Trellis-Owl

Last updated

Trellis/Owl, or simply Owl, [lower-alpha 1] is a defunct object-oriented [2] programming language created by Digital Equipment Corporation. [3] It was part of a programming environment, Trellis. It ran on the OpenVMS operating system.

Contents

Trellis/Owl differed from contemporary languages in several ways. For one, it did not use dot notation for method calls on objects, and used a traditional functional style instead, which they referred to as operations. Operations were supported by the concept of a controlling object, the first parameter in the function call, which indicated which class was being referred to. Whereas most OO languages of the era might have a myStringVariableToPrint.print() method, in Trellis/Owl this would be print(myStringVariableToPrint), and the print method of the class String would be called based on a string being the first parameter. [4] Trellis/Owl also supported properties, which they referred to as components. [5] Trellis/Owl also included a system allowing the easy creation of iterators, using the yields keyword to replace returns in the definition of an operation. yields indicates the operator will return a series of values instead of one. [6]

Notes

  1. The editor for a later collection of papers introduces the language stating "The base language is Trellis (originally called Trellis/Owl, hence DOWL where the D stands for Distributed)..." [1] This appears to be a typo or confusion on the part of the author. "DOWL" is short for "distributed Owl", not "distributed Trellis", and all DEC documentation states Trellis is the development environment.

Related Research Articles

<span class="mw-page-title-main">Garbage collection (computer science)</span> Form of automatic memory management

In computer science, garbage collection (GC) is a form of automatic memory management. The garbage collector attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called garbage. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp.

In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space, which is written as if it were a normal (local) procedure call, without the programmer explicitly writing the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of client–server interaction, typically implemented via a request–response message-passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually orders of magnitude slower and less reliable than local calls, so distinguishing them is important.

In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others.

In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers.

In compiler optimization, register allocation is the process of assigning local automatic variables and expression results to a limited number of processor registers.

In computer science, a metaobject is an object that manipulates, creates, describes, or implements objects. The object that the metaobject pertains to is called the base object. Some information that a metaobject might define includes the base object's type, interface, class, methods, attributes, parse tree, etc. Metaobjects are examples of the computer science concept of reflection, where a system has access to its own internal structure. Reflection enables a system to essentially rewrite itself on the fly, to alter its own implementation as it executes.

In object-oriented programming, delegation refers to evaluating a member of one object in the context of another original object. Delegation can be done explicitly, by passing the responsibilities of the sending object to the receiving object, which can be done in any object-oriented language; or implicitly, by the member lookup rules of the language, which requires language support for the feature. Implicit delegation is the fundamental method for behavior reuse in prototype-based programming, corresponding to inheritance in class-based programming. The best-known languages that support delegation at the language level are Self, which incorporates the notion of delegation through its notion of mutable parent slots that are used upon method lookup on self calls, and JavaScript; see JavaScript delegation.

ALGOL 60 is a member of the ALGOL family of computer programming languages. It followed on from ALGOL 58 which had introduced code blocks and the begin and end pairs for delimiting them, representing a key advance in the rise of structured programming. ALGOL 60 was one of the first languages implementing function definitions. ALGOL 60 function definitions could be nested within one another, with lexical scope. It gave rise to many other languages, including CPL, PL/I, Simula, BCPL, B, Pascal, and C. Practically every computer of the era had a systems programming language based on ALGOL 60 concepts.

<span class="mw-page-title-main">Barbara Liskov</span> American computer scientist

Barbara Liskov is an American computer scientist who has made pioneering contributions to programming languages and distributed computing. Her notable work includes the introduction of abstract data types and the accompanying principle of data abstraction, along with the Liskov substitution principle, which applies these ideas to object-oriented programming, subtyping, and inheritance. Her work was recognized with the 2008 Turing Award, the highest distinction in computer science.

In computer science, a type class is a type system construct that supports ad hoc polymorphism. This is achieved by adding constraints to type variables in parametrically polymorphic types. Such a constraint typically involves a type class T and a type variable a, and means that a can only be instantiated to a type whose members support the overloaded operations associated with T.

In functional programming, a generalized algebraic data type is a generalization of parametric algebraic data types.

<span class="mw-page-title-main">Greenfoot</span>

Greenfoot is an integrated development environment using Java or Stride designed primarily for educational purposes at the high school and undergraduate level. It allows easy development of two-dimensional graphical applications, such as simulations and interactive games.

In computer science, pointer analysis, or points-to analysis, is a static code analysis technique that establishes which pointers, or heap references, can point to which variables, or storage locations. It is often a component of more complex analyses such as escape analysis. A closely related technique is shape analysis.

The expression problem is a challenging problem in programming languages that concerns the extensibility and modularity of statically typed data abstractions. The goal is to define a data abstraction that is extensible both in its representations and its behaviors, where one can add new representations and new behaviors to the data abstraction, without recompiling existing code, and while retaining static type safety. The statement of the problem exposes deficiencies in programming paradigms and programming languages, and as of 2023 is still considered unsolved, although there are many proposed solutions.

Go! is an agent-based programming language in the tradition of logic-based programming languages like Prolog. It was introduced in a 2003 paper by Francis McCabe and Keith Clark.

<span class="mw-page-title-main">Aspect weaver</span> Software programming utility

An aspect weaver is a metaprogramming utility for aspect-oriented languages designed to take instructions specified by aspects and generate the final implementation code. The weaver integrates aspects into the locations specified by the software as a pre-compilation step. By merging aspects and classes, the weaver generates a woven class.

<span class="mw-page-title-main">Object-oriented programming</span> Programming paradigm based on the concept of objects

Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields, and code in the form of procedures. In OOP, computer programs are designed by making them out of objects that interact with one another.

Agent-oriented programming (AOP) is a programming paradigm where the construction of the software is centered on the concept of software agents. In contrast to object-oriented programming which has objects at its core, AOP has externally specified agents at its core. They can be thought of as abstractions of objects. Exchanged messages are interpreted by receiving "agents", in a way specific to its class of agents.

Gradual typing is a type system in which some variables and expressions may be given types and the correctness of the typing is checked at compile time and some expressions may be left untyped and eventual type errors are reported at runtime. Gradual typing allows software developers to choose either type paradigm as appropriate, from within a single language. In many cases gradual typing is added to an existing dynamic language, creating a derived language allowing but not requiring static typing to be used. In some cases a language uses gradual typing from the start.

Multitier programming is a programming paradigm for distributed software, which typically follows a multitier architecture, physically separating different functional aspects of the software into different tiers. Multitier programming allows functionalities that span multiple of such tiers to be developed in a single compilation unit using a single programming language. Without multitier programming, tiers are developed using different languages, e.g., JavaScript for the Web client, PHP for the Web server and SQL for the database. Multitier programming is often integrated into general-purpose languages by extending them with support for distribution.

References

Citations

  1. Cohen, Jacques (September 1993). "Concurrent object-oriented programming". Communications of the ACM. 36 (9): 35–36. doi: 10.1145/162685.214809 . ISSN   0001-0782.
  2. Joseph et al. 1988, pp. 78–101.
  3. Schaffert et al. 1986, pp. 9–16.
  4. Schaffert et al. 1986, p. 10.
  5. Schaffert et al. 1986, p. 11.
  6. Schaffert et al. 1986, p. 14.

Bibliography