![]() | |
Writers | Marcus Streets |
---|---|
Publishers | Strange Acorn Games |
Publication | 1987 |
Genres | Role-playing |
Wyrdworld 2: Wordesley is a generic fantasy role-playing game adventure published by Strange Acorn Games in 1987.
Wyrdworld 2: Wordesley is an adventure in which the player characters in the town of Wordesley investigate an idol which has been stolen, as well as an evil cult. [1] Rather than using a specific set of role-playing rules, this adventure is generic, and includes notes on how to convert it to popular RPGs of the time such as Advanced Dungeons & Dragons , RuneQuest , and Rolemaster . [1]
In 1987, Strange Acorn Games published the first in what they hoped would be a series of RPG adventures, Wyrd World 1: Wintersfarne . They quickly followed this up the same year with Wyrdworld 2: Wordesley, a 32-page book by Marcus Streets. [2] A further two adventures, Wyrdworld 3: West Haven and Wyrdworld 4: Whitewood, were planned, but were never published. [3]
In the May 1987 edition of White Dwarf (Issue #89), Graeme Davis thought the production values of this adventure maintained the solid if unspectacular fanzine quality of its predecessor, Wintersfarne. He likewise thought the computer-generated cartography "perfectly adequate." He did warn that because the adventure was generic, the gamemaster "will have to do a certain amount of preparation." He concluded with a positive recommendation, saying "Not one for the hack-and-slay brigade, but like Wintersfarne, worth a look if you happen to like thoughtful investigative adventures with the accent on roleplaying and problem solving rather than all-action dungeon bashes." [1]
Beyond the Crystal Cave is a Dungeons & Dragons module set in the World of Greyhawk campaign setting. It is unusual among Dungeons & Dragons modules in that it encourages a non-violent approach to achieving the module's goals. It is set in an old English milieu on Sybarate Isle in the Hold of the Sea Princes.
Graeme Davis is a game designer, writer, and editor in the tabletop role-playing game industry.
Swords of Deceit is a 1986 adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, for the Lankhmar setting.
The Veiled Society is an adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game published in 1984. The adventure's product designation is TSR 9086.
Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.
City of the Gods is a 1987 adventure module for the Dungeons & Dragons role-playing game. Its module code is DA3 and its TSR product code is TSR 9191.
The Sentinel is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in World of Greyhawk campaign setting.
The Gauntlet is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the World of Greyhawk campaign setting.
Adventures in Blackmoor is a 64-page Dungeons & Dragons fantasy role-playing game adventure, designed to be compatible with the Dungeons & Dragons Expert Set.
The Immortal Storm is a 1986 adventure module for the Immortals Rules expansion to the Basic Rules of the Dungeons & Dragons fantasy role-playing game.
The Book of Lairs is an accessory book for the Dungeons & Dragons fantasy role-playing game, first published by TSR in 1986. It contains an assortment of monster-themed mini-adventures. A second volume was published in 1987. TSR coded the accessories REF3 and REF4 respectively, as part of a series of similarly-coded accessories. Both volumes were received well by critics, with the second being seen more positively than the first.
Saga of the Shadow Lord is a 1986 adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game.
Adventure Pack I is an adventure module published in 1987 for the Advanced Dungeons & Dragons fantasy role-playing game. It contains a variety of adventure scenarios written by different authors, and received mostly positive reviews.
Don Turnbull was a journalist, editor, games designer, and an accomplished piano and pinball player. He was particularly instrumental in introducing Dungeons & Dragons into the UK, both as the managing director of TSR UK Ltd and as the editor of the Fiend Folio.
Fez IV: Wizard's Revenge is an adventure for fantasy role-playing games published by Mayfair Games in 1986.
Pinnacle is an adventure for fantasy role-playing games published by Mayfair Games in 1986.
The Watchers of the Sacred Flame is an adventure published by Integrated Games in 1986 for any role-playing game system.
Wyrd World 1: Wintersfarne is a generic fantasy role-playing game (RPG) adventure published by Strange Acorn Games in 1987.
Dungeon Lairs is a supplement published by Games Workshop in 1987 for the fantasy role-playing game Warhammer Fantasy Roleplay (WFRP).
The Feathered Priests is an adventure published by Integrated Games in 1986 for any role-playing game system.