The Traveller Adventure

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The Traveller Adventure
GDW202 The Traveller Adventure RPG supplement cover 1983.jpg
Designers
Publishers Game Designers' Workshop
Publication1983
Genres Science-fiction
SystemsClassic Traveller

The Traveller Adventure is a campaign of linked adventures published by Game Designers' Workshop in 1983 for the science fiction tabletop role-playing game Traveller , and a companion volume for The Traveller Book .

Contents

Plot summary

The Traveller Adventure is an campaign of linked scenarios in the Aramis subsector involving the crew of the March Harrier subsidized merchant vessel. [1]

Publication history

GDW created Traveller in 1977, and it quickly became popular. GDW subsequently released a large number of expansions, modules, and adventures including the campaign book The Traveller Adventure, written by Frank Chadwick, John Harshman, J. Andrew Keith, Marc W. Miller, and Loren Wiseman, with a cover by William H. Keith. It was designed to be a companion volume to the previously published The Traveller Book .

Reception

Craig Sheeley reviewed The Traveller Adventure in Space Gamer No. 70. [1] Sheeley commented that "I was pleasantly surprised by The Traveller Adventure [...] it is reasonably price. It is, on the whole, one of the best products ever made by GDW." [1]

Stephen Nutt reviewed The Traveller Adventure for Imagine magazine, and stated that "I rate [The Traveller Adventure] in the top five best role-playing products that have ever been placed on the market. In the context of Traveller it is the best thing GDW have ever produced, simply a must for anybody running a Traveller campaign." [2]

Andy Slack reviewed The Traveller Adventure for White Dwarf #57, giving it an overall rating of 9 out of 10, and stated that "this is a superb campaign capable of entertaining a group of up to 8 players of any experience for up to a year." [3]

In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan highly recommended this as one of the best Traveller adventures, albeit for "ambitious referees", calling it "a 150-plus-page campaign involving a devious interstellar smuggling operation and a memorable villain." [4]

See also

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References

  1. 1 2 3 Sheeley, Craig (July–August 1984). "Capsule Reviews". Space Gamer . Steve Jackson Games (70): 42–43.
  2. Nutt, Stephen (September 1984). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (18): 41.
  3. Slack, Andy (September 1984). "Open Box". White Dwarf . No. 57. Games Workshop. pp. 12–13.
  4. Swan, Rick (1990). The Complete Guide to Role-Playing Games . New York: St. Martin's Press. p. 224.