Tunisia, subtitled "The Tunisian Theater of Operations, November 1942 to May 1943", is a board wargame published by The Gamers in 1995 that is a simulation of the Tunisian campaign during World War II.
Following Operation Torch that landed Allied forces in Tunisia, the forces made a run for Tunis but were met by Axis forces, leading to the Battle of Sidi Bou Zid, the Battle of Kasserine Pass, and eventually the destruction the Afrika Korps. [1]
Tunisia is a two-player wargame, the third in the "Operational Combat Series" published by The Gamers. With each game in the series, the company published a set of rules common to all the games. These were updated from game to game, but the revised rules were always backwardly compatible with previous games in the series. [2]
The game box contains: [3]
The game begins with just a few counters on the board. As reviewer Keith Martens noted, it is a complex rules system, and this allows new players to learn the game with relatively few forces to marshall. [2] As the game progresses into mid-1943, major reinforcements become available to both players. [2] The games in the "Operational Combat Series" were notable for their lack of a zone of control rule. [4] In most wargames, a unit must stop when crossing into an opponent's zone of control, and then must engage in combat. This stricture does not exist in Tunisia or its sister games.
In 1992, The Gamers published Guderian's Blitzkrieg: The Drive on Moscow, the first wargame in the "Operational Combate Series", and a finalist for two Charles S. Roberts Awards. This was followed in 1994 by Enemy at the Gates, which won a Charles S. Roberts Award for "Best World War II Board Game of 1994". For the third game of the sermon, Dean Essig designed Tunisia and also created the artwork for it. [3]
In 2001, The Gamers was taken over by Multi-Man Publishing, who revised and republished this game as Tunisia II in 2016. [5]
In Issue 44 of The Canadian Wargaming Journal , Keith Martens said the "intricate yet slick" combat rules and the lack of zone of control rules "make these games different than any other on the market." He liked the small number of counters at the start of the game, pointing out that it made the game accessible to new players, and "really speeds the turns along." Martens concluded, "This is a fine addition to one of the best series in gaming and becomes in my opinion the best game on Tunisia, it is a first class simulation with tension and fun to play." [2]
Game designer and reviewer Richard Berg disagreed with the lack of zone of control, and found the game very long, but admitted that "it is fun. It's also good to look at." Berg found the rules "fairly easy to assimilate" despite their complexity, but noted the combat system "produces lots of results, few of which seem, to me, to reflect reality." He also found the air system "arcane". Overall, he gave the game a strong recommendation, saying, "Tunisia is a really fun game to play. [...] The best operational level WWII system around, even with its game length and obscurities, and this is the best game in that system. Buy it, Play it. Enjoy it." [4]
Tunisia was the winner of the Charles S. Roberts Award for "Best World War II Board Game of 1995", and was a finalist for "Best Wargaming Graphics of 1995". [6]
The Longest Day is a World War II board wargame published by Avalon Hill in 1980 that simulates the Allied D-Day invasion of June 1944 and the subsequent Normandy campaign.
Drang Nach Osten! is a monster board wargame published in 1973 by Game Designers' Workshop (GDW) that simulates Operation Barbarossa, the German invasion of the Soviet Union in 1941. The game was the first of what was envisioned as a series of games with identical wargame rules and map scale that would simulate the entire Second World War in Europe.
Blitzkrieg is a strategic-level wargame published by Avalon Hill in 1965 that simulates a non-historical attack by one major power against another using blitzkrieg strategy. It was the first commercial wargame that did not simulate an actual historical battle, and with almost 400 counters, it was a precursor of the "monster" wargames of the 1970s featuring more than a thousand counters.
Sniper!, subtitled "House-to-House Fighting in World War II", is a two-player board wargame about man-to-man combat in urban environments during WWII, originally released in 1973 by Simulations Publications Inc. (SPI). After TSR purchased SPI in 1982, TSR released an expanded edition of Sniper! in 1986, and followed up that up with releases of various "companion games" and a videogame.
War in Europe is a grand strategic "monster" board wargame published by Simulations Publications Inc. (SPI) in 1976 that attempts to simulate the entirety of World War II's European theater of operations from 1939 to 1945. One of the largest wargames ever produced, War in Europe features 4000 counters, four rulebooks, and nine maps that when placed together cover an area of 38.5 ft2. The game is nominally a three-player game, but each side can be represented by teams of players. SPI estimated the full game would take at least 180 hours.
Terrible Swift Sword: Battle of Gettysburg Game is a grand tactical regimental level board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the Battle of Gettysburg during the American Civil War. A second edition was published by TSR in 1986.
Conquistador, originally subtitled "The Age of Exploration: 1495–1600", is a board game published by Simulations Publications, Inc. (SPI) in 1976 that simulates the exploration of the New World in the 16th century. Players take on the role of European countries sending expeditions to find gold and establish colonies. Although the design uses the trappings of board wargames such as a hex map, combat is not a major part of the game.
Across Suez, subtitled "The Battle of the Chinese Farm October 15, 1973" is a board wargame published by Simulations Publications (SPI) in 1980 that simulates operational level ground combat between Egypt and Israel at the Battle of the Chinese Farm during the 1973 Arab-Israeli War.
Chinese Farm, subtitled "Egyptian-Israeli Combat in the '73 War", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates operational level ground combat between Egypt and Israel at the Battle of The Chinese Farm during the just completed Yom Kippur War of October 1973.
Golan subtitled "Syrian-Israeli Combat in the '73 War", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates operational level ground combat between Egypt and Israel on the Golan Heights during the just completed Yom Kippur War of October 1973.
War of the Ring, subtitled "S.R. 1418 to 1419", is a licensed wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates the events described in The Lord of the Rings by J.R.R. Tolkien.
Wellington's Victory: Battle of Waterloo – 18 June 1815 is a board wargame simulation of the Battle of Waterloo, originally published by Simulations Publications, Inc. (SPI) in 1976.
Blue & Gray: Four American Civil War Battles is a board wargame originally published by Simulations Publications, Inc. (SPI) in 1975 that simulates four battles from the American Civil War.
A Gleam of Bayonets: The Battle of Antietam is a board wargame published by the Simulations Publications, Inc. (SPI) subsidiary of TSR in 1983 that is based on the American Civil War Battle of Antietam.
Firefight: Modern U.S. and Soviet Small Unit Tactics is a tactical wargame originally published by Simulations Publications, Inc. (SPI) in 1976 that hypothesizes combat between small units of American and Soviet forces in West Germany in the 1970s.
Wacht am Rhein is a grand tactical monster board wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates Germany's Battle of the Bulge offensive in late 1944 during World War II.
Open Fire: Solitaire Tank Combat in WWII is a solitaire board wargame published by Victory Games in 1988.
Ironbottom Sound, subtitled "The Guadalcanal Campaign", is a naval board wargame published by Quarterdeck Games in 1981 that simulates the Naval Battle of Guadalcanal during World War II. Four editions have been released by various publishers over forty years.
Schutztruppe, subtitled "East African Guerilla Warfare, 1914-1918", is a board wargame originally self-published by Jim Bumpas in 1975, then published by Flying Buffalo in 1978, that simulates the conflict between German Schutztruppe and Allied forces during World War I.
Citadel:The Battle of Dien Bien Phu is a board wargame published by Game Designers Workshop (GDW) in 1977 that is a simulation of the Battle of Dien Bien Phu that marked the end of the First Indochina War in 1954.