Zero wait state

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Zero wait state is a feature of a processor or computer architecture in which the processor does not have to wait to perform memory access.

Central processing unit electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions

A central processing unit (CPU), also called a central processor or main processor, is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions. The computer industry has used the term "central processing unit" at least since the early 1960s. Traditionally, the term "CPU" refers to a processor, more specifically to its processing unit and control unit (CU), distinguishing these core elements of a computer from external components such as main memory and I/O circuitry.

A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks. A "complete" computer including the hardware, the operating system, and peripheral equipment required and used for "full" operation can be referred to as a computer system. This term may as well be used for a group of computers that are connected and work together, in particular a computer network or computer cluster.

Non-zero wait state describes the situation when a processor operates at a higher frequency than the memory, it has a wait state during which the processor is idle.

A wait state is a delay experienced by a computer processor when accessing external memory or another device that is slow to respond.


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Computer multitasking

In computing, multitasking is the concurrent execution of multiple tasks over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state and loading the saved state of another program and transferring control to it. This "context switch" may be initiated at fixed time intervals, or the running program may be coded to signal to the supervisory software when it can be interrupted.

A real-time operating system (RTOS) is any operating system (OS) intended to serve real-time applications that process data as it comes in, typically without buffer delays. Processing time requirements are measured in tenths of seconds or shorter increments of time. A real time system is a time bound system which has well defined fixed time constraints. Processing must be done within the defined constraints or the system will fail. They either are event driven or time sharing. Event driven systems switch between tasks based on their priorities while time sharing systems switch the task based on clock interrupts. Most RTOS’s use a pre-emptive scheduling algorithm.

Mutual exclusion property of concurrency control, which is instituted for the purpose of preventing race conditions

In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions; it is the requirement that one thread of execution never enters its critical section at the same time that another concurrent thread of execution enters its own critical section.

Process (computing) particular execution of a computer program

In computing, a process is the instance of a computer program that is being executed. It contains the program code and its activity. Depending on the operating system (OS), a process may be made up of multiple threads of execution that execute instructions concurrently.

Harvard architecture

The Harvard architecture is a computer architecture with physically separate storage and signal pathways for instructions and data. The term originated from the Harvard Mark I relay-based computer, which stored instructions on punched tape and data in electro-mechanical counters. These early machines had data storage entirely contained within the central processing unit, and provided no access to the instruction storage as data. Programs needed to be loaded by an operator; the processor could not initialize itself.

Real mode, also called real address mode, is an operating mode of all x86-compatible CPUs. Real mode is characterized by a 20-bit segmented memory address space and unlimited direct software access to all addressable memory, I/O addresses and peripheral hardware. Real mode provides no support for memory protection, multitasking, or code privilege levels.

In software engineering, a spinlock is a lock which causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking if the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting. Once acquired, spinlocks will usually be held until they are explicitly released, although in some implementations they may be automatically released if the thread being waited on blocks, or "goes to sleep".

Peterson's algorithm is a concurrent programming algorithm for mutual exclusion that allows two or more processes to share a single-use resource without conflict, using only shared memory for communication. It was formulated by Gary L. Peterson in 1981. While Peterson's original formulation worked with only two processes, the algorithm can be generalized for more than two.

In computer science, the test-and-set instruction is an instruction used to write 1 (set) to a memory location and return its old value as a single atomic operation. If multiple processes may access the same memory location, and if a process is currently performing a test-and-set, no other process may begin another test-and-set until the first process's test-and-set is finished. A CPU may use a test-and-set instruction offered by another electronic component, such as dual-port RAM; a CPU itself may also offer a test-and-set instruction.

Process Control Block is a data structure in the operating system kernel containing the information needed to manage the scheduling of a particular process. The PCB is "the manifestation of a process in an operating system."

The MCP is the proprietary operating system of the Burroughs small, medium and large systems, including the Unisys Clearpath/MCP systems.

In computer engineering, out-of-order execution is a paradigm used in most high-performance central processing units to make use of instruction cycles that would otherwise be wasted. In this paradigm, a processor executes instructions in an order governed by the availability of input data and execution units, rather than by their original order in a program. In doing so, the processor can avoid being idle while waiting for the preceding instruction to complete and can, in the meantime, process the next instructions that are able to run immediately and independently.

Zilog eZ80 8-bit microprocessor

The Zilog eZ80 is an 8-bit microprocessor from Zilog which is essentially an updated version of the company's earlier Z80 8-bit microprocessor.

Sun-1 was the first generation of UNIX computer workstations and servers produced by Sun Microsystems, launched in May 1982. These were based on a CPU board designed by Andy Bechtolsheim while he was a graduate student at Stanford University and funded by DARPA. The Sun-1 systems ran SunOS 0.9, a port of UniSoft's UniPlus V7 port of Seventh Edition UNIX to the Motorola 68000 microprocessor, with no window system. Early Sun-1 workstations and servers used the original Sun logo, a series of red "U"s laid out in a square, rather than the more familiar purple diamond shape used later.

Process state

In a multitasking computer system, processes may occupy a variety of states. These distinct states may not be recognized as such by the operating system kernel. However, they are a useful abstraction for the understanding of processes.

In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. Process synchronization refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. Data synchronization refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization.

On many computer operating systems, a computer process terminates its execution by making an exit system call. More generally, an exit in a multithreading environment means that a thread of execution has stopped running. For resource management, the operating system reclaims resources that were used by the process. The process is said to be a dead process after it terminates.

Process management (computing)

Process management is an integral part of any modern-day operating system (OS). The OS must allocate resources to processes, enable processes to share and exchange information, protect the resources of each process from other processes and enable synchronization among processes. To meet these requirements, the OS must maintain a data structure for each process, which describes the state and resource ownership of that process, and which enables the OS to exert control over each process.

Single instruction, multiple thread (SIMT) is an execution model used in parallel computing where single instruction, multiple data (SIMD) is combined with multithreading.