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A wait-for graph in computer science is a directed graph used for deadlock detection in operating systems and relational database systems.
In computer science, a system that allows concurrent operation of multiple processes and locking of resources and which does not provide mechanisms to avoid or prevent deadlock must support a mechanism to detect deadlocks and an algorithm for recovering from them.
One such deadlock detection algorithm makes use of a wait-for graph to track which other processes a process is currently blocking on. In a wait-for graph, processes are represented as nodes, and an edge from process to implies is holding a resource that needs and thus is waiting for to release its lock on that resource. If the process is waiting for more than a single resource to become available (the trivial case), multiple edges may represent a conjunctive (and) or disjunctive (or) set of different resources or a certain number of equivalent resources from a collection. The possibility of a deadlock is implied by graph cycles in the conjunctive case, and by knots in the disjunctive case. There is no simple algorithm for detecting the possibility of deadlock in the final case. [1]
A wait-for graph is a graph of conflicts blocked by locks from being materialized; it can be also defined as the graph of non-materialized conflicts; conflicts not materialized are not reflected in the precedence graph and do not affect serializability.
The wait-for-graph scheme is not applicable to a resource allocation system with multiple instances of each resource type.
An arc from a transaction T1 to another transaction T2 represents that T1 waits for T2 to release a lock (i.e., T1 acquired a lock which is incompatible with a previously acquired lock from T2). A lock is incompatible with another if they are on the same object, one is a write, and they are from different transactions.
A deadlock occurs in a schedule if and only if there is at least one cycle in the wait-for graph. Not every cycle necessarily represents a distinct deadlock instance.
A real-time operating system (RTOS) is an operating system (OS) for real-time computing applications that processes data and events that have critically defined time constraints. An RTOS is distinct from a time-sharing operating system, such as Unix, which manages the sharing of system resources with a scheduler, data buffers, or fixed task prioritization in multitasking or multiprogramming environments. All operations must verifiably complete within given time and resource constraints or else fail safe. Real-time operating systems are event-driven and preemptive, meaning the OS can monitor the relevant priority of competing tasks, and make changes to the task priority. Event-driven systems switch between tasks based on their priorities, while time-sharing systems switch the task based on clock interrupts.
In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent thread of execution is already accessing said critical section, which refers to an interval of time during which a thread of execution accesses a shared resource or shared memory.
In computer science, ACID is a set of properties of database transactions intended to guarantee data validity despite errors, power failures, and other mishaps. In the context of databases, a sequence of database operations that satisfies the ACID properties is called a transaction. For example, a transfer of funds from one bank account to another, even involving multiple changes such as debiting one account and crediting another, is a single transaction.
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization.
In information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for concurrent operations are generated, while getting those results as quickly as possible.
In computer science, in the field of databases, write–read conflict, is a computational anomaly associated with interleaved execution of transactions. Specifically, a write–read conflict occurs when "a transaction requests to write an entity, for which an unclosed transaction has already made a read request."
In computer science, in the field of databases, write–write conflict, also known as overwriting uncommitted data is a computational anomaly associated with interleaved execution of transactions. Specifically, a write–write conflict occurs when "transaction requests to write an entity for which an unclosed transaction has already made a write request."
In computer science, rate-monotonic scheduling (RMS) is a priority assignment algorithm used in real-time operating systems (RTOS) with a static-priority scheduling class. The static priorities are assigned according to the cycle duration of the job, so a shorter cycle duration results in a higher job priority.
In computer science, a lock or mutex is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple unique implementations for different applications.
In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them.
In the fields of databases and transaction processing, a schedule of a system is an abstract model to describe the order of executions in a set of transactions running in the system. Often it is a list of operations (actions) ordered by time, performed by a set of transactions that are executed together in the system. If the order in time between certain operations is not determined by the system, then a partial order is used. Examples of such operations are requesting a read operation, reading, writing, aborting, committing, requesting a lock, locking, etc. Often, only a subset of the transaction operation types are included in a schedule.
In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. Consequently, spinning as a time-delay technique can produce inconsistent or even unpredictable results on different systems unless code is included to determine the time a processor takes to execute a "do nothing" loop, or the looping code explicitly checks a real-time clock.
In computer science, software transactional memory (STM) is a concurrency control mechanism analogous to database transactions for controlling access to shared memory in concurrent computing. It is an alternative to lock-based synchronization. STM is a strategy implemented in software, rather than as a hardware component. A transaction in this context occurs when a piece of code executes a series of reads and writes to shared memory. These reads and writes logically occur at a single instant in time; intermediate states are not visible to other (successful) transactions. The idea of providing hardware support for transactions originated in a 1986 paper by Tom Knight. The idea was popularized by Maurice Herlihy and J. Eliot B. Moss. In 1995, Nir Shavit and Dan Touitou extended this idea to software-only transactional memory (STM). Since 2005, STM has been the focus of intense research and support for practical implementations is growing.
Concurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts.
Commitment ordering (CO) is a class of interoperable serializability techniques in concurrency control of databases, transaction processing, and related applications. It allows optimistic (non-blocking) implementations. With the proliferation of multi-core processors, CO has also been increasingly utilized in concurrent programming, transactional memory, and software transactional memory (STM) to achieve serializability optimistically. CO is also the name of the resulting transaction schedule (history) property, defined in 1988 with the name dynamic atomicity. In a CO compliant schedule, the chronological order of commitment events of transactions is compatible with the precedence order of the respective transactions. CO is a broad special case of conflict serializability and effective means to achieve global serializability across any collection of database systems that possibly use different concurrency control mechanisms.
A precedence graph, also named conflict graph and serializability graph, is used in the context of concurrency control in databases. It is the directed graph representing precedence of transactions in the schedule, as reflected by precedence of conflicting operations in the transactions. A schedule is conflict-serializable if and only if its precedence graph of committed transactions is acyclic.
Job-shop scheduling, the job-shop problem (JSP) or job-shop scheduling problem (JSSP) is an optimization problem in computer science and operations research. It is a variant of optimal job scheduling. In a general job scheduling problem, we are given n jobs J1, J2, ..., Jn of varying processing times, which need to be scheduled on m machines with varying processing power, while trying to minimize the makespan – the total length of the schedule. In the specific variant known as job-shop scheduling, each job consists of a set of operationsO1, O2, ..., On which need to be processed in a specific order. Each operation has a specific machine that it needs to be processed on and only one operation in a job can be processed at a given time. A common relaxation is the flexible job shop, where each operation can be processed on any machine of a given set.
Lawler's algorithm is an efficient algorithm for solving a variety of constrained scheduling problems, particularly single-machine scheduling. It can handle precedence constraints between jobs, requiring certain jobs to be completed before other jobs can be started. It can schedule jobs on a single processor in a way that minimizes the maximum tardiness, lateness, or any function of them.
In computer science, deadlock prevention algorithms are used in concurrent programming when multiple processes must acquire more than one shared resource. If two or more concurrent processes obtain multiple resources indiscriminately, a situation can occur where each process has a resource needed by another process. As a result, none of the processes can obtain all the resources it needs, so all processes are blocked from further execution. This situation is called a deadlock. A deadlock prevention algorithm organizes resource usage by each process to ensure that at least one process is always able to get all the resources it needs. One such example of deadlock algorithm is Banker's algorithm.
The Chandy–Misra–Haas algorithm resource model checks for deadlock in a distributed system. It was developed by K. Mani Chandy, Jayadev Misra and Laura M Haas.