Pragmatic Bookshelf. A second edition, The Pragmatic Programmer: Your Journey to Mastery was released in 2019 for the book's 20th anniversary, with major revisions and new material which reflects new technology and other changes in the software engineering industry over the last twenty years.
The book does not present a systematic theory, but rather a collection of tips to improve the development process in a pragmatic way. The main qualities of what the authors refer to as a pragmatic programmer are being an early adopter, to have fast adaptation, inquisitiveness and critical thinking, realism, and being a jack-of-all-trades. [5]
The book uses analogies and short stories to present development methodologies and caveats, for example the broken windows theory, the story of the stone soup, or the boiling frog. [6] Some concepts were named or popularized in the book, such as DRY (or Don't Repeat Yourself) and rubber duck debugging, a method of debugging whose name is a reference to a story in the book. [7]
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.
A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components.
Kent Beck is an American software engineer and the creator of extreme programming, a software development methodology that eschews rigid formal specification for a collaborative and iterative design process. Beck was one of the 17 original signatories of the Agile Manifesto, the founding document for agile software development. Extreme and Agile methods are closely associated with Test-Driven Development (TDD), of which Beck is perhaps the leading proponent.
Martin Fowler is a British software developer, author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming.
In software engineering, a design pattern describes a relatively small, well-defined aspect of a computer program in terms of how to write the code.
"No Silver Bullet—Essence and Accident in Software Engineering" is a widely discussed paper on software engineering written by Turing Award winner Fred Brooks in 1986. Brooks argues that "there is no single development, in either technology or management technique, which by itself promises even one order of magnitude [tenfold] improvement within a decade in productivity, in reliability, in simplicity." He also states that "we cannot expect ever to see two-fold gains every two years" in software development, as there is in hardware development.
A programming tool or software development tool is a computer program that software developers use to create, debug, maintain, or otherwise support other programs and applications. The term usually refers to relatively simple programs, that can be combined to accomplish a task, much as one might use multiple hands to fix a physical object. The most basic tools are a source code editor and a compiler or interpreter, which are used ubiquitously and continuously. Other tools are used more or less depending on the language, development methodology, and individual engineer, often used for a discrete task, like a debugger or profiler. Tools may be discrete programs, executed separately – often from the command line – or may be parts of a single large program, called an integrated development environment (IDE). In many cases, particularly for simpler use, simple ad hoc techniques are used instead of a tool, such as print debugging instead of using a debugger, manual timing instead of a profiler, or tracking bugs in a text file or spreadsheet instead of a bug tracking system.
Programming Ruby is a book about the Ruby programming language by Dave Thomas and Andrew Hunt, authors of The Pragmatic Programmer. In the Ruby community, it is commonly known as "The PickAxe" because of the pickaxe on the cover. The book has helped Ruby to spread outside Japan.
Ivar Hjalmar Jacobson is a Swedish computer scientist and software engineer, known as a major contributor to UML, Objectory, Rational Unified Process (RUP), aspect-oriented software development, and Essence.
In agile principles, timeboxing allocates a maximum unit of time to an activity, called a timebox, within which a planned activity takes place. It is used by agile principles-based project management approaches and for personal time management.
Software craftsmanship is an approach to software development that emphasizes the coding skills of the software developers. It is a response by software developers to the perceived ills of the mainstream software industry, including the prioritization of financial concerns over developer accountability.
The Practice of Programming (ISBN 0-201-61586-X) by Brian W. Kernighan and Rob Pike is a 1999 book about computer programming and software engineering, published by Addison-Wesley.
"Don't repeat yourself" (DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.
Dave Thomas is a computer programmer, author and editor. He has written about Ruby and together with Andy Hunt, he co-authored The Pragmatic Programmer and runs The Pragmatic Bookshelf publishing company. Thomas moved to the United States from England in 1994 and lives north of Dallas, Texas.
Andy Hunt is an author on software development. Hunt co-authored The Pragmatic Programmer, ten other books and many articles, and was one of the 17 original authors of the Agile Manifesto. He and partner Dave Thomas founded the Pragmatic Bookshelf series of books for software developers. He also plays the trumpet, flugel horn, and keyboards and produces music at Strange & Special Air Productions.
Larry LeRoy Constantine is an American software engineer, professor in the Center for Exact Sciences and Engineering at the University of Madeira Portugal, and considered one of the pioneers of computing. He has contributed numerous concepts and techniques forming the foundations of modern practice in software engineering and applications design and development.
In software engineering, rubber duck debugging is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it, line by line, to the duck. Many other terms exist for this technique, often involving different (usually) inanimate objects, or pets such as a dog or a cat. Teddy bears are also widely used. When humans are involved, it is known as confessional programming.
Software archaeology or source code archeology is the study of poorly documented or undocumented legacy software implementations, as part of software maintenance. Software archaeology, named by analogy with archaeology, includes the reverse engineering of software modules, and the application of a variety of tools and processes for extracting and understanding program structure and recovering design information. Software archaeology may reveal dysfunctional team processes which have produced poorly designed or even unused software modules, and in some cases deliberately obfuscatory code may be found. The term has been in use for decades.
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
Software is a set of programmed instructions stored in the memory of stored-program digital computers for execution by the processor. Software is a recent development in human history and is fundamental to the Information Age.