Weaponeering is the field of designing an attack with weapons. It is a portmanteau of weapon and engineering . The term should not be confused with weapons engineering, which is the actual engineering design and development of weapon systems.
The United States Department of Defense defines the term as the process of determining the quantity of a specific type of lethal or nonlethal weapons required to achieve a specific level of damage to a given target, considering target vulnerability, weapon effect, munitions delivery accuracy, damage criteria, probability of kill and weapon reliability.[ citation needed ]
A weapon, arm or armament is any implement or device that can be used with the intent to inflict physical damage or harm. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, and warfare. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.
A bomb is an explosive weapon that uses the exothermic reaction of an explosive material to provide an extremely sudden and violent release of energy. Detonations inflict damage principally through ground- and atmosphere-transmitted mechanical stress, the impact and penetration of pressure-driven projectiles, pressure damage, and explosion-generated effects. Bombs have been utilized since the 11th century starting in East Asia.
A projectile is a missile propelled by the application of an external force, which is allowed to move freely under the influence of gravity and air resistance. Although any objects in motion through space are projectiles, they are commonly found in warfare and sports.
An airstrike, air strike or air raid is an offensive operation carried out by aircraft. Air strikes are delivered from aircraft such as blimps, balloons, fighters, heavy bombers, ground attack aircraft, attack helicopters and drones. The official definition includes all sorts of targets, including enemy air targets, but in popular usage the term is usually narrowed to a tactical (small-scale) attack on a ground or naval objective as opposed to a larger, more general attack such as carpet bombing. Weapons used in an airstrike can range from direct-fire aircraft-mounted cannons and machine guns, rockets and air-to-surface missiles, to various types of aerial bombs, glide bombs, cruise missiles, ballistic missiles, and even directed-energy weapons such as lasers.
A countermeasure is a measure or action taken to counter or offset another one. As a general concept it implies precision, and is any technological or tactical solution or system designed to prevent an undesirable outcome in the process. The first known use of the term is in 1923.
Strafing is the military practice of attacking ground targets from low-flying aircraft using aircraft-mounted automatic weapons. Less commonly, the term is used by extension to describe high-speed firing runs by any land or naval craft such as fast boats, using smaller-caliber weapons and targeting stationary or slowly-moving targets.
In military science, suppressive fire is "fire that degrades the performance of an enemy force below the level needed to fulfill its mission". When used to protect exposed friendly troops advancing on the battlefield, it is commonly called covering fire. Suppression is usually only effective for the duration of the fire. It is one of three types of fire support, which is defined by NATO as "the application of fire, coordinated with the maneuver of forces, to destroy, neutralise or suppress the enemy".
Sonic and ultrasonic weapons (USW) are weapons of various types that use sound to injure or incapacitate an opponent. Some sonic weapons make a focused beam of sound or of ultrasound; others produce an area field of sound. As of 2021 military and police forces make some limited use of sonic weapons.
A satchel charge is a demolition device, primarily intended for combat, whose primary components are a charge of dynamite or a more potent explosive such as C-4 plastic explosive, a carrying device functionally similar to a satchel or messenger bag, and a triggering mechanism; the term covers both improvised and formally designed devices.
In many role-playing games and video games, a critical hit is a chance that a successful attack will deal more damage than a normal blow.
In many online video games, the term nuke can describe a spell or skill that is capable of dealing a large amount of damage to its target, which is frequently a unit. Also in the context of video games, "nuking" may also describe the act of using a nuclear weapon while playing the game, such as the atomic bomb in Call of Duty games.
A target ship is a vessel — typically an obsolete or captured warship — used as a seaborne target for naval gunnery practice or for weapons testing. Targets may be used with the intention of testing effectiveness of specific types of ammunition; or the target ship may be used for an extended period of routine target practice with specialized non-explosive ammunition. The potential consequences of a drifting wreck require careful preparation of the target ship to prevent pollution, or a floating or submerged collision risk for maritime navigation.
A tactical nuclear weapon (TNW) or non-strategic nuclear weapon is a nuclear weapon which is designed to be used on a battlefield in military situations mostly with friendly forces in proximity and perhaps even on contested friendly territory. Generally smaller in explosive power, they are defined in contrast to strategic nuclear weapons, which are designed mostly to be targeted at the enemy interior away from the war front against military bases, cities, towns, arms industries, and other hardened or larger-area targets to damage the enemy's ability to wage war.
Ammunition is the material fired, scattered, dropped or detonated from any weapon or weapon system. Ammunition is both expendable weapons and the component parts of other weapons that create the effect on a target. Nearly all mechanical weapons require some form of ammunition to operate.
The Plasma Acoustic Shield System, or PASS, is in the process of being developed by Stellar Photonics. The company received a $2.7 million contract from the U.S. Government to build the PASS. It is part of a project supervised by the United States Army Armament Research, Development and Engineering Center. The laser was first tested in 2008, and will continue to be tested into 2009, with the testing of turret-mounted PASS.
A hazard is a potential source of harm. Substances, events, or circumstances can constitute hazards when their nature would allow them, even just theoretically, to cause damage to health, life, property, or any other interest of value. The probability of that harm being realized in a specific incident, combined with the magnitude of potential harm, make up its risk, a term often used synonymously in colloquial speech.
A rocket is a self-propelled, unguided weapon-system powered by a rocket engine. Though used primarily as medium- and long-range artillery systems, historically rockets have also seen considerable use as air-to-surface weapons, some use as air-to-air weapons, and even as surface-to-air devices. Examples of modern surface-to-surface rocket systems include the Soviet BM-27 Uragan and the American M270 Multiple Launch Rocket System.
Direct fire refers to firing of a ranged weapon whose projectile is launched directly at a target within the line-of-sight of the user. The firing weapon must have a sighting device and an unobstructed view to the target, which means no obstacles or friendly units can be between it and the target. A weapon engaged in direct fire conversely exposes itself to direct return fire from the target.
Cyberweapon is commonly defined as a malware agent employed for military, paramilitary, or intelligence objectives as part of a cyberattack. This includes computer viruses, trojans, spyware, and worms that can introduce corrupted code into existing software, causing a computer to perform actions or processes unintended by its operator.
Knife or Death is an American competition series that airs on the History channel. It is a spin-off from the successful Forged in Fire television series.