Type | Private |
---|---|
Industry | Role-playing game publisher |
Founded | 2001 |
Headquarters | Hillsboro, Oregon, USA [1] |
Key people | Brian St.Claire-King |
Products | Fates Worse Than Death, Tibet, In Dark Alleys, KidWorld, Hoodoo Blues, Seeker |
Website | www.vajraenterprises.com |
Vajra Enterprises, founded in 2001, is a publishing company which produces tabletop role-playing games. Vajra's games have a reputation for taking the conventions of more traditional genres and turning them around, into something familiar yet different. For example, at the beginning of Fates Worse than Death, there is a page-long list of features differentiating it from traditional cyberpunk. Vajra strives to create very specific and detailed game settings, as opposed to many other companies which strive to create generic settings with wide appeal.
All Vajra Enterprises releases are based on the Organic Rule Components system, also known as ORC. The publisher offers free licenses to use the ORC system on approval of the subject matter by Vajra Enterprises. The ORC game mechanics have been criticized by reviewers as being too "crunchy". [2] [3] When used in a game system review, the term "crunchy" indicates relatively complex and number-driven game mechanics. [4]
Vajra Enterprises' releases include published books and several games available for download as pdf files.
Fates Worse Than Death is a cyberpunk game which takes place on a fictional Manhattan in the year 2080, where decades of global crisis and war has crippled the city's economic and social structure. [5] [6] The city is plagued with poverty, crime, diseases, and corruption, making it one of the most dangerous ghettos in the world. Players take role of characters belonging to a new generation of people, characterized by the belief that no one but themselves are willing to save them. Tired of wasting their lives in fear, this group aims toward forming new communities and testing new technology to make the city a better and safer place to live. Even though this group's fights and accomplishments help the city get better, often its members also have to deal with their own personal problems, usually related to drugs, violence, or mental illness.
Behind the Eyes of Madness is a supplemental book for the Fates Worse Than Death game world which contains special rules for characters with mental illnesses.
Price of Power (working title) is a supplemental book for the Fates Worse Than Death game world. As of 08-28-2014 it has reached playtesting stage.
Tibet: The Roleplaying Game is set in Tibet c. 1959, during the Chinese invasion of Tibet which began in 1950. [7] It is properly categorized as historical fantasy because it is set in a technologically accurate version of 1950s Tibet, but it incorporates magic and mythical creatures. [8] Tibetan cultural and religious practices from ancient Bön to Tibetan Buddhism are brought into game play such that characters can interact with physical manifestations of traditional Tibetan mythical beings and locations. For example, players may encounter a wrathful dharmapala or visit Shambala.
Tibet was released in July 2004. In 2009, the publishing house Maqui Edicions published two translations of the game: first (in April) into Catalan under the name Tibet, el joc de rol [9] and then (in September) into Spanish under the name Tíbet, el juego de rol.
In Dark Alleys is a modern psychological horror game set in Los Angeles. [10] Like the roleplaying game Kult , it has a gnostic cosmological backdrop. A game scenario for In Dark Alleys was included with the Free RPG Day materials in 2007. [3]
KidWorld features a post-apocalyptic setting in which children are the only fully functional humans left on Earth.
Hoodoo Blues is a horror/history genre game based on the myth and history of America's Deep South. [11] It is set in the modern day Deep South, which includes Louisiana, Georgia, Mississippi, Alabama, South Carolina, and parts of Florida and Texas. Game play may include flashbacks to earlier decades of the characters' lives. A player will typically take on the role of a minority character (usually African American) who has found a way to stave off death for decades. The game universe is based on the premise that voodoo and hoodoo philosophies and magic are real, and that minority groups have learned to harness these powers to resist the effects of struggles including discrimination, slavery, and the Civil War. Hoodoo Blues has been praised for the "depth and vitality" of the setting and history section in particular. [2]
Seeker is a game set in the modern day small-town America. The characters are rural mystics seeking their own brand of enlightenment. They may come from every walk of life: humble Christian monks, passionate artists, logical scientists, intense shamans, martial artists are all examples from the book, and there can easily be more. They might have studied various philosophies and mystical systems for years before embarking on the path, others just woke up one morning and decided to make a change. What they all have in common is that each has decided to throw himself or herself headfirst into the search for wisdom, self-improvement and power - and rather than pursuing one specific dogma, they will travel the world learning from every person and every experience, in essence letting the universe teach them what it will. Each has developed powerful abilities and each has discovered that the world is a much more complicated, much more dangerous and much more wonderful place than they had ever imagined. The rules of the game are those of ORC-L, the lite version of Organic Rule Components, designed for quick character creation and light or live action play. The game also contains extensive information on small-town America and the secrets and dangers one may find there. [2]
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
The Lord of the Rings Roleplaying Game, released by Decipher Inc. in 2002, is a role-playing game set in the Middle-earth of J. R. R. Tolkien's fiction. The game is set in the years between The Hobbit and The Fellowship of the Ring, but may be run at any time from the First to Fourth Age and contains many examples of how to do so. Sourcebooks cover the events of The Lord of the Rings and Peter Jackson's film trilogy adaptation.
A generic or universalrole-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play.
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game or a specific genre of game. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.
Blue Rose is a fantasy role-playing game published by Green Ronin Publishing in 2005. The game is in the romantic fantasy genre—it is inspired by fantasy fiction such as that of Mercedes Lackey and Diane Duane as opposed to Robert E. Howard–style of swords and sorcery. In romantic fantasy the emphasis is on role-playing and character interaction more than on combat. The game uses a derivative of the D20 system, called True20. Blue Rose won the Gen Con ENWorld Roleplaying Silver Medal for Best Rules in 2005. Green Ronin subsequently released True20 as a separate system without a setting and genre neutral.
Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties Traveller, Judge Dredd, and Paranoia, as well as fantasy titles.
Michael Alyn Pondsmith is an American roleplaying, board, and video game designer. He is best known for his work for the publisher R. Talsorian Games, where he developed a majority of the company's role-playing game lines since founding the company in 1982. Pondsmith is credited as an author of several RPG lines, including Mekton (1984), Cyberpunk (1988) and Castle Falkenstein (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the Dungeons & Dragons role-playing game, worked in various capacities on video games, and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology.
The Angel Roleplaying Game is a role-playing game published by Eden Studios, Inc. in 2003.
True20 is a role-playing game system designed by Steve Kenson and published by Green Ronin Publishing. The system was first published as a part of the Blue Rose RPG before being published as a standalone universal generic role-playing game, True20 Adventure Roleplaying.
Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X-Files.
A diceless role-playing game is a role-playing game which is not based on chance: it does not use randomisers to determine the outcome of events in its role-playing game system. The style of game is known as "diceless" because most games use dice as their randomiser; some games such as Castle Falkenstein use other randomisers such as playing cards as substitutes for dice, and are not considered "diceless".
The Valley of the Pharaohs is a role-playing game written by Matthew Balent and published by Palladium Books in September 1983. Released several years before Palladium established the Megaversal system, uniting all of its game lines under a single ruleset, the mechanics of Valley of the Pharaohs differ in many respects from the one currently used in Palladium role-playing games. It has been out of print for more than 30 years.
Cyberspace is a cyberpunk role-playing game published by Iron Crown Enterprises and using a somewhat modified version of their Spacemaster ruleset.
The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons (D&D) published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition. The first major revision of the ruleset, Pathfinder 2nd Edition, was released in August 2019.
The following is a timeline of tabletop role-playing games. For computer role-playing games see here.
The Dying Earth Roleplaying Game is a tabletop role-playing game published by Pelgrane Press in 2001.
The Starfinder Roleplaying Game is a science-fiction/science fantasy role-playing game published by Paizo Publishing. It is built on Paizo's previous game, the Pathfinder Roleplaying Game, both in its game mechanics and universe, but adapted to a more futuristic style than its fantasy predecessor; game content is intended to be easily convertible between the two systems. Like its predecessor, the Starfinder RPG supports adventure paths and other material written by Paizo and third party publishers.
Aquelarre is a medieval demoniacal fantasy role-playing game created by Ricard Ibáñez and released by Barcelona publisher Joc Internacional in 1990. It was the first role-playing game completely conceived and created in Spain.
...some may find the mechanics clunky.
Slang for the relative complexity of a particular ruleset. A crunchy ruleset is more complex.