Wallwasher

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LED wallwasher 24 W

Wallwashing is a popular name for a lighting design technique for illumination of large surfaces. It is mainly used with contemporary architecture; in public cultural buildings, museums and galleries; and in landscape lighting.

Most of what one actually sees, entering a room, are the vertical surfaces. The illumination requires asymmetric lighting fixtures, which, in a number of 3 or more in a line, can produce evenly illuminated walls. It is a technique used mainly by lighting designers to create lighter spaces, or make rooms seem brighter or higher, similar to the "horizon" technique used in theatre lighting. [1]

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Rendering (computer graphics) Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

Global illumination Group of rendering algorithms used in 3D computer graphics

Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not.

Radiosity (computer graphics) Computer graphics rendering method using diffuse reflection

In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely. Unlike rendering methods that use Monte Carlo algorithms, which handle all types of light paths, typical radiosity only account for paths which leave a light source and are reflected diffusely some number of times before hitting the eye. Radiosity is a global illumination algorithm in the sense that the illumination arriving on a surface comes not just directly from the light sources, but also from other surfaces reflecting light. Radiosity is viewpoint independent, which increases the calculations involved, but makes them useful for all viewpoints.

Daylighting Practice of placing openings and reflective surfaces so that sunlight can provide internal lighting

Daylighting is the practice of placing windows, skylights, other openings, and reflective surfaces so that sunlight can provide effective internal lighting. Particular attention is given to daylighting while designing a building when the aim is to maximize visual comfort or to reduce energy use. Energy savings can be achieved from the reduced use of artificial (electric) lighting or from passive solar heating. Artificial lighting energy use can be reduced by simply installing fewer electric lights where daylight is present or by automatically dimming/switching off electric lights in response to the presence of daylight – a process known as daylight harvesting.

Lighting Deliberate use of light to achieve practical or aesthetic effects

Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing daylight. Daylighting is sometimes used as the main source of light during daytime in buildings. This can save energy in place of using artificial lighting, which represents a major component of energy consumption in buildings. Proper lighting can enhance task performance, improve the appearance of an area, or have positive psychological effects on occupants.

Shading Depicting depth through varying levels of darkness

Shading refers to the depiction of depth perception in 3D models or illustrations by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.

Foot-candle

A foot-candle is a non-SI unit of illuminance or light intensity. The foot-candle is defined as one lumen per square foot. This unit is commonly used in lighting layouts in parts of the world where United States customary units are used, mainly the United States. Most of the world uses the corresponding SI derived unit lux, defined as one lumen per square meter.

Lightmap Data structure used in lightmapping

A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as global illumination at a relatively low computational cost.

Ambient occlusion Computer graphics shading and rendering technique

In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded than the exposed outer surfaces, and becomes darker the deeper inside the tube one goes.

Architectural lighting design Field within architecture, interior design and electrical engineering

Architectural lighting design is a field of work or study that is concerned with the design of lighting systems within the built environment, both interior and exterior. It can include manipulation and design of both daylight and electric light or both, to serve human needs.

In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image. This is in contrast to other popular methods of lighting such as vertex lighting, which calculates illumination at each vertex of a 3D model and then interpolates the resulting values over the model's faces to calculate the final per-pixel color values.

Light fixture Electrical device with an electric lamp

A light fixture, light fitting, or luminaire is an electrical device containing an electric lamp that provides illumination. All light fixtures have a fixture body and one or more lamps. The lamps may be in sockets for easy replacement—or, in the case of some LED fixtures, hard-wired in place.

Landscape lighting Outdoor illumination of gardens and landscapes

Landscape lighting or garden lighting refers to the use of outdoor illumination of private gardens and public landscapes; for the enhancement and purposes of safety, nighttime aesthetics, accessibility, security, recreation and sports, and social and event uses.

Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application.

Architectural photography is the sub genre of the photography discipline where the primary emphasis is made to capturing photographs of buildings and similar architectural structures that are both aesthetically pleasing and accurate in terms of representations of their subjects. Architectural photographers are usually skilled in the use of specialized techniques and cameras for producing such specialized photography.

Reflector (photography)

In photography and cinematography, a reflector is an improvised or specialised reflective surface used to redirect light towards a given subject or scene.

False Radiosity is a 3D computer graphics technique used to create texture mapping for objects that emulates patch interaction algorithms in radiosity rendering. Though practiced in some form since the late 90s, this term was coined only around 2002 by architect Andrew Hartness, then head of 3D and real-time design at Ateliers Jean Nouvel.

Raking light

Raking light, the illumination of objects from a light source at an oblique angle or almost parallel to the surface, provides information on the surface topography and relief of the artefact thus lit. It is widely used in the examination of works of art.

Footlight

A footlight is a theatrical lighting device arranged to illuminate a stage from the front edge of the stage floor in front of the curtain. Originally set in a row of hooded individual enclosures, electric footlights are presently set in troughs across the edge of the stage so that they are not visible to the audience. An indirect footlight uses a light aimed at a reflecting surface to diffuse the illumination.

Cultural property imaging is a necessary part of long term preservation of cultural heritage. While the physical conditions of objects will change over time, imaging serves as a way to document and represent heritage in a moment in time of the life of the item. Different methods of imaging produce results that are applicable in various circumstances. Not every method is appropriate for every object, and not every object needs to be imaged by multiple methods. In addition to preservation and conservation related concerns, imaging can also serve to enhance research and study of cultural heritage.

References

  1. "What is Architectural Lighting?". 27 June 2020.