Vai Lung Thlan

Last updated

Vai Lung Thlan is a variety of the board game mancala variant played by the Mizo people of eastern India. [1] [2] The game is played on a board with 12 holes in two rows. Initially each hole contains five beads.

Related Research Articles

<span class="mw-page-title-main">Board game</span> Genre of seated tabletop social play

Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked board and often include elements of table, card, role-playing, and miniatures games as well.

<span class="mw-page-title-main">Mancala</span> Type of count-and-capture game

Mancala refers to a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces.

<span class="mw-page-title-main">Strategy game</span> Type of game

A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness.

<span class="mw-page-title-main">Abstract strategy game</span> Mental skill based games

An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice, and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information.

<span class="mw-page-title-main">Oware</span> Ghanaian abstract strategy game

Oware is an abstract strategy game among the mancala family of board games played worldwide with slight variations as to the layout of the game, number of players and strategy of play. Its origin is uncertain but it is widely believed to be of Ashanti origin.

<span class="mw-page-title-main">Omweso</span> Ugandan traditional mancala game

Omweso is the traditional mancala game of the Ugandan people. The game was supposedly introduced by the Bachwezi people of the ancient Bunyoro-kitara empire of Uganda. Nowadays the game is dominated by Ugandan villagers. It is a very hard and fast game said to keep one's mind high and ever excited, which can make it addictive. The equipment needed for the game is essentially the same as that of the Bao game. Omweso is strictly related to a wide family of mancalas found in eastern and southern Africa; these include Coro in the Lango region of Uganda, Aweet in Sudan, ǁHus in Namibia, Kombe in Lamu (Kenya), Mongale in Mombasa (Kenya), Mongola in Congo, Igisoro in Rwanda, and Kiela in Angola.

<span class="mw-page-title-main">Southeast Asian mancala</span> Count-and-capture board game

Southeast Asian mancalas are a subtype of mancala games predominantly found in Southeast Asia. They are known as congklak, congkak, congka, and dakon in Indonesia, congkak in Malaysia and Brunei, and sungkâ in the Philippines. They differ from other mancala games in that the player's store is included in the placing of the seeds. Like other mancalas, they vary widely in terms of the rules and number of holes used.

<span class="mw-page-title-main">Pallanguzhi</span> South Indian board game

Pallanguli, or Pallankuli, is a traditional ancient mancala game played in South India, especially Tamil Nadu and Kerala. This game was later introduced to Karnataka and Andhra Pradesh in India, as well as Sri Lanka and Malaysia. The game is played by two players, with a wooden board that has fourteen pits in all (hence, it is also called fourteen pits, or pathinālam kuḻi. There have been several variations in the layout of the pits, one among them being seven pits on each player's side. The pits contain cowry shells, seeds or small pebbles used as counters. There are several variations of the game depending on the number of shells each player starts with.

<span class="mw-page-title-main">Oh-Wah-Ree</span> Board game

Oh-Wah-Ree is a mancala variant designed by Alex Randolph and published in 1962 by 3M as part of their bookshelf game line. The name "Oh-Wah-Ree" is taken from Oware, a typical West African game for which it is based on. It is played on a board with a ring of pits and stone playing pieces, distinguished from other mancala variants by the use of a second ring of holes to mark ownership of pits by the players, allowing play between more than two players at a time. The object is to capture the opponents' stones.

Makonn is an abstract strategy game from the Seychelles islands off the eastern coast of Africa. The game is a traditional variant of mancala. It is played on four rows of ten holes such as a 10 x 4 hole board. There are variants, and the board design, number of pieces, and rules may change. This game was almost forgotten and is played mostly on the outer islands of the Seychelles. The rules provided in this article are not complete, and this article attempts only to provide a general description of the game based on the available sources.

<span class="mw-page-title-main">History of games</span>

The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment.

<span class="mw-page-title-main">Ali Guli Mane</span> Abstract strategy board game in India

Ali Guli Mane is an abstract strategy board game of the mancala family, from Karnataka in South India. It is known as Chenne Mane in Tulunaadu, Akal Patta in North Karnataka and Satkoli (सत्कोलि) in Maharashtra. The name of the game, like that of many mancala games across the world, is simply a description of the board used: it means a "wooden block with holes". It is similar to Pallanguzhi from the neighbouring state of Tamil Nadu. There are also similarities with the traditional Malay mancala game Congkak.

Andada is a traditional mancala game played by the Kunama people of western Eritrea. It closely resembles other mancalas from East Africa such as Enkeshui and Layli Goobalay.

Aw-li On-nam Ot-tjin is a traditional mancala game played by the Penihing people of Borneo. The first transcription of the rules of the game was completed by norwegian ethnographist Carl Sofus Lumholtz. Despite its origin, Otjin is similar to african mancalas such as Ba-awa (Ghana) and quite different than most Asian mancalas.

<span class="mw-page-title-main">Ayoayo</span> Traditional mancala played by the Yoruba people in Nigeria

Ayo is a traditional mancala played by the Yoruba people in Nigeria. It is very close to the Oware game that spread to the Americas with the atlantic slave trade. Among modern mancalas, which are most often derived from Warri, the Kalah is a notable one that has essentially the same rules as Ayo.

Hawalis is a traditional mancala game played in Oman as well as Zanzibar, where it is known as Bao la Kiarabu, with slightly different rules. It is closely related to African mancalas such as Bao, Njomba, Lela, Mulabalaba (Zambia), Muvalavala (Angola) and Tschuba.

<span class="mw-page-title-main">Mangala (game)</span> Traditional Turkish mancala game

Mangala is a traditional Turkish mancala game. It is strictly related to the mancala games Iraqi Halusa, Palestinian Al-manqala, and Baltic German Bohnenspiel. There is also another game referred as Mangala played by the Bedouin in Egypt, and Sudan, but it has quite different rules.

La'b Madjnuni, also known as Crazy Game, is a mancala game played in Damascus (Syria) in the late 19th century.

References

  1. Nirbed Ray; Amitabha Ghosh (1999). Sedentary Games of India. Asiatic Society. p. 88.
  2. Divilly, C.; O'Riordan, C.; Hill, S. (August 2013). "Exploration and analysis of the evolution of strategies for Mancala variants". 2013 IEEE Conference on Computational Inteligence in Games (CIG). pp. 1–7. doi:10.1109/CIG.2013.6633628. ISBN   978-1-4673-5311-3. S2CID   16055637.

Further reading