Z-G

Last updated
Z-G
Designer(s) Mark Rein-Hagen
Publisher(s) Atomoton
Players 2+
Playing time Approx 1 hour
Random chance Some
Skill(s) required Card playing
Arithmetic
Strategy

Z-G (short for Zero Gravity) was the first collectible action figure game, created by Mark Rein-Hagen and released in July 2001 as the first product of his solo company, Atomoton. [1] It uses posable 4.5" action figures with 14 points of articulation and each figure comes with 8 interchangeable accessories in the form of weapons/armour.

Mark Rein-Hagen American game designer

Mark Rein-Hagen is a role-playing, card, video and board game designer best known as the creator of Vampire: The Masquerade and its associated World of Darkness games. Along with Jonathan Tweet, he is also one of the original two designers of Ars Magica.

Contents

History

In an attempt to branch out, Mark Rein-Hagen, creator of the Vampire: The Masquerade role-playing game, founded Atomoton, a company that would focus more on collectible forms of gaming. Its first product was Z-G, which debuted at Gen Con in 2001. A large departure from his previous work, this was a science fiction game featuring cybernetic gladiators. It is based on the setting developed for the unpublished pen and paper RPG Exiles.

<i>Vampire: The Masquerade</i> role-playing game system

Vampire: The Masquerade is a tabletop role-playing game created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. It is set in a fictionalized "gothic-punk" version of the modern world, where players assume the roles of vampires, who are referred to as "Kindred", and deal with their night-to-night struggles against their own bestial natures, vampire hunters and each other.

Role-playing game game in which players assume the roles of characters in a fictional setting

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making of character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

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Initially, the game was released with three figures (colored red, blue, and green) with their own interchangeable equipment and ability sets. This was quickly followed by "Citizen Z-G", a collectible card set (sold in 10 card randomly inserted booster packs) used to play an expanded version of the game. Planned for future release was a second card set, new accessories for the figures, a nationwide sanctioned tournament league, a companion video game, an animated series, and an accompanying role-playing game.

However, by 2003, the game had been canceled, and Atomoton shut down. Many factors are cited for this failure, but the largest single reason was the loss of its main distributor following 9/11 (a difficult time for the entire tabletop game market). Other reasons include its targeting of children rather than serious collectors, and criticism of the fallibility of the randomizing element in the combat system.

Tabletop game game played on a flat surface

Tabletop games are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniatures wargames or tile-based games.

Gameplay

Game play is a combination between a collectible card game and a miniature wargame. The figures (known as "Zigs") move about on a self-constructed battlefield, with their movement and actions determined by a set of cards. Each of the three initial figures came with 10 cards (one for each piece of removable equipment and one for the figure itself), as well as a stat card representing the character inside the suit. Each round, players choose three pieces of equipment out of their deck and use the stats on each to determine turn order, movement, and attack type and strength. The center of the game is the card. Movement of the characters is measured in card lengths and combat is randomized by spinning the cards. Actual attack success or failure was determined by comparing 3 colored dots on the attacking card with a random card from the defender's deck. Two or more matching colors indicate a successful hit and destruction of the equipment shown on the defender's card. The game is lost when a player is reduced to less than 3 cards/parts, or his figure ("ulster") card is destroyed.

Collectible card game Game played using specialized playing cards

A collectible card game (CCG), also called a trading card game (TCG) or many other names, is a kind of strategy card game that was created in 1993 and consists of specially designed sets of playing cards. These cards use proprietary artwork or images to embellish the card. CCGs may depict anything from fantasy or science fiction genres, horror themes, cartoons, or even sports. Game text is also on the card and is used to interact with the other cards in a strategic fashion. Games are commonly played between two players, though multiplayer formats are also common. Players may also use dice, counters, card sleeves, or play mats to complement their gameplay.

Miniature wargaming Wargame genre

Miniature wargaming is a form of wargaming in which players simulate battles between opposing military forces using miniature models of soldiers, artillery, and vehicles on a model of a battlefield. The use of miniatures is in contrast to other wargames that use abstract pieces such as counters or blocks to represent military units.

The game could also be played in an expanded format using the collectible card set. Here, upgraded forms of the base equipment cards could be found, as well as "maneuver" cards, which could be held in reserve to allow its user to carry out special techniques.

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References

  1. Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 671–672.
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