Tonio (app)

Last updated
information.io GmbH
Company type Privately held company
Founded2014;10 years ago (2014)
Austria
Headquarters,
Products Apps
Website www.tonio.com

Tonio is an audio decoding app for mobile devices that allows you to send information inaudibly via radio or TV signals to smartphones. The app was developed by the Austrian company information.io GmbH and initially released in October 2014. [1] Tonio has been awarded with the Austrian Radio Award [2] and with the Austrian Media Future Award. [3] The name Tonio is a neology from “Tone with Information”. [4]

Contents

Usage

Information which the app receives inaudibly via audio signals may include URLs, background information, tickets, coupons and music downloads. [5] The developers have mentioned subtitles for operas as another possible use case. [6] The Austrian marketer of advertisements in movie theaters, Cinecom, is offering the option to add background information to their commercials via the Tonio technology to its customers. The four largest chains of movie theaters in Austria removed their ban on cellphones in response to the new technology. [7] Radio Eins, a public radio station in Berlin, sent URL links inaudibly via Tonio that were mentioned on air. [8] The Austrian public broadcaster ORF is working on a cooperation with Tonio for various programs according to the Austrian business magazine trend [9] as well as the station LoungeFM that intends to complement its radio news with links to the largest Austrian news website DerStandard.at. [10] Tonio has been used for a campaign in movie theaters in April and May 2016, where visitors received trivia questions to the movie shown. [11]

Technology

Tonio decodes audio information that has been enriched with an inaudible code transmitted from a radio or TV station and translates the code into an URL for example. Therefore, a certain modification of the audio information by the broadcaster is required. In contrast, an acoustic fingerprint is a digital code to characterize sounds and audio recordings with specific acoustic characteristics (e.g. the app Shazam). Those fingerprints must be stored in databases to identify unknown sounds and acoustic signals (e.g. voice prints or songs), while Tonio codes and decodes additional information into the signal. Other apps with inaudible signals which were used for surveillance in the US by sending information about the user back to the server, have been flagged by the privacy protection organization Center for Democracy and Technology. However, according to its developers, Tonio decodes the information sent locally and not on the servers of the company, which makes tracking of consumer behaviour impossible.

Awards

Related Research Articles

Audio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves—longitudinal waves which travel through air, consisting of compressions and rarefactions. The energy contained in audio signals or sound power level is typically measured in decibels. As audio signals may be represented in either digital or analog format, processing may occur in either domain. Analog processors operate directly on the electrical signal, while digital processors operate mathematically on its digital representation.

<span class="mw-page-title-main">Digital television</span> Television transmission using digital encoding

Digital television (DTV) is the transmission of television signals using digital encoding, in contrast to the earlier analog television technology which used analog signals. At the time of its development it was considered an innovative advancement and represented the first significant evolution in television technology since color television in the 1950s. Modern digital television is transmitted in high-definition television (HDTV) with greater resolution than analog TV. It typically uses a widescreen aspect ratio in contrast to the narrower format (4:3) of analog TV. It makes more economical use of scarce radio spectrum space; it can transmit up to seven channels in the same bandwidth as a single analog channel, and provides many new features that analog television cannot. A transition from analog to digital broadcasting began around 2000. Different digital television broadcasting standards have been adopted in different parts of the world; below are the more widely used standards:

<span class="mw-page-title-main">Closed captioning</span> Process of displaying interpretive texts to screens

Closed captioning (CC) and subtitling are both processes of displaying text on a television, video screen, or other visual display to provide additional or interpretive information. Both are typically used as a transcription of the audio portion of a program as it occurs, sometimes including descriptions of non-speech elements. Other uses have included providing a textual alternative language translation of a presentation's primary audio language that is usually burned-in to the video and unselectable.

Dolby Digital, originally synonymous with Dolby AC-3, is the name for a family of audio compression technologies developed by Dolby Laboratories. Called Dolby Stereo Digital until 1995, it is lossy compression. The first use of Dolby Digital was to provide digital sound in cinemas from 35 mm film prints. It has since also been used for TV broadcast, radio broadcast via satellite, digital video streaming, DVDs, Blu-ray discs and game consoles.

MPEG-1 Audio Layer II or MPEG-2 Audio Layer II is a lossy audio compression format defined by ISO/IEC 11172-3 alongside MPEG-1 Audio Layer I and MPEG-1 Audio Layer III (MP3). While MP3 is much more popular for PC and Internet applications, MP2 remains a dominant standard for audio broadcasting.

<span class="mw-page-title-main">Quadraphonic sound</span> Four-channel speaker audio

Quadraphonic sound – equivalent to what is now called 4.0 surround sound – uses four audio channels in which speakers are positioned at the four corners of a listening space. The system allows for the reproduction of sound signals that are independent of one another.

<span class="mw-page-title-main">Dolby</span> Audio technology company

Dolby Laboratories, Inc. is a British-American technology corporation specializing in audio noise reduction, audio encoding/compression, spatial audio, and HDR imaging. Dolby licenses its technologies to consumer electronics manufacturers.

<span class="mw-page-title-main">High-Efficiency Advanced Audio Coding</span> Audio codec

High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO/IEC 14496–3. It is an extension of Low Complexity AAC (AAC-LC) optimized for low-bitrate applications such as streaming audio. The usage profile HE-AAC v1 uses spectral band replication (SBR) to enhance the modified discrete cosine transform (MDCT) compression efficiency in the frequency domain. The usage profile HE-AAC v2 couples SBR with Parametric Stereo (PS) to further enhance the compression efficiency of stereo signals.

<span class="mw-page-title-main">DTS (company)</span> Series of multichannel audio technologies

DTS, Inc. is an American company. DTS company makes multichannel audio technologies for film and video. Based in Calabasas, California, the company introduced its DTS technology in 1993 as a competitor to Dolby Laboratories, incorporating DTS in the film Jurassic Park (1993). The DTS product is used in surround sound formats for both commercial/theatrical and consumer-grade applications. It was known as The Digital Experience until 1995. DTS licenses its technologies to consumer electronics manufacturers.

Dolby Digital Plus, also known as Enhanced AC-3, is a digital audio compression scheme developed by Dolby Labs for the transport and storage of multi-channel digital audio. It is a successor to Dolby Digital (AC-3), and has a number of improvements over that codec, including support for a wider range of data rates, an increased channel count, and multi-program support, as well as additional tools (algorithms) for representing compressed data and counteracting artifacts. Whereas Dolby Digital (AC-3) supports up to five full-bandwidth audio channels at a maximum bitrate of 640 kbit/s, E-AC-3 supports up to 15 full-bandwidth audio channels at a maximum bitrate of 6.144 Mbit/s.

MPEG Surround, also known as Spatial Audio Coding (SAC) is a lossy compression format for surround sound that provides a method for extending mono or stereo audio services to multi-channel audio in a backwards compatible fashion. The total bit rates used for the core and the MPEG Surround data are typically only slightly higher than the bit rates used for coding of the core. MPEG Surround adds a side-information stream to the core bit stream, containing spatial image data. Legacy stereo playback systems will ignore this side-information while players supporting MPEG Surround decoding will output the reconstructed multi-channel audio.

Audio-to-video synchronization refers to the relative timing of audio (sound) and video (image) parts during creation, post-production (mixing), transmission, reception and play-back processing. AV synchronization can be an issue in television, videoconferencing, or film.

An audio search engine is a web-based search engine which crawls the web for audio content. The information can consist of web pages, images, audio files, or another type of document. Various techniques exist for research on these engines.

<span class="mw-page-title-main">Shazam (music app)</span> Music identification application

Shazam is an application that can identify music based on a short sample played using the microphone on the device. It was created by the British company Shazam Entertainment, based in London, and has been owned by Apple Inc. since 2018. The software is available for Android, macOS, iOS, Wear OS, watchOS and as a Google Chrome extension.

<span class="mw-page-title-main">Audio engineer</span> Engineer involved in the recording, reproduction, or reinforcement of sound

An audio engineer helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording—the placing of microphones, pre-amp knobs, the setting of levels. The physical recording of any project is done by an engineer... the nuts and bolts."

aptX Family of proprietary audio codecs owned by Qualcomm

aptX is a family of proprietary audio codec compression algorithms owned by Qualcomm, with a heavy emphasis on wireless audio applications.

An acoustic fingerprint is a condensed digital summary, a fingerprint, deterministically generated from an audio signal, that can be used to identify an audio sample or quickly locate similar items in an audio database.

<span class="mw-page-title-main">Österreichische Mediathek</span> Austrian archive for sound recordings and videos

The Österreichische Mediathek is the Austrian archive for sound recordings and videos on cultural and contemporary history. It was founded in 1960 as Österreichische Phonothek by the Ministry of Education and has been a branch of the Technisches Museum Wien since 2001. As video and sound archive, the Österreichische Mediathek is responsible for the preservation of the Austrian audio-visual cultural heritage.

Automatic content recognition (ACR) is a technology used to identify content played on a media device or presented within a media file. Devices with ACR can allow for the collection of content consumption information automatically at the screen level itself, without any user-based input or search efforts. This information may be collected for purposes such as personalized advertising, content recommendations, sale to customer data aggregators and other applications.

ACRCloud is an automatic content recognition platform based on acoustic fingerprinting technology. Its creator intended to help media, broadcasters and app developers to identify, monitor and monetize content on the second screen.

References

  1. Zusatzinfos, Tickets, Videos: Internetlinks über Radio - Article on DerStandard.at
  2. Austrian Radio Award - Winners 2015
  3. Winners of Austrian Media Future Award Archived 2017-01-05 at the Wayback Machine - Article on Horizont.at
  4. Article on Radioszene.de
  5. "Film, Sound und Media", February 2015, p37
  6. Article on Gründerszene.de
  7. Cinecom press release
  8. Radio Eins Medienmagazin, as broadcast on 27 December 2014
  9. "trend" No. 05 / 2015, 27 April 2015, cover story "Top 100 Start-ups"
  10. "HORIZONT" magazine, 27 November 2015, p17
  11. Wiener Zeitung 29 April 2016, p19
  12. Futurezone.at: Futurezone Award