Weighted random early detection (WRED) is a queueing discipline for a network scheduler suited for congestion avoidance. [1] It is an extension to random early detection (RED) where a single queue may have several different sets of queue thresholds. Each threshold set is associated to a particular traffic class.
For example, a queue may have lower thresholds for lower priority packet. A queue buildup will cause the lower priority packets to be dropped, hence protecting the higher priority packets in the same queue. In this way quality of service prioritization is made possible for important packets from a pool of packets using the same buffer. [2]
It is more likely that standard traffic will be dropped instead of higher prioritized traffic.
On Cisco switches WRED is restricted to
Non-IP traffic will be dropped more often than TCP/IP traffic because it is treated with the lowest possible precedence.
WRED proceeds in this order when a packet arrives:
The average queue size depends on the previous average as well as the current size of the queue. The calculation formula is given below:
where is the user-configurable exponential weight factor, is the old average and is the current queue size. The previous average is more important for high values of . Peaks and lows in queue size are smoothed by a high value. For low values of , the average queue size is close to the current queue size.
Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network, or a cloud computing service, particularly the performance seen by the users of the network. To quantitatively measure quality of service, several related aspects of the network service are often considered, such as packet loss, bit rate, throughput, transmission delay, availability, jitter, etc.
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP.
Network throughput refers to the rate of message delivery over a communication channel, such as Ethernet or packet radio, in a communication network. The data that these messages contain may be delivered over physical or logical links, or through network nodes. Throughput is usually measured in bits per second, and sometimes in data packets per second or data packets per time slot.
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload. Typically, control information is found in packet headers and trailers.
Differentiated services or DiffServ is a computer networking architecture that specifies a mechanism for classifying and managing network traffic and providing quality of service (QoS) on modern IP networks. DiffServ can, for example, be used to provide low-latency to critical network traffic such as voice or streaming media while providing best-effort service to non-critical services such as web traffic or file transfers.
Explicit Congestion Notification (ECN) is an extension to the Internet Protocol and to the Transmission Control Protocol and is defined in RFC 3168 (2001). ECN allows end-to-end notification of network congestion without dropping packets. ECN is an optional feature that may be used between two ECN-enabled endpoints when the underlying network infrastructure also supports it.
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of congestion is that an incremental increase in offered load leads either only to a small increase or even a decrease in network throughput.
The token bucket is an algorithm used in packet-switched and telecommunications networks. It can be used to check that data transmissions, in the form of packets, conform to defined limits on bandwidth and burstiness. It can also be used as a scheduling algorithm to determine the timing of transmissions that will comply with the limits set for the bandwidth and burstiness: see network scheduler.
Random early detection (RED), also known as random early discard or random early drop, is a queuing discipline for a network scheduler suited for congestion avoidance.
In communications, traffic policing is the process of monitoring network traffic for compliance with a traffic contract and taking steps to enforce that contract. Traffic sources which are aware of a traffic contract may apply traffic shaping to ensure their output stays within the contract and is thus not discarded. Traffic exceeding a traffic contract may be discarded immediately, marked as non-compliant, or left as-is, depending on administrative policy and the characteristics of the excess traffic.
Transmission Control Protocol (TCP) uses a congestion control algorithm that includes various aspects of an additive increase/multiplicative decrease (AIMD) scheme, along with other schemes including slow start and congestion window (CWND), to achieve congestion avoidance. The TCP congestion-avoidance algorithm is the primary basis for congestion control in the Internet. Per the end-to-end principle, congestion control is largely a function of internet hosts, not the network itself. There are several variations and versions of the algorithm implemented in protocol stacks of operating systems of computers that connect to the Internet.
TCP global synchronization in computer networks can happen to TCP/IP flows during periods of congestion because each sender will reduce their transmission rate at the same time when packet loss occurs.
TCP tuning techniques adjust the network congestion avoidance parameters of Transmission Control Protocol (TCP) connections over high-bandwidth, high-latency networks. Well-tuned networks can perform up to 10 times faster in some cases. However, blindly following instructions without understanding their real consequences can hurt performance as well.
Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, or network congestion. Packet loss is measured as a percentage of packets lost with respect to packets sent.
Bandwidth management is the process of measuring and controlling the communications on a network link, to avoid filling the link to capacity or overfilling the link, which would result in network congestion and poor performance of the network. Bandwidth is described by bit rate and measured in units of bits per second (bit/s) or bytes per second (B/s).
In routers and switches, active queue management (AQM) is the policy of dropping packets inside a buffer associated with a network interface controller (NIC) before that buffer becomes full, often with the goal of reducing network congestion or improving end-to-end latency. This task is performed by the network scheduler, which for this purpose uses various algorithms such as random early detection (RED), Explicit Congestion Notification (ECN), or controlled delay (CoDel). RFC 7567 recommends active queue management as a best practice.
In computer networks, goodput is the application-level throughput of a communication; i.e. the number of useful information bits delivered by the network to a certain destination per unit of time. The amount of data considered excludes protocol overhead bits as well as retransmitted data packets. This is related to the amount of time from the first bit of the first packet sent until the last bit of the last packet is delivered.
Tail drop is a simple queue management algorithm used by network schedulers in network equipment to decide when to drop packets. With tail drop, when the queue is filled to its maximum capacity, the newly arriving packets are dropped until the queue has enough room to accept incoming traffic.
Bufferbloat is a cause of high latency and jitter in packet-switched networks caused by excess buffering of packets. Bufferbloat can also cause packet delay variation, as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can become practically unusable for many interactive applications like voice over IP (VoIP), audio streaming, online gaming, and even ordinary web browsing.
CoDel is an active queue management (AQM) algorithm in network routing, developed by Van Jacobson and Kathleen Nichols and published as RFC8289. It is designed to overcome bufferbloat in networking hardware, such as routers, by setting limits on the delay network packets experience as they pass through buffers in this equipment. CoDel aims to improve on the overall performance of the random early detection (RED) algorithm by addressing some of its fundamental misconceptions, as perceived by Jacobson, and by being easier to manage.