Tixel

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A tactile pixel or tixel is the smallest measuring/transmitting element of a tactile matrix. Is a part of haptic technologies.

Contents

Design of a tactile pixel consists of a switching transistor and a resistive touch sensor. The electrical connection to the transistors is provided through high-resolution vias. [1]

Tactile matrix

Tactile matrix is a machine-readable system, which provides reading information from its surface, and then later transmitting it to a receiver (exoskeleton interface, tactile capturing software etc.).

Types of tactile pixels

Temperature tactile pixels - transmit the effect of temperature on the receiver. When transmitting a matrix of proportional temperature sensors (tactile temperature matrix) is used.

Pressure tactile pixels (pressure capturing tixels) - transmit the level of pressure on the receiver. When transmitting a force sensor matrix is used.[ citation needed ]

When a pressure capturing pixel is being used in a exoskeleton-type technology where a signal is being transmitted on a human skin, tactile pixel provides a “feeling of gliding over material” (in case if the delay between transmitting signals isn’t longer than an average human brain frequency of receiving information from the outer source).

Images in the shape of a dolphin generated by the temperature sensitive matrix. Temperature sensitive tactile matrix.png
Images in the shape of a dolphin generated by the temperature sensitive matrix.

Usages of tactile pixels

Tactile sensor sheet tightly conforming to a model of the human upper jaw. Tactile sensor sheet on a humans jaw.png
Tactile sensor sheet tightly conforming to a model of the human upper jaw.

Tactile pixels have a wide range of possible usages. As for right now most common fields for them are VR/AR studies (simulating surfaces for gaming) and medicine (laparoscopy, supporting system for blind people). But as it’s a fairly new study, those examples of course do not cover the full potential of this technology.

E-sense

In 2011 Swedish company Senseg announced their new technology E-sense. [3] E-sense was supposed to be ready to recreate the feeling of wide range of textures on haptic devices. It used to generate an electric field several millimeters above a devices surface.

The company planned to use tixel technology in a mobile phone production, to more accurately replicate the feeling of a real keyboard and so on. The company also stated that it has the potential to develop in video game industry. As it will make possible to develop games based on feel rather than visuals.

See also

Related Research Articles

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<span class="mw-page-title-main">Graphics tablet</span> Computer input device

A graphics tablet is a computer input device that enables a user to hand-draw images, animations and graphics, with a special pen-like stylus, similar to the way a person draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures. It can also be used to trace an image from a piece of paper that is taped or otherwise secured to the tablet surface. Capturing data in this way, by tracing or entering the corners of linear polylines or shapes, is called digitizing.

<span class="mw-page-title-main">Sensor</span> Converter that measures a physical quantity and converts it into a signal

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<span class="mw-page-title-main">Tactile sensor</span>

A tactile sensor is a device that measures information arising from physical interaction with its environment. Tactile sensors are generally modeled after the biological sense of cutaneous touch which is capable of detecting stimuli resulting from mechanical stimulation, temperature, and pain. Tactile sensors are used in robotics, computer hardware and security systems. A common application of tactile sensors is in touchscreen devices on mobile phones and computing.

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  1. physiological changes
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  3. social touch
  4. emotional haptic design.

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<span class="mw-page-title-main">Force Touch</span> Force-sensing touch technology developed by Apple Inc.

Force Touch is a haptic technology developed by Apple Inc. that enables trackpads and touchscreens to distinguish between various levels of force being applied to their surfaces. It uses pressure sensors to add another method of input to Apple's devices. The technology was first unveiled on September 9, 2014, during the introduction of Apple Watch. Starting with the Apple Watch, Force Touch has been incorporated into many products within Apple's lineup. This notably includes MacBooks and the Magic Trackpad 2. The technology is known as 3D Touch on the iPhone models. The technology brings usability enhancements to the software by offering a third dimension to accept input. Accessing shortcuts, previewing details, drawing art and system wide features enable users to additionally interact with the displayed content by applying force on the input surface.

References

  1. 1 2 Kaltenbrunner, Martin; Sekitani, Tsuyoshi; Reeder, Jonathan; Yokota, Tomoyuki; Kuribara, Kazunori; Tokuhara, Takeyoshi; Drack, Michael; Schwödiauer, Reinhard; Graz, Ingrid; Bauer-Gogonea, Simona; Bauer, Siegfried (July 2013). "An ultra-lightweight design for imperceptible plastic electronics". Nature. 499 (7459): 458–463. Bibcode:2013Natur.499..458K. doi:10.1038/nature12314. ISSN   0028-0836. PMID   23887430. S2CID   2657929.
  2. Paschew, Georgi; Richter, Andreas (2010-03-25). "High-resolution tactile display operated by an integrated 'Smart Hydrogel' actuator array". In Bar-Cohen, Yoseph (ed.). Electroactive Polymer Actuators and Devices (EAPAD) 2010. Vol. 7642. San Diego, California, USA. pp. 856–863. doi:10.1117/12.848811. S2CID   121262243.{{cite book}}: CS1 maint: location missing publisher (link)
  3. Bryant, Martin (2011-07-08). "Tactile pixels let you 'feel' textures on touchscreens". Plugged | The Next Web. Retrieved 2020-12-17.