Virtual mirror

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A virtual dressing room mirror Virtual clothes trying (9507550174).jpg
A virtual dressing room mirror

A virtual mirror or smart mirror is a device that displays a user's own image on a screen as if that screen were a mirror. Some versions feature augmented reality additions to the video display, or use an entirely virtual graphical avatar of the user.

Virtual mirrors are available as mobile phone applications, with some allowing users to modify the appearance of their hairstyle, make-up or accessories. The technology is also used in online shopping [1] and in-store shopping to show people how an item of makeup, clothing, [2] handbag or accessory might look on them. Some major retailers use the technology to provide virtual dressing rooms to customers. [3] These smart devices are used to enhance in-store experience, provide product information to customers and to display marketing and promotional messaging. [4]

Many color contact sites feature a similar virtual try-on environments to simulate the look a user will achieve when actually wearing the contact lenses.

Technology

Virtual mirrors usually utilize computer vision, face detection and face tracking technologies to analyze visual patterns and represent digital information. The technology uses algorithms to collect, analyze and make meaningful inferences from data from one or multiple images. [5]

Related Research Articles

Virtual reality Computer-simulated environment simulating physical presence in real or imagined worlds

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.

Augmented reality View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

Screen reader Assistive technology that converts text or images to speech or Braille

A screen reader is a form of assistive technology (AT) that renders text and image content as speech or braille output. Screen readers are essential to people who are blind, and are useful to people who are visually impaired, illiterate, or have a learning disability. Screen readers are software applications that attempt to convey what people with normal eyesight see on a display to their users via non-visual means, like text-to-speech, sound icons, or a braille device. They do this by applying a wide variety of techniques that include, for example, interacting with dedicated accessibility APIs, using various operating system features, and employing hooking techniques.

Online shopping Form of electronic commerce

Online shopping is a form of electronic commerce which allows consumers to directly buy goods or services from a seller over the Internet using a web browser or a mobile app. Consumers find a product of interest by visiting the website of the retailer directly or by searching among alternative vendors using a shopping search engine, which displays the same product's availability and pricing at different e-retailers. As of 2020, customers can shop online using a range of different computers and devices, including desktop computers, laptops, tablet computers and smartphones.

Interactive kiosk Computer terminal that provides access to information, communication, commerce, etc.

An interactive kiosk is a computer terminal featuring specialized hardware and software that provides access to information and applications for communication, commerce, entertainment, or education.

Head-mounted display Type of display device

A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one or each eye. An HMD has many uses including gaming, aviation, engineering, and medicine. Virtual reality headsets are HMDs combined with IMUs. There is also an optical head-mounted display (OHMD), which is a wearable display that can reflect projected images and allows a user to see through it.

Virtual retinal display Display technology

A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display directly onto the retina of the eye. The user sees what appears to be a conventional display floating in space in front of them.

Digital signage Sub-segment of electronic signage

Digital signage is a segment of electronic signage. Digital displays use technologies such as LCD, LED, projection and e-paper to display digital images, video, web pages, weather data, restaurant menus, or text. They can be found in public spaces, transportation systems, museums, stadiums, retail stores, hotels, restaurants and corporate buildings etc., to provide wayfinding, exhibitions, marketing and outdoor advertising. They are used as a network of electronic displays that are centrally managed and individually addressable for the display of text, animated or video messages for advertising, information, entertainment and merchandising to targeted audiences.

Microsoft PixelSense Interactive surface computing platform by Microsoft

Microsoft PixelSense is an interactive surface computing platform that allows one or more people to use and touch real-world objects, and share digital content at the same time. The PixelSense platform consists of software and hardware products that combine vision based multitouch PC hardware, 360-degree multiuser application design, and Windows software to create a natural user interface (NUI).

Bionic contact lens

Bionic contact lenses are devices that, it is proposed by the manufacturers and developers, could provide a virtual display that could have a variety of uses from assisting the visually impaired to video gaming. The device will have the form of a conventional contact lens with added bionics technology in the form of augmented reality, with functional electronic circuits and infrared lights to create a virtual display allowing the viewer to see a computer-generated display superimposed on the world outside.

Wearable technology Clothing and accessories incorporating computer and advanced electronic technologies

Wearable technology, wearables, fashion technology, smartwear, tech togs, streetwear tech, skin electronics or fashion electronics are smart electronic devices that are worn close to and/or on the surface of the skin, where they detect, analyze, and transmit information concerning e.g. body signals such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer.

Mobile technology Technology used for cellular communication

Mobile technology is the technology used for cellular communication. Mobile technology has evolved rapidly over the past few years. Since the start of this millennium, a standard mobile device has gone from being no more than a simple two-way pager to being a mobile phone, GPS navigation device, an embedded web browser and instant messaging client, and a handheld gaming console. Many experts believe that the future of computer technology rests in mobile computing with wireless networking. Mobile computing by way of tablet computers is becoming more popular. Tablets are available on the 3G and 4G networks. Mobile technology has different meanings in different aspects, mainly mobile technology in information technology and mobile technology in basketball technology, mainly based on the wireless technology of wireless devices equipment information technology integration.

Virtual dressing room

A virtual dressing room is the online equivalent of an in-store changing room.

Vuzix is an American multinational technology firm headquartered in Rochester, New York. Founded in 1997 by Paul Travers, Vuzix is a supplier of wearable display technology, virtual reality and augmented reality. Vuzix manufactures and sells computer display devices and software. Vuzix personal display devices are used for mobile and immersive augmented reality applications, such as 3D gaming, manufacturing training, and military tactical equipment. On January 5, 2015, Intel acquired 30% of Vuzix's stock for $24.8 million.

Screen–smart device interaction

Screen-Smart Device Interaction (SSI) is fairly new technology developed as a sub-branch of Digital Signage.

Optical head-mounted display Type of wearable device

An optical head-mounted display (OHMD) is a wearable device that has the capability of reflecting projected images as well as allowing the user to see through it, similar to augmented reality technology. OHMD technology has existed since 1997 in various forms, but despite a number of attempts from industry, has yet to be commercialised.

Smartglasses Wearable computers glasses

Smartglasses or smart glasses are wearable computer glasses that add information alongside or to what the wearer sees. Alternatively, smartglasses are sometimes defined as wearable computer glasses that are able to change their optical properties at runtime. Smart sunglasses which are programmed to change tint by electronic means are an example of the latter type of smartglasses.

Mobile location analytics (MLA) is a type of customer intelligence and refers to technology for retailers, including developing aggregate reports used to reduce waiting times at checkouts, improving store layouts, and understanding consumer shopping patterns. The reports are generated by recognizing the Wi-Fi or Bluetooth addresses of cell phones as they interact with store networks.

Immersive commerce or iCommerce is an extension of E-commerce that focuses on improving customer experience by using augmented reality, virtual reality and immersive technology to create virtual smart stores from existing brick and mortar locations.

Commercial augmented reality (CAR) describes augmented reality (AR) applications that support various B2B (Business-to-Business) and B2C (Business-to-Consumer) commercial activities, particularly for the retail industry. The use of CAR started in 2010 with virtual dressing rooms for E-commerce.

References

  1. Arthur, Rachel. "Future Of Retail: Artificial Intelligence And Virtual Reality Have Big Roles To Play". Forbes.
  2. Ong, Thuy (3 January 2018). "Amazon patents a mirror that dresses you in virtual clothes". TheVerge.
  3. Dishman, Lydia. "Inside LA's new, futuristic store -- magic mirrors included". Fortune.
  4. "Case Study: Implemented In-Store Smart Device Platform and Analytics Engine for Two Major Retailers – Divertica" . Retrieved 2021-03-27.
  5. Ayn de Jesus (August 5, 2019). "Virtual Mirrors and Computer Vision – 9 Current Applications". Emerj.