Warp World

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Warp World
Warp World BTRC 1991.jpeg
2003 edition, cover art by Darrell Midgette
Designers Greg Porter
Publishers Blacksburg Tactical Research Center
Publication1991 (1st edition)
2003 (EABA version)
Genres Post-apocalyptic
Systemscustom (1991), EABA (2003)


Warp World is a 1991 role-playing game published by Blacksburg Tactical Research Center.

Contents

Setting

Warp World is set on Earth, 300 years after World War III, which allowed the old gods and creatures of myth to return. The setting is a combination of post-apocalyptic science fiction and fantasy. [1]

History

Warp World was designed by Greg Porter, and published by Blacksburg Tactical Research Center in 1991 as a 208-page softcover book.

In 2003, the game was redone as a setting under BTRC's EABA universal game system.

Reception

Jim Foster reviewed Warp World in White Wolf #29 (Oct./Nov., 1991), rating it a 4 out of 5 and stated that "My overall impression of Warp World is that of a good framework of systems and general background material with which an enterprising GM could make an exciting campaign. It will require some work and a bit of experience, however; this game is not for beginners or anyone else expecting a sourcebook of prefab campaigns and ready-to-play adventures. What it does offer is a very playable and realistic set of systems that govern 'reality' and fantasy with equal ease." [1]

Reviews

References

  1. 1 2 Foster, Jim (October–November 1991). "Capsule Reviews". White Wolf Magazine . No. 29. p. 57.
  2. "Reviews | Article | RPGGeek".
  3. "Pandora's Box | Article | RPGGeek".
  4. "Recensie - Warp World | Article | RPGGeek".