Wise and Otherwise

Last updated

Wise and Otherwise is a board game published by WiseandOtherwise.com Inc. The game includes a game board, six pawns, and a set of cards containing the beginnings and ends of obscure proverbs which are shown on opposite sides of the game cards.

Contents

Gameplay

Each game can be played with two to six players. Each player take turns being the Reader. In every round, the Reader picks a card and reads the beginning of a proverb aloud. The other players write down the beginning along with a convincing ending to the proverb. The Reader copies the actual ending and collects the made-up endings. The papers are shuffled and then read aloud twice. Players vote on the one they think is the authentic proverb. Two points are awarded to each player whose proverbs were convincing, and two points are awarded to the players who voted for the authentic proverb. If nobody voted for the correct proverb, the Reader is awarded three points. The first player to reach the end of the game board wins.

The setup of Wise and Otherwise is similar to that of the board game Balderdash .

Awards

Wise and Otherwise was voted Games Magazine's Party Game of the Year in 1998.

Related Research Articles

<span class="mw-page-title-main">Hearts (card game)</span> Card game

Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in America in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria. The game is a member of the Whist group of trick-taking games, but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current but has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain.

<i>Karuta</i> Japanese playing cards

Karuta are Japanese playing cards. Playing cards were introduced to Japan by Portuguese traders during the mid-16th century. These early decks were used for trick-taking games. The earliest indigenous karuta was invented in the town of Miike in Chikugo Province at around the end of the 16th century. The Miike karuta Memorial Hall located in Ōmuta, Fukuoka, is the only municipal museum in Japan dedicated specifically to the history of karuta.

<span class="mw-page-title-main">Fictionary</span>

Fictionary, also known as The Dictionary Game or simply Dictionary, is a word game in which players guess the definition of an obscure word. Each round consists of one player selecting and announcing a word from the dictionary, and other players composing a fake definition for it. The definitions, as well as the correct definition, are collected blindly by the selector and read aloud, and players vote on which definition they believe to be correct. Points are awarded for correct guesses, and for having a fake definition guessed by another player.

Balderdash is a board game variant of a classic parlor game known as Fictionary or "The Dictionary Game". It was created by Laura Robinson and Paul Toyne of Toronto, Ontario, Canada. The game was first released in 1984 under Canada Games. It was later picked up by a U.S company, The Games Gang, and eventually became the property of Hasbro and finally Mattel. The game has sold over 15 million copies worldwide to date. It is aimed at fans of word games, such as Scrabble.

<span class="mw-page-title-main">All Fours</span> English card game

All Fours is a traditional English card game, once popular in pubs and taverns as well as among the gentry, that flourished as a gambling game until the end of the 19th century. It is a trick-taking card game that was originally designed for two players, but developed variants for more players. According to Charles Cotton, the game originated in Kent, but spread to the whole of England and eventually abroad. It is the eponymous and earliest recorded game of a family that flourished most in 19th century North America and whose progeny include Pitch, Pedro and Cinch, games that even competed with Poker and Euchre. Nowadays the original game is especially popular in Trinidad and Tobago, but regional variants have also survived in England. The game's "great mark of distinction" is that it gave the name 'Jack' to the card previously known as the Knave.

<span class="mw-page-title-main">Go proverb</span> Aphorism about the board game gained from experience

Go proverbs are traditional proverbs relating to the game of Go, generally used to help one find good moves in various situations during a game. They are generalisations and thus a particular proverb will have specific situations where it is not applicable. Knowing when a proverb is inapplicable is part of the process of getting stronger as a Go player. Indeed, several proverbs contradict each other—however they agree in as much as they are advising the player to pay attention to the stated situation.

<span class="mw-page-title-main">Spades (card game)</span> Card game

Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.

<span class="mw-page-title-main">Golf (card game)</span> Type of card game

Golf is a card game where players try to earn the lowest number of points over the course of nine deals.

<i>Scattergories</i> Creative-thinking category-based party game

Scattergories is a creative-thinking category-based party game originally published by Parker Brothers in 1988. Parker Brothers was purchased by Hasbro a few years later, which published the game internationally under its Milton Bradley brand. The objective of the 2-to-6-player game is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit. The game is based on a traditional game called "Categories".

Piment Fort was a popular Quebec humoristic game show hosted by the colorful Normand Brathwaite which aired on TVA from 1993 to 2001. Piment Fort means "hot pepper" in French.

Smush is an American game show which aired on the USA Network on December 3, 2001, to June 21, 2002. Hosted by Ken Ober and Lisa Dergan, the show features contestants competing to form a portmanteau given clues.

<span class="mw-page-title-main">Ingenious (board game)</span>

Ingenious is the English name for Einfach Genial, a German abstract strategy board game designed by Reiner Knizia under commission from Sophisticated Games and published in 2004 by Kosmos. Across most of Europe it is titled as the local translation of Ingenious or Simply Ingenious, the notable exception being Mensa Connections in the UK.

<span class="mw-page-title-main">Barbu (card game)</span> Board game

Barbu, also known as Tafferan, is a trick-taking, compendium card game similar to hearts, in which four players take turns leading seven different sub-games over the course of 28 deals. Barbu originated in France in the early 20th century where it was especially popular with university students, and became a prominent game among French bridge players in the 1960s. The French version of the game was originally played with a stripped deck of 32 cards ranked seven to ace in each suit. Modern forms are played with a full 52-card deck. Barbu may be descended from earlier compendium games popular with students and originating in the Austro-Hungarian Empire such as Lorum or Quodlibet.

Luck of the Draw is a drawing game published in 2006. Distinguishing it from other games in the genre, all players draw the same subject and advancement is effected by voting for the most appropriate drawing in various categories rather than guessing a subject. Because the categories are not directly related to artistic skill, players with advanced drawing ability are not favored. The game was conceptualized by Donald W. Scott and is produced under license by Gamewright.

<i>Dixit</i> (card game) 2008 French card game

Dixit, is a French card game created by Jean-Louis Roubira, illustrated by Marie Cardouat, and published by Libellud. Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the designated storyteller player, and attempt to guess which card the storyteller selected. The game was introduced in 2008. Dixit won the 2010 Spiel des Jahres award.

Ex Libris: The Game of First Lines and Last Words is a party game of literary bluff related to fictionary. First published in 1991 by the English board game company Oxford Games Ltd., Ex Libris was devised and compiled by Leslie Scott and designed by Sara Finch. The game involves having to write fake, but plausible, opening sentences of genuine books in an attempt to fool fellow players into believing your words are the authentic first lines of a given book.

<span class="mw-page-title-main">Clag (card game)</span>

Clag is a trick-taking card game using a standard pack of 52 French-suited playing cards. It is similar to Oh Hell, and can be played by three to seven players. Clag originated in the Royal Air Force and started as an acronym for Clouds Low Aircraft Grounded.

<span class="mw-page-title-main">Marriage (card game)</span> Nepalese Matching card game

Marriage is a matching card game played with three decks of cards in Nepal, Bhutan, and by the Nepali diaspora. It is based on making sets of three matching cards of the same rank (trials), the same rank and suit (tunnels), or three consecutive cards of the same suit (sequences).

<i>Star Realms</i> Tabletop game

Star Realms is a card-based deck building science-fiction tabletop game, designed by Rob Dougherty and Darwin Kastle and published in 2014 by Wise Wizard Games. The game started out as a Kickstarter campaign in 2013. The goal of Star Realms is to destroy opponents by purchasing cards using "trade" points and using these cards to attack an opponent's "authority" using "combat" points. The game takes place in a distant future where different races compete to gain resources, trade and outmaneuver each other in a race to become ruler of the galaxy.

The Genius: Rules of the Game is the first season of The Genius debuted on tvN on April 26, 2013.