Virtual girl (disambiguation)

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A virtual girl art generated by a computer (software) Virtual girl in leggings.png
A virtual girl art generated by a computer (software)

A virtual girl is the creation or re-creation of a human girl in image and voice using computer-generated imagery and sound.

Virtual girl may also refer to:

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<span class="mw-page-title-main">Mattel</span> American multinational toy manufacturing and entertainment company

Mattel, Inc. is an American multinational toy manufacturing and entertainment company founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth and Elliot Handler in January 1945 and headquartered in El Segundo, California. Mattel has a presence in 35 countries and territories; its products are sold in more than 150 countries. Mattel consists of three business segments: North America, International and American Girl.

<span class="mw-page-title-main">Omphalos hypothesis</span> Creationist hypothesis

The Omphalos hypothesis is one attempt to reconcile the scientific evidence that the Earth is billions of years old with a literal interpretation of the Genesis creation narrative, which implies that the Earth is only a few thousand years old. It is based on the religious belief that the universe was created by a divine being, within the past six to ten thousand years, and that the presence of objective, verifiable evidence that the universe is older than approximately ten millennia is due to the creator introducing false evidence that makes the universe appear significantly older.

<span class="mw-page-title-main">Abstract factory pattern</span> Software design pattern

The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. According to this pattern, a client software component creates a concrete implementation of the abstract factory and then uses the generic interface of the factory to create the concrete objects that are part of the family. The client does not know which concrete objects it receives from each of these internal factories, as it uses only the generic interfaces of their products. This pattern separates the details of implementation of a set of objects from their general usage and relies on object composition, as object creation is implemented in methods exposed in the factory interface.

Desktop publishing (DTP) is the creation of documents using dedicated software on a personal ("desktop") computer. It was first used almost exclusively for print publications, but now it also assists in the creation of various forms of online content. Desktop publishing software can generate page layouts and produce text and image content comparable to the simpler forms of traditional typography and printing. This technology allows individuals, businesses, and other organizations to self-publish a wide variety of content, from menus to magazines to books, without the expense of commercial printing.

Plague or The Plague may refer to:

Synthesis or synthesize may refer to:

Instantiation or instance may refer to:

<i>Second Life</i> Online virtual world

Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017 the active user count had declined to "between 800,000 and 900,000". In many ways, Second Life is similar to massively multiplayer online role-playing games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective."

<span class="mw-page-title-main">Avatar (computing)</span> Graphical representation of a user or a users alter ego or character

In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons. Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games, or an imaginary character with no graphical appearance, as in text-based games or worlds such as MUDs.

<span class="mw-page-title-main">Virtual band</span> Real musical group with fictional members

In entertainment, a virtual band is a band or music group whose depicted members are not people, but animated characters or virtual avatars. The music is recorded by real musicians and producers, while any media related to the virtual band, including albums, video clips and the visual component of stage performances, feature the animated line-up; in many cases the virtual band members have been credited as the writers and performers of the songs. Live performances can become rather complex, requiring perfect synchronization between the visual and audio components of the show.

A switch virtual interface (SVI) represents a logical layer-3 interface on a switch.

Keram Malicki-Sánchez is an actor, musician, writer, filmmaker, interactive media and virtual reality developer, multimedia artist, and event producer.

VT or Vt may refer to:

A virtual human is a real or fictional human being rendered by software.

<span class="mw-page-title-main">Roblox</span> Multiplayer game creation platform

Roblox is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and as a company. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic.

<span class="mw-page-title-main">Open vSwitch</span> Virtual network switch

Open vSwitch (OVS) is an open-source implementation of a distributed virtual multilayer switch. The main purpose of Open vSwitch is to provide a switching stack for hardware virtualization environments, while supporting multiple protocols and standards used in computer networks.

Tilt Brush is a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett.

<span class="mw-page-title-main">Kizuna AI</span> Japanese virtual YouTuber

Kizuna AI is a Japanese virtual YouTuber (VTuber) currently part of Kizuna AI Inc., a subsidiary of digital entertainment company Activ8. From her debut in 2016 until 2021, she was the most subscribed VTuber on YouTube, with more than 4 million subscribers across three YouTube channels, 1 million subscribers on Chinese video platform Bilibili. Kizuna AI posted her first YouTube video on her "A.I.Channel" on 29 November 2016. A second channel, "A.I.Games", was opened in March 2017 for gaming content, and a third, "A.I.Channel China", opened in June 2019 for a Chinese audience. After a live concert held on 24 February 2022, she went on indefinite hiatus.

<span class="mw-page-title-main">Virtual influencer</span> Computer generated character used for social media marketing

A virtual influencer, also known as a virtual persona or virtual model, is a computer-generated fictional character that can be used for a variety of marketing-related purposes, but most frequently for social media marketing in lieu of human "influencers". Most virtual influencers are designed using computer graphics and motion capture technology to resemble real people in realistic situations. Common derivatives of virtual influencers include VTubers, which broadly refer to online entertainers and YouTubers who represent themselves using virtual avatars instead of their physical selves. In addition to their roles in marketing, some virtual influencers are also used in educational and therapeutic contexts, providing interactive experiences for users.

Lego Fusion was a Lego theme that combined standard Lego bricks with a mobile app that was designed to interact and communicate with the build models according to the principle of augmented reality. The theme was first introduced on 1 August 2014 and exclusively in North America. It was eventually discontinued by the end of July 2015.