Zero sum (disambiguation)

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Zero sum is a situation in which a participant's gain or loss is exactly balanced by the losses or gains of the other participants.

Zero sum may also refer to:

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Minmax is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for minimizing the possible loss for a worst case scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain. Originally formulated for several-player zero-sum game theory, covering both the cases where players take alternate moves and those where they make simultaneous moves, it has also been extended to more complex games and to general decision-making in the presence of uncertainty.

<span class="mw-page-title-main">Roulette</span> Casino game of chance

Roulette is a casino game which was likely developed from the Italian game Biribi. In the game, a player may choose to place a bet on a single number, various groupings of numbers, the color red or black, whether the number is odd or even, or if the numbers are high (19–36) or low (1–18).

Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is equivalent to player two's loss, with the result that the net improvement in benefit of the game is zero.

In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equilibrium strategies of the other players, and no one has anything to gain by changing only one's own strategy. The principle of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to competing firms choosing outputs.

An interest rate is the amount of interest due per period, as a proportion of the amount lent, deposited, or borrowed. The total interest on an amount lent or borrowed depends on the principal sum, the interest rate, the compounding frequency, and the length of time over which it is lent, deposited, or borrowed.

A martingale is a class of betting strategies that originated from and were popular in 18th-century France. The simplest of these strategies was designed for a game in which the gambler wins the stake if a coin comes up heads and loses if it comes up tails. The strategy had the gambler double the bet after every loss, so that the first win would recover all previous losses plus win a profit equal to the original stake. Thus the strategy is an instantiation of the St. Petersburg paradox.

<span class="mw-page-title-main">Flow network</span> Directed graph where edges have a capacity

In graph theory, a flow network is a directed graph where each edge has a capacity and each edge receives a flow. The amount of flow on an edge cannot exceed the capacity of the edge. Often in operations research, a directed graph is called a network, the vertices are called nodes and the edges are called arcs. A flow must satisfy the restriction that the amount of flow into a node equals the amount of flow out of it, unless it is a source, which has only outgoing flow, or sink, which has only incoming flow. A network can be used to model traffic in a computer network, circulation with demands, fluids in pipes, currents in an electrical circuit, or anything similar in which something travels through a network of nodes.

Matching pennies is the name for a simple game used in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match, then Even keeps both pennies, so wins one from Odd. If the pennies do not match Odd keeps both pennies, so receives one from Even.

<i>Mortal Kombat Mythologies: Sub-Zero</i> 1997 video game

Mortal Kombat Mythologies: Sub-Zero is a 1997 action-adventure game developed and published by Midway for the PlayStation and Nintendo 64. A spin-off of the Mortal Kombat franchise, it is the first installment to not be a fighting game. Set before the original 1992 game, players control Bi-Han, the elder Sub-Zero, during his quest to find Shinnok's amulet. It also serves as a prequel to Mortal Kombat 4, which was released the same year, introducing characters and story elements that would be used by the fourth main installment. Mythologies is the final game in the series to use digitized actors.

<i>Loveless</i> (manga) 2005 anime

Loveless is a Japanese manga series written and illustrated by Yun Kōga. It is serialized in the Japanese magazine Monthly Comic Zero Sum by Ichijinsha and collected in thirteen tankōbon as of July 2017. Kōga plans to end the manga at fifteen volumes.

<span class="mw-page-title-main">Kelly criterion</span> Formula for bet sizing that maximizes the expected logarithmic value

In probability theory, the Kelly criterion is a formula for sizing a bet. The Kelly bet size is found by maximizing the expected value of the logarithm of wealth, which is equivalent to maximizing the expected geometric growth rate. It assumes that the expected returns are known and is optimal for a bettor who values their wealth logarithmically. J. L. Kelly Jr, a researcher at Bell Labs, described the criterion in 1956. Under the stated assumptions, the Kelly criterion leads to higher wealth than any other strategy in the long run.

The dollar auction is a non-zero sum sequential game explored by economist Martin Shubik to illustrate a paradox brought about by traditional rational choice theory in which players are compelled to make an ultimately irrational decision based completely on a sequence of apparently rational choices made throughout the game.

In neoclassical economics, a market distortion is any event in which a market reaches a market clearing price for an item that is substantially different from the price that a market would achieve while operating under conditions of perfect competition and state enforcement of legal contracts and the ownership of private property. A distortion is "any departure from the ideal of perfect competition that therefore interferes with economic agents maximizing social welfare when they maximize their own". A proportional wage-income tax, for instance, is distortionary, whereas a lump-sum tax is not. In a competitive equilibrium, a proportional wage income tax discourages work.

<i>Monthly Comic Zero Sum</i> Japanese manga magazine

Monthly Comic Zero Sum is a josei manga magazine published by Ichijinsha and launched in March 2002. Its volumes usually contain over 600 pages and tackles a variety of genres, with well-known manga like Saiyuki Reload, Amatsuki, 07-Ghost and Loveless often making appearances in its pages. A special shōjo manga edition called Comic Zero Sum Ward launched in 2003 as a quarterly magazine, but has since shifted to a bimonthly issue as of 2008.

The modified Dietz method is a measure of the ex post performance of an investment portfolio in the presence of external flows.

Ichijinsha is a Japanese publishing company focused on manga-related publication, including magazines and books.

<span class="mw-page-title-main">Marden's theorem</span> On zeros of derivatives of cubic polynomials

In mathematics, Marden's theorem, named after Morris Marden but proved about 100 years earlier by Jörg Siebeck, gives a geometric relationship between the zeroes of a third-degree polynomial with complex coefficients and the zeroes of its derivative. See also geometrical properties of polynomial roots.

Win–loss may refer to:

Risk aversion is a preference for a sure outcome over a gamble with higher or equal expected value. Conversely, rejection of a sure thing in favor of a gamble of lower or equal expected value is known as risk-seeking behavior.

Zero-sum thinking perceives situations as zero-sum games, where one person's gain would be another's loss. The term is derived from game theory. However, unlike the game theory concept, zero-sum thinking refers to a psychological construct—a person's subjective interpretation of a situation. Zero-sum thinking is captured by the saying "your gain is my loss". Rozycka-Tran et al. (2015) defined zero-sum thinking as:

A general belief system about the antagonistic nature of social relations, shared by people in a society or culture and based on the implicit assumption that a finite amount of goods exists in the world, in which one person's winning makes others the losers, and vice versa ... a relatively permanent and general conviction that social relations are like a zero-sum game. People who share this conviction believe that success, especially economic success, is possible only at the expense of other people's failures.