transparent box testing, and structural testing) is a method of software testing that tests internal structures or workings of an application, as opposed to its functionality (i.e. black-box testing). In white-box testing, an internal perspective of the system is used to design test cases. The tester chooses inputs to exercise paths through the code and determine the expected outputs. This is analogous to testing nodes in a circuit, e.g. in-circuit testing (ICT). White-box testing can be applied at the unit, integration and system levels of the software testing process. Although traditional testers tended to think of white-box testing as being done at the unit level, it is used for integration and system testing more frequently today. It can test paths within a unit, paths between units during integration, and between subsystems during a system–level test. Though this method of test design can uncover many errors or problems, it has the potential to miss unimplemented parts of the specification or missing requirements. Where white-box testing is design-driven, [1] that is, driven exclusively by agreed specifications of how each component of software is required to behave (as in DO-178C and ISO 26262 processes), white-box test techniques can accomplish assessment for unimplemented or missing requirements.
White-box test design techniques include the following code coverage criteria:
White-box testing is a method of testing the application at the level of the source code. These test cases are derived through the use of the design techniques mentioned above: control flow testing, data flow testing, branch testing, path testing, statement coverage and decision coverage as well as modified condition/decision coverage. White-box testing is the use of these techniques as guidelines to create an error-free environment by examining all code. These white-box testing techniques are the building blocks of white-box testing, whose essence is the careful testing of the application at the source code level to reduce hidden errors later on. [2] These different techniques exercise every visible path of the source code to minimize errors and create an error-free environment. The whole point of white-box testing is the ability to know which line of the code is being executed and being able to identify what the correct output should be. [2]
White-box testing's basic procedures require the tester to have an in-depth knowledge of the source code being tested. The programmer must have a deep understanding of the application to know what kinds of test cases to create so that every visible path is exercised for testing. Once the source code is understood then it can be analyzed for test cases to be created. The following are the three basic steps that white-box testing takes in order to create test cases:
A more modern view is that the dichotomy between white-box testing and black-box testing has blurred and is becoming less relevant. Whereas "white-box" originally meant using the source code, and black-box meant using requirements, tests are now derived from many documents at various levels of abstraction. The real point is that tests are usually designed from an abstract structure such as the input space, a graph, or logical predicates, and the question is what level of abstraction we derive that abstract structure from. [4] That can be the source code, requirements, input space descriptions, or one of dozens of types of design models. Therefore, the "white-box / black-box" distinction is less important and the terms are less relevant.[ citation needed ]
In penetration testing, white-box testing refers to a method where a white hat hacker has full knowledge of the system being attacked. The goal of a white-box penetration test is to simulate a malicious insider who has knowledge of and possibly basic credentials for the target system.
Computer programming is the process of performing particular computations, usually by designing and building executable computer programs. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms. The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. To produce machine code, the source code must either be compiled or transpiled. Compiling takes the source code from a low-level programming language and converts it into machine code. Transpiling on the other hand, takes the source-code from a high-level programming language and converts it into bytecode. This is interpreted into machine code. The purpose of programming is to find a sequence of instructions that will automate the performance of a task on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algorithms, and formal logic.
In software engineering, code coverage is a percentage measure of the degree to which the source code of a program is executed when a particular test suite is run. A program with high test coverage has more of its source code executed during testing, which suggests it has a lower chance of containing undetected software bugs compared to a program with low test coverage. Many different metrics can be used to calculate test coverage. Some of the most basic are the percentage of program subroutines and the percentage of program statements called during execution of the test suite.
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but are not necessarily limited to:
In computer programming, unit testing is a software testing method by which individual units of source code—sets of one or more computer program modules together with associated control data, usage procedures, and operating procedures—are tested to determine whether they are fit for use. It is a standard step in development and implementation approaches such as Agile.
Black-box testing is a method of software testing that examines the functionality of an application without peering into its internal structures or workings. This method of test can be applied virtually to every level of software testing: unit, integration, system and acceptance. It is sometimes referred to as specification-based testing.
Test-driven development (TDD) is a software development process relying on software requirements being converted to test cases before software is fully developed, and tracking all software development by repeatedly testing the software against all test cases. This is as opposed to software being developed first and test cases created later.
In software testing, test automation is the use of software separate from the software being tested to control the execution of tests and the comparison of actual outcomes with predicted outcomes. Test automation can automate some repetitive but necessary tasks in a formalized testing process already in place, or perform additional testing that would be difficult to do manually. Test automation is critical for continuous delivery and continuous testing.
Equivalence partitioning or equivalence class partitioning (ECP) is a software testing technique that divides the input data of a software unit into partitions of equivalent data from which test cases can be derived. In principle, test cases are designed to cover each partition at least once. This technique tries to define test cases that uncover classes of errors, thereby reducing the total number of test cases that must be developed. An advantage of this approach is reduction in the time required for testing software due to lesser number of test cases.
Game testing, a subset of game development, is a software testing process for quality control of video games. The primary function of game testing is the discovery and documentation of software defects. Interactive entertainment software testing is a highly technical field requiring computing expertise, analytic competence, critical evaluation skills, and endurance. In recent years the field of game testing has come under fire for being extremely strenuous and unrewarding, both financially and emotionally.
Dynamic program analysis is analysis of computer software that involves executing the program in question. Dynamic program analysis includes familiar techniques from software engineering such as unit testing, debugging, and measuring code coverage, but also includes lesser-known techniques like program slicing and invariant inference. Dynamic program analysis is widely applied in security in the form of runtime memory error detection, fuzzing, dynamic symbolic execution, and taint tracking.
Dynamic testing is a term used in software engineering to describe the testing of the dynamic behavior of code.
In software development, functional testing is a quality assurance (QA) process and a type of black-box testing that bases its test cases on the specifications of the software component under test. Functions are tested by feeding them input and examining the output, and internal program structure is rarely considered. Functional software testing is conducted to evaluate the compliance of a system or component with specified functional requirements. Functional testing usually describes what the system does.
In computer science, fault injection is a testing technique for understanding how computing systems behave when stressed in unusual ways. This can be achieved using physical- or software-based means, or using a hybrid approach. Widely studied physical fault injections include the application of high voltages, extreme temperatures and electromagnetic pulses on electronic components, such as computer memory and central processing units. By exposing components to conditions beyond their intended operating limits, computing systems can be coerced into mis-executing instructions and corrupting critical data.
In software development, the V-model represents a development process that may be considered an extension of the waterfall model, and is an example of the more general V-model. Instead of moving down in a linear way, the process steps are bent upwards after the coding phase, to form the typical V shape. The V-Model demonstrates the relationships between each phase of the development life cycle and its associated phase of testing. The horizontal and vertical axes represent time or project completeness (left-to-right) and level of abstraction, respectively.
Pair testing is a software development technique in which two team members work together at one keyboard to test the software application. One does the testing and the other analyzes or reviews the testing. This can be done between one tester and developer or business analyst or between two testers with both participants taking turns at driving the keyboard.
Gray-box testing is a combination of white-box testing and black-box testing. The aim of this testing is to search for the defects, if any, due to improper structure or improper usage of applications.
Software construction is a software engineering discipline. It is the detailed creation of working meaningful software through a combination of coding, verification, unit testing, integration testing, and debugging. It is linked to all the other software engineering disciplines, most strongly to software design and software testing.
Database testing usually consists of a layered process, including the user interface (UI) layer, the business layer, the data access layer and the database itself. The UI layer deals with the interface design of the database, while the business layer includes databases supporting business strategies.
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
This article discusses a set of tactics useful in software testing. It is intended as a comprehensive list of tactical approaches to Software Quality Assurance (more widely colloquially known as Quality Assurance and general application of the test method.
[Glossary] White Box Testing: Design-driven testing where engineers examine internal workings of code