Westwall: Four Battles to Germany

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Westwall: Four Battles to Germany is a collection of four board wargames published by Simulations Publications (SPI) in 1976 that simulate battles in Europe in late 1944 and early 1945 during World War II.

Contents

Background

As Allied forces broke out of Normandy in August 1944 and crossed France, they came up against a strong German defensive line called the Westwall that prevented them from crossing the Rhine River. German defenses stiffened, and the Allies were stymied for many months in their attempts to find a way across the Rhine and into Germany. [1]

Description

Westwall is a "quadrigame" — a game box that contains four separate wargames that use a common set of rules.

Components

The game box contains:

The individual games were also released as "folio games", and included twenty random number counters in place of the six-sided die.

Gameplay

The system used for all four games is a revision of the games system developed for Modern Battles . [2] Each turn, which represents 12 hours of game time, consists of five phases:

Each game also has some rules unique to that particular game.

Publication history

In 1975, SPI published their first "quadrigame", Blue and Gray , a set of four American Civil War battles. The format proved very popular, and SPI quickly produced more quadrigames, one of them being Westwall, published in 1976 with graphic design by Redmond A. Simonsen. Westwall initially sold well, rising to #6 on SPI's Top Ten Bestselling Games list after its release, and staying in the Top Ten for six months. [5]

The four games were also released individually, packaged as "folio games" (games enclosed in a cardstock folio.) Arnhem, the top-rated game in Westwall, was also released in a boxed Designer's Edition. Following the release in 1977 of A Bridge Too Far , a film about Operation Market Garden, SPI immediately acquired the board game rights, and re-released Arnhem as A Bridge Too Far: Arnhem. The new box art featured stills from the film. [6]

Reception

In a 1976 poll conducted by SPI to determine the most popular board wargames in North America, Westwall was the highest rated quadrigame, placing an impressive 15th out of 202 games. [2]

In the 1977 book The Comprehensive Guide to Board Wargaming , Nicholas Palmer noted "it is difficult to design good, simple games of modern combat, because modern combat is very far from simple, but Westwall brings it off, with a modification of the Modern Battles system." [2] In the same book, Charles Vasey reviewed three of the four games:

In his 1980 sequel, The Best of Board Wargaming , Nick Palmer added "This has proved the most successful World War II quadrigame, even though two of its games are far from satisfactory." He also reviewed three of the games:

In the same book, Marcus Watney reviewed Remagen, noting "Bearing in mind the scant German resistance to the American capture of the Rhine bridge at Remagen, it is hardly a surprise that this game is not a success. It is a very artificial game." He concluded by giving the game a zero for Excitement. [3]

In The Guide to Simulations/Games for Education and Training, Martin Campion commented on the possibility of using this game as an educational aid, saying, "The games are fairly simple, and I have used Arnhem and Bastogne as take-home assignments. Of the four, Arnhem is probably the one that comes closest to reflecting important aspects of the battle it presents." [7]

In Issue 6 of the UK wargaming magazine Phoenix , Jeff Parker wrote, "It has become customary to criticise the Quadrigame series for lack of detail and it is true that this feature is a minor irritant in those games dealing with periods of strict linear tactics. It becomes less important in the modern battle games where units are generally a well balanced mix of types and less vulnerable to attacks from flank and rear." He concluded " I am impressed by the way the games played, and this is high praise since I am not a devotee of the simpler type of game." Parker also reviewed each of the games:

In the October 1976 issue of Airfix Magazine , Bruce Quarrie wrote "The Quadrigame series is easy to criticise for its lack of detail, but if judged by the same criteria its designers aimed to meet, Westwall gives fair value." Quarrie also gave short reviews of each of the games:

In Issue 27 of Simulacrum, Dev Vandenbroucke noted, "Like all of the quadrigames, Westwall emphasizes simple rules and playability. [...] These games won’t teach you any deep lessons, but they are historical at their level of abstraction, and you can play each of them in an hour or two." Looking at the individual games, Vandenbroucke thought that "Arnhem, Bastogne, and Hurtgen Forest give you your money’s worth." Regarding Remagen, all he could say was "The best the Germans can expect in Remagen is to lose less badly than their historical counterparts." [9]

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References

  1. MacDonald, Charles B. (1963). The Siegfried Line Campaign. United States Army in World War II. Washington, D.C: United States Army Center of Military History.
  2. 1 2 3 4 5 6 7 8 9 10 Palmer, Nicholas (1977). The Comprehensive Guide to Board Wargaming . London: Sphere Books.:184
  3. 1 2 3 4 5 Palmer, Nicholas (1980). The Best of Board Wargaming. London: Sphere Books. pp. 175–177.
  4. 1 2 3 4 5 Quarrie, Bruce (October 1976). "News for the Wargamer". Airfix Magazine . Vol. 18, no. 2. p. 108.
  5. "SPI Best Selling Games - 1976". spigames.net. Retrieved 2022-08-04.
  6. "A Bridge Too Far: Arnhem (1976): Versions". boardgamegeek.com. Retrieved 2022-08-04.
  7. Campion, Martin (1980). "Westwall". In Horn, Robert E.; Cleaves, Ann (eds.). The Guide to Simulations/Games for Education and Training. Beverly Hills CA: Sage Publications. p. 522. ISBN   0-8039-1375-3.
  8. Parker, Jeff (March–April 1977). "Westwall Quad: A Review of SPI's Quadrigame". Phoenix . No. 6. p. 5.
  9. Vandenbroucke, Dev (2007). "Westwall Quadrigame". Simulacrum. No. 27. pp. 85–88.