A three-dimensional edge-matching puzzle is a type of edge-matching puzzle or tiling puzzle involving tiling a three-dimensional area with (typically regular) polygonal pieces whose edges are distinguished with colors or patterns, in such a way that the edges of adjacent pieces match. Edge-matching puzzles are known to be NP-complete, and capable of conversion to and from equivalent jigsaw puzzles and polyomino packing puzzle.
Three-dimensional edge-matching puzzles are not currently under direct U.S. patent protection, since the 1892 patent by E. L. Thurston has expired.
Current examples of commercial three-dimensional edge-matching puzzles include the Dodek Duo, The Enigma, Mental Misery,and Kadon Enterprises' range of three-dimensional edge-matching puzzles.
A pentomino is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotations and reflections are not considered to be distinct shapes, there are 12 different free pentominoes. When reflections are considered distinct, there are 18 one-sided pentominoes. When rotations are also considered distinct, there are 63 fixed pentominoes.
A polyomino is a plane geometric figure formed by joining one or more equal squares edge to edge. It is a polyform whose cells are squares. It may be regarded as a finite subset of the regular square tiling.
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, or logic puzzles.
A jigsaw puzzle is a tiling puzzle that requires the assembly of often oddly shaped interlocking and mosaiced pieces. Typically, each individual piece has a portion of a picture; when assembled, the jigsaw puzzle produces a complete picture.
A tessellation of a flat surface is the tiling of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics, tessellations can be generalized to higher dimensions and a variety of geometries.
A hexomino is a polyomino of order 6, that is, a polygon in the plane made of 6 equal-sized squares connected edge-to-edge. The name of this type of figure is formed with the prefix hex(a)-. When rotations and reflections are not considered to be distinct shapes, there are 35 different free hexominoes. When reflections are considered distinct, there are 60 one-sided hexominoes. When rotations are also considered distinct, there are 216 fixed hexominoes.
In recreational mathematics, a polyform is a plane figure constructed by joining together identical basic polygons. The basic polygon is often a convex plane-filling polygon, such as a square or a triangle. More specific names have been given to polyforms resulting from specific basic polygons, as detailed in the table below. For example, a square basic polygon results in the well-known polyominoes.
In recreational mathematics, a polyabolo is a shape formed by gluing isosceles right triangles edge-to-edge, making a polyform with the isosceles right triangle as the base form. Polyaboloes were introduced by Martin Gardner in his June 1967 "Mathematical Games column" in Scientific American.
A polycube is a solid figure formed by joining one or more equal cubes face to face. Polycubes are the three-dimensional analogues of the planar polyominoes. The Soma cube, the Bedlam cube, the Diabolical cube, the Slothouber–Graatsma puzzle, and the Conway puzzle are examples of packing problems based on polycubes.
In geometry a net of a polyhedron is an arrangement of non-overlapping edge-joined polygons in the plane which can be folded to become the faces of the polyhedron. Polyhedral nets are a useful aid to the study of polyhedra and solid geometry in general, as they allow for physical models of polyhedra to be constructed from material such as thin cardboard.
Tiling puzzles are puzzles involving two-dimensional packing problems in which a number of flat shapes have to be assembled into a larger given shape without overlaps. Some tiling puzzles ask you to dissect a given shape first and then rearrange the pieces into another shape. Other tiling puzzles ask you to dissect a given shape while fulfilling certain conditions. The two latter types of tiling puzzles are also called dissection puzzles.
A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide pieces along certain routes to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colors, patterns, sections of a larger picture, numbers, or letters.
In geometry, the trihexagonal tiling is one of 11 uniform tilings of the Euclidean plane by regular polygons. It consists of equilateral triangles and regular hexagons, arranged so that each hexagon is surrounded by triangles and vice versa. The name derives from the fact that it combines a regular hexagonal tiling and a regular triangular tiling. Two hexagons and two triangles alternate around each vertex, and its edges form an infinite arrangement of lines. Its dual is the rhombille tiling.
The Eternity II puzzle, aka E2 or E II, is a puzzle competition which was released on 28 July 2007. It was published by Christopher Monckton, and is marketed and copyrighted by TOMY UK Ltd. A $2 million prize was offered for the first complete solution. The competition ended at noon on 31 December 2010, with no solution being found.
An edge-matching puzzle is a type of tiling puzzle involving tiling an area with polygons whose edges are distinguished with colours or patterns, in such a way that the edges of adjacent tiles match.
A Penrose tiling is an example of an aperiodic tiling. Here, a tiling is a covering of the plane by non-overlapping polygons or other shapes, and aperiodic means that shifting any tiling with these shapes by any finite distance, without rotation, cannot produce the same tiling. However, despite their lack of translational symmetry, Penrose tilings may have both reflection symmetry and fivefold rotational symmetry. Penrose tilings are named after mathematician and physicist Roger Penrose, who investigated them in the 1970s.
A hinged dissection, also known as a swing-hinged dissection or Dudeney dissection, is a kind of geometric dissection in which all of the pieces are connected into a chain by "hinged" points, such that the rearrangement from one figure to another can be carried out by swinging the chain continuously, without severing any of the connections. Typically, it is assumed that the pieces are allowed to overlap in the folding and unfolding process; this is sometimes called the "wobbly-hinged" model of hinged dissection.
In the mathematical theory of tessellations, the Conway criterion, named for the English mathematician John Horton Conway, describes rules for when a prototile will tile the plane; it consists of the following requirements: The tile must be a closed topological disk with six consecutive points A, B, C, D, E, and F on the boundary such that:
Serpentiles is the name coined by Kurt N. Van Ness for the hexagonal tiles used in various edge-matching puzzle abstract strategy games, such as Psyche-Paths, Kaliko, and Tantrix. For each tile, one to three colors are used to draw paths linking the six sides together in various configurations. Each side is connected to another side by a specific path route and color. Gameplay generally proceeds so that players take turns laying down tiles. During each turn, a tile is laid adjacent to existing tiles so that colored paths are contiguous across tile edges.