Designers | Steve Jackson |
---|---|
Publishers | Metagaming Steve Jackson Games |
Years active | 1977 to 1983 2019 to date |
Genres | Magical Combat Board Game |
Systems | The Fantasy Trip |
Website | https://thefantasytrip.game/ |
Wizard is a board game system of medieval fantasy magical combat published by Metagaming in 1978 that was designed to complement the previously published Melee , a system of melee combat rules. Forty years later, Wizard was revived and re-released by Steve Jackson Games.
The previously published Melee had outlined the rules of melee combat using two physical ability scores, Strength (ST) and Dexterity (DT), to determine success. Wizard is an expansion of the Melee tactical system that adds magical combat. Like Melee, it also uses Strength and Dexterity scores, but adds IQ as a third ability score to determine the number and type of spells that can be learned.
At the time Wizard was published, most games that required character generation used dice rolls to generate ability scores. Wizard and Melee were some of the first games, if not the first, to use a point-buy system: each player was given a fixed number of points with which to buy their character's three abilities. [1]
The concept of armor is also introduced in Wizard. Wearing armor reduces the number of hit points from opponents' successful attacks, but penalizes the character's Dexterity score. [1]
Game components of Wizard include a hex sheet for use as a map, a set of rules, and laminated counters to be used for characters and opponents. [1]
In 1977, Metagaming Concepts pioneered the concept of the microgame, a small, simple wargame packaged in a ziplock bag. The first in Metagaming's MicroGame line was Ogre , a mini-wargame designed by Metagaming employee Steve Jackson. The third game in the MicroGame series was Jackson's Melee, and #6 was Wizard, published by Metagaming in 1978.
Both Melee and Wizard were expanded and re-released as Advanced Wizard and Advanced Melee, with many role-playing elements added to the basic fantasy combat system.
Melee, Wizard and gamemaster supplement In the Labyrinth eventually formed Metagaming's The Fantasy Trip (TFT) fantasy role-playing system in 1980. Jackson had wanted TFT published as one boxed set, but when Howard Thompson, owner of Metagaming, decided to release it as four separate books instead of a boxed set, and changed his production methods so that Jackson would not be able to check the final proofs of the game, Jackson left Metagaming and founded Steve Jackson Games later that year. [2]
When Steve Jackson released Generic Universal Roleplaying System (GURPS) in 1986, some of the concepts used in Wizard were used in the GURPS fantasy supplements.
In late 2017, Jackson used a provision of U.S. copyright law to reclaim the rights to The Fantasy Trip, allowing Steve Jackson Games to re-release Wizard in 2019. [3]
In the January 1980 edition of Dragon (Issue 33), Brad McMillan liked the quality of the game components, as well as the advantages that the new point-buy system for abilities had over random determination by dice. McMillan recommended Wizard and its companion piece, Melee, saying, "Wizard is an excellent game and well worth the purchase price of US$3.95. With the addition of Melee, weapon combat can be added for a wider range of tactical possibilities. Wizard and Melee were designed to mesh, and they do so well. This game offers an innovative alternative to chance-determined characters." [1]
Steve Perrin reviewed Advanced Wizard for Different Worlds magazine and stated that "Like its partners, this is a well-done set of rules and well deserves purchase." [4]
In the 1980 book The Complete Book of Wargames , game designer Jon Freeman commented, "Wizard is really the completion of Melee. Though it is playable in its own right, the whole is greater than the sum of the parts." Freeman concluded by giving the game an Overall Evaluation of "Very Good", saying, "With the microgame reputation for simplicity and economy, it may be too good a bargain to be taken as seriously as it deserves." [5]
In Issue 27 of Simulacrum, Brian Train noted, "Together with Melee, this set of simple rules for magical combat formed the framework for an array of expansions (Advanced Melee and Advanced Wizard) and associated games that are best with both base games." [6]
The Generic Universal Role Playing System, or GURPS, is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then, four editions have been published. The current line editor is Sean Punch.
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.
Tunnels & Trolls is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.
The Fantasy Trip (TFT) is a fantasy tabletop role-playing game designed by Steve Jackson and published in segments by Metagaming Concepts starting in 1977 and culminating in 1980. In 2019, Steve Jackson Games republished it as The Fantasy Trip Legacy Edition.
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Steve Jackson is an American game designer whose creations include the role-playing game GURPS and the card game Munchkin.
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, Stellar Conquest. The company also invented Microgames and published Steve Jackson's first designs, including Ogre, G.E.V. and The Fantasy Trip.
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Howard M. Thompson is an American wargame designer and founder of Metagaming Concepts. His first game was Stellar Conquest, a popular and well-designed simulation of interstellar warfare.
WarpWar is a science fiction board wargame published by Metagaming Concepts in 1977 that simulates interstellar combat. It was the fourth in Metagaming's MicroGame series.
Melee is a board wargame designed by Steve Jackson, and released in 1977 by Metagaming Concepts. In 2019, Melee was revived and re-released by Steve Jackson Games.
Rommel's Panzers is a board wargame published by Metagaming Concepts in 1980 that simulates combat in North Africa in 1941.
Tollenkar's Lair is a 1980 fantasy role-playing game adventure for The Fantasy Trip originally published by Metagaming Concepts and re-released by Steve Jackson Games in 2019.
Grail Quest is a solitaire Arthurian fantasy combat adventure published by Metagaming Concepts in 1980 that uses the combat rules from The Fantasy Trip.
Starleader: Assault! is a science fiction microgame published by Metagaming Concepts in 1982 that was designed to introduce the rules of combat with firearms for a forthcoming science fiction role-playing game that did not get published before Metagaming went out of business.
Duel is a combat-focused role-playing game published by Nightshift Games in 1992.
In The Labyrinth is a 1980 role-playing game supplement for The Fantasy Trip published by Metagaming. An expanded version released in 2019 by Steve Jackson Games as part of the company's revival of The Fantasy Trip.
Death Test is a 1978 fantasy role-playing game adventure for The Fantasy Trip published by Metagaming Concepts.